Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!
Today i've finally started doing the yet lacking melee animations for the Dreadknight. As you can see these are 3 different animations beeing chosen randomly in a fight. There's also 2 synckills planned plus one special hammer-pounds-ground attack that knockbacks infantry in melee.
I see that the Babycarrier is almost ready to fight
Nice!
All hail Cosmocrat!!!
all these animations look really great, but I´m afraid that they will look weird once you attack infantry with him, since he would swing his weapons above them, without visually hitting those "tiny" units...
The sword would hit (their heads in most cases) but the hammer would definitely miss.
yeah, the sword could hit them - just the sword; only in this animation :/
Yeah I know about these Issues but it's pretty much a design problem of this very unit. I had to make the animation in a way both suitable for large demons and small troopers, without having it look like the Dreadknight is chopping legs of the demons.
Seems like Matt Ward did not care for a functional design in the first place...
Matt Ward
...
That's all I can say.
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very nice! Maybe sword attack animation could be a bit faster but overral its pure awesomeness
maybe add a "kick" for infantry that will knock them back for gunfire
like Mountain Giants in Age of Mythology :D
It would be really hard to fight in that without using your wrists.
If he would move his hand it would look much more realistic and he could reach shorter units too (with some extra knee bending maybe). I hope we will see the finished one too.
Good work btw, them shoulder look neat ;)
Is the grey knight piloting it supposed to move as well or no?
yea it probably should seeing as how the pilot's leg clips the robot's leg. Nice animations so far, the speed & follow through of sword & hammer would give a more slashing feeling.
Probably the best.
i want the cute little centurion
If you used uppercut slices with the sword and powerful over the head smashing down with the hammer it would work for all units in combat.( bend at the knees when coming down would help with looking very powerful) and more fluid and realistic. maybe even add a step back with one leg before coming forward for a momentum feel to the attack. that should pretty much make it perfect and not awkward looking. a lot of work, but will pay off for this epic unit.
Bring us knight titan just like FW!!!!
And there are many chaos machine need to add into these mod!!!
The shoulder with the sword, the piston does some wierd stuff is it meant to? but apart from that, great work
I notice that there are lots of swipes and things in this animation. Is there any chance it will have melee splash damage? That would be pretty awesome if its even possible
It'S Great! Emperor with you.
It's very nice, but I can't help but feel a lot of the problems it would have with smaller unit interaction could be helped with more movement of the knees.
Then again, the entire Baby carrier is a ******* mess, why the hell couldn't the GK's just get specialized Psy-Knight Titans again? At least those things aren't COMPLETELY retarded...