Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

Forum Thread
Poll: How would you rate this changelog? (1 vote)
  Posts  
Version 1.84.5 Changelog (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Changelogs : Version 1.84.5 Changelog) Locked
Thread Options
Nov 15 2015 Anchor

Hint:
!!- = Must be done! (Most wanted)
!* = Applied ingame, but as rough drafts (non final product)
* = Fixes.
- = Ideas not taken to effect yet.
> = Noted for next version or future versions.

------------------------

PLANS FOR FUTURE VERSIONS:


|||||||||||||||||||||||||||||||||||||||||||||||||||||||||

NOTES FOR NEXT VERSIONS!

1.85 stuff. Due to needed patch asap to fix crashes and scar errors.

|||||||||||||||||||||||||||||||||||||||||||||||||||||||||
------------------------
AI Changes:
------------------------
* Daemons dynamic addons were removed due to crashes.
* Daemons can no longer build the Herald of Tzeentch due to it crashing the game.
* Space Marines can now build the Listening Post Upgrade, causing the game not to crash.

------------------------
Global:
------------------------
* Readded Necronguy's version 1.83 to the mod as it was forgotten to be added to version 1.84. EXTREME apologies.
* Hero research level 5 no longer requires a relic, but hero research 8 does.

------------------------
Chaos Marines:
------------------------

* Warp Storm deals slightly more damage.


------------------------
Chaos Daemons:
------------------------
* Warp Storm deals slightly more damage.
------------------------
Dark Eldar:
------------------------
* Shadow Super Heavy power cost increased by 100. Damage increased by 10%.
* Scourgers, Trueborn Warrior, Raider, Turret, Listening Post, and Warrior Dark Lance damages increased by 10%.
* Voidraven Bomber/Fighter weapon damages increased by 30%.
* Voidraven Fighter can now upgrade with all three missile types as two weapons.


------------------------
Eldar:
------------------------
* Ancient Wraithguard pink texture was fixed.
* Ancient Wraithguard bad fx texture was fixed.



------------------------
Imperial Guard:
------------------------

* Earthshaker Platform cost decreased.
* Volcano Cannon ammo addon cost and cost time increased.
* Deathstrike Missile Launcher abilities now recharge half as fast.
* Deathstrike Missile Launcher nuke damage tables were fixed as the minimum damage was very weak.


------------------------
Inquisition:
------------------------

* Inquisitor's Firebolt ability damage decreased by 40%.
* Inquisition skull Probes infiltration of attached squad was removed.
* Exterminatus now effectively kills everything for 100% sure, ranging to 1,000,000 damage on repeat.

------------------------
Necrons:
------------------------
!* New Unit: Lychguard
!* New squad leader: Necron Eliminator Warrior
!* New research: Destroyer Disruption Field III
!* New research: Heavy Destroyer Disruption Field III
!* New research: Greater Vehicle Armor
!* New research: Lychguard Disruption Field I-III
!* New research: Unlife I-II
* Sentry Pylon power cost decreased by 100, due to inimmediate global range.
* All Energy Beacons once again restore weapons on Great Pyramids (sorry about that guys, I don't know how it was removed.)
* All 5 tier power income researches increase the power gathering rates.
* Deathmark Enhanced Disruption Field research was fixed and now upgrades Deathmarks with the addition of the removal of Death Lord modifiers.
* All Enhanced and Quantum Disruption Field research health increment modifiers decreased.
* Solar Power icon was changed up.
* Pariah and Deathmark squad caps reduced from 7 to 6.
* Deathlord can now properly reinforce with Pariahs.
* Destroyer Lord no longer uses the system of morale and its shield research grants extra protection versus ranged attacks.
* Sentry Pylon and Doomsday Ark Particle Accelerator damage increased, especially against titans, super heavies, super structures, and daemons.
* Gauss Pylon main damage increased and it is now 100% effective against all armor types except basic structures, living metal, and daemon armor.
* Pariah disruption field research requires tier III.
* Deathstrike Pariah damage increased the more you upgrade the Disruption Field research.
* Immortal Gauss Blasters no longer fire on the move.
------------------------
Orks:
------------------------
* Wierdboy/Weirdboy MegaZzzap ability cost decreased from 1000 power to 500 power.
* Wierdboy/Weirdboy Frazzle ability now works properly as an ability.
* Ork Recruitment research was removed.


------------------------
Sisters of Battle:
------------------------
* Nunciate Superior is no longer broken and now costs 800 requisition and 210 power.

------------------------
Space Marines:
------------------------
* Listening Post fortification upgrade was properly applied to the Listening Post.

------------------------
Tau:
------------------------
* Tau Listening Post Improvement Upgrade now applies correct modifiers and no longer requires the first turret research.


------------------------
Tyranids:
------------------------
* Spore Strike global ability cost and recharge wait period decreased.
* Claim World research decreases the prices of units in the Hive Mind by half instead of making them free.
* Expanded the control zone radius of the turrets.
* Capillary Veins decrease in cost was removed.
* Hormagaunt Adrenal Gland research modifiers increased.
* Hormagaunt and Termagaunt health increased.
* Deepstrike Spore Clusters cost increased to 300 power.

--------------------------------------------------------|
Tech Trees (Visual Images Separate from mod): |
--------------------------------------------------------|
* Updated Orks Tech Tree to 1.84.
* Updated Imperial Guard Tech Tree to 1.84.


--------------------------------------------------------|
SCAR (Winconditions): |
--------------------------------------------------------|
* Apocalypse Rules wincondition was fixed and no longer causes SCAR errors.
* AI can now research wargear even if Tyranids aren't a valid mod.

--------------------------------------------------------|
SCENARIOS: |
--------------------------------------------------------|

--------------------------------------------------------|
SOUND: |
--------------------------------------------------------|

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.