Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!
Poll: How would you rate this changelog? |
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Version 1.73.8 Changelog | Locked | |
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Nov 13 2014 Anchor | ||
Requirements: --------------------------------------------------------| The Tyranid mod is no longer required for the mod to run, but it is heavily recommended to get the Tyranid mod and do this process: - Install Tyranid mod, and place in your DOW - Soulstorm directory. Then... - Got into your UltimateApocalypse.module file and edit it with notepad. Change: //RequiredMod.5 = UltimateApocalypse_Tyranids to RequiredMod.5 = UltimateApocalypse_Tyranids Save, and make sure you have the Tyranid mod installed. Download the Tyranid mod here: Moddb.com Make sure you have Tyranid mod 0.52b for Soulstorm. You most likely won't be able to play multiplayer correctly without it. For mirrors, please visit our websites --------------------------------------------------------| Installation: --------------------------------------------------------| Questions? Changelog: ------------------------ ------------------------ ------------------------ ------------------------ ------------------------ ------------------------ ------------------------ ------------------------ --------------------------------------------------------| --------------------------------------------------------| --------------------------------------------------------| |
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Nov 15 2014 Anchor | |
Nightbringer why it had to be touched? You just made Necron weaker I compared the battle between the Corps and the Imperial Guard vs Necrons.Necrons Infatry was completely destroyed me helped only destroyers but in the fine amount against several squads Special Weapon team Or Kasarkings does not work they need to increase the damage and health and almost all of the infantry both Ps.The battle took place when almost all of the improvements was for each party Edited by: ZSHADOWWOLF -- ZSHADOWWOLF |
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Nov 16 2014 Anchor | ||
'Kabal Fortress Piercing Vision soul ability sight radius modifier increased. Soul cost decreased' - yay! Also, just wondering what the actual effective range of Piercing Vision is now? |
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Nov 17 2014 Anchor | |
Tyranids at all weaklings against Necrons played a full army,bio-Titan nonentity at all apart from one shot Gauss-pylon and as such super weapons tyranids do not have and if you miss the development of the Necron race is totally useless! Playing the mod even with the usual 1.7.3 I realized that most disbalance race is Imperial guard and Necrons.The developers continue imbalance now Ogryns and kasrking 3 Tire! And damage Ogryns from what it was on the strength of the Terminator!
And a new suit Tau generally killed me! What is it?! What is this wooden model?! Why is it the engine is a 4 TV?
Hope more and more die every day what's next? Baneblade With 2 Tire? Or Damage Kasarking too will be like the terminator in the middle?
-- ZSHADOWWOLF |
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Nov 25 2014 Anchor | ||
I'm not sure if this is so much of a tech issue or the recent patch change but I have played a fair few matches vs the ai Space Marines and if I rush early on, the ai seems to build an incredible amount of servitors and nothing else. Only on smaller maps this seems to happen though. I play on hard or harder. |
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