Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Version 1.73.8 Changelog (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Changelogs : Version 1.73.8 Changelog) Locked
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Nov 13 2014 Anchor

Requirements:

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- Ultimate Apocalypse 1.73.
- Dawn of War - Soulstorm
- Tyranids mod 0.52beta - Moddb.com
- UltimateApocalypse_Tyranids (In version 1.73)
- Objective Points mod (In version 1.73)

The Tyranid mod is no longer required for the mod to run, but it is heavily recommended to get the Tyranid mod and do this process:

- Install Tyranid mod, and place in your DOW - Soulstorm directory. Then...

- Got into your UltimateApocalypse.module file and edit it with notepad. Change:

//RequiredMod.5 = UltimateApocalypse_Tyranids
//RequiredMod.6 = Tyranids

to

RequiredMod.5 = UltimateApocalypse_Tyranids
RequiredMod.6 = Tyranids

Save, and make sure you have the Tyranid mod installed. Download the Tyranid mod here: Moddb.com

Make sure you have Tyranid mod 0.52b for Soulstorm. You most likely won't be able to play multiplayer correctly without it.

For mirrors, please visit our websites

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Installation:

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- Extract all files to your Soulstorm directory.
- overwrite older version files with this patch.
- Go to game manager and select:
- Ultimate Apocalypse

Questions?

Moddb.com

Changelog:

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AI:
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* Imperial Guard Chimera AI fatal error was fixed.
* Imperial Guard Ogryn and Stormtrooper addons are now acquired at tier III.
* Imperial Guard can now produce Kasrkin Airborn Veterans.
* Necron AI fixes.

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Global:
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Chaos Marines:
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* Chaos Renegade Mortars were further nerfed against infantry.
* Chaos Renegade Mortar loadout limit is now 2.
* Chaos Shrine build time and cost changed.
* Defiler health increased.
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Dark Eldar:
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* Kabal Fortress Piercing Vision soul ability sight radius modifier increased. Soul cost decreased.
* Wyches are no longer OP (damage decreased).
* Wych damage against light infantry and daemons increased.
* Portal shroud ability range increased.
* Tortured Slaves now gather souls faster.
* Kabal Citadel now only costs souls.
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Eldar:
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* 1.74 Cobra D-Cannon weapon has been added to this version, giving the Cobra 100% accuracy and redesigned weapon choice.
* Swooping Hawks are no longer OP (damage nerf against structures and living metal).
* Fire Dragons are no longer OP (damage nerf against infantry, titan, and aircraft armor).
* Fire Dragons damage versus air units is now valid.
* Phantom Titan damage versus Living Metal increased.
* The Soulstone ability from the HQ no longer contains a global recharge.
* Eldritch Tempest bugged duration was fixed.
* Eldritch Tempest now costs 3500/3500 req/power to cast.
* Eldritch Cannon now costs 4500/4500 req/power to cast.
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Imperial Guard:
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* Vox Operator ability range increase.
* Ogryns are no longer OP (damage nerf).
* Ogryns now require tier III.
* Kasrkin Airborn Veterans are now tier III.
* Kasrkin Airborn Veteran overall cost increased.
* Earthshaker Platform maximum range increased from 105 meters to 130 meters as default.

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Necrons:
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* Production Grid no longer protects against ranged attacks, but the production rates massively increased.
* Production Grid no longer applies to the Doomsday Monolith or AEonic Orb.
* Attack Scarabs accidental 1.74 implementation featuring pink icon burrow was removed.
* Attack Scarabs damage against structures increased slightly.
* Siege Monoliths now require Ancient Summoning Cores.
* Necron Plasma Generator limit was removed, but the faction can now only build 9 generators per HQ.
* The time and cost to build monoliths increased a lot, but never increases the more monoliths you have.
* Nightbringer default health decreased from 7500 to 6500, and the Nightbringer regenerates health much less when in melee combat.
* Siege Monolith no longer gives back relic points when ascending into the air.

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Orks:
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* Waaagh Banner! build time increase decreased (if that makes sense ;D (You'll notice a difference ingame)).
* Gun Wagons power cost increased.
* Deff Dread health increased.
* Bomb Squigs can now RUN!!!!
* Bomb Squig overall damage increased and does not affect squads of their own anymore.

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Sisters:
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* Arch Angel research II no longer applies ranged and melee attack immunity to the Arch Angel.
* Lightning Strikes now costs more.
* Penitent Engine health increased.

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Space Marines:
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* The Apothecary is now properly modified as it wasn't back in 1.73.7.
* Assault Marines can no longer be deployed from the Orbital Relay.
* Venerable Dreadnought health increased.

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Tau:
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* Malo Gunship now costs 2 relic resource and is available after the Teachings of Montka research.
* Swordfish and Malo Gunship health increased.
* Greater Knarlocs now charge into combat.
* XV9 Hazard Suits weapon damage overall increased.
* XV9 Hazard Suits Fusion Cascade damage versus titans, vehicles, and structures increased. Morale damage increased greatly also.
* Hammerhead Gunship Ion Cannon damage increased.
* XV9 ability is no longer globally used.
* Kroot Warriors reinforcement cost decreased.
* Hazard Suit pink icon when wielding two different weapons was fixed.
* Barracuda height bug was fixed.
* XV202 Mako Titan can now garrisson within the Manta.
* Riptide and Mako Titan now takes up four slots within the garrisson of the Manta.
* XV89 Commander and XV89 Bodyguard attach morale immunity bug was fixed.
* Sniper Drone range weapon increase.
* Attack Drone health increased, cost decreased.
* Teachings of Kauyon and Montka researches costs and production times decreased.
* Riptide's overshield ability recharge timer increased.
* Marker Drone's Mark Target ability now requires the Target Lock research.

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Tyranids:
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* Gargoyles and Termagaunts are no longer OP (damage nerf).

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SCAR: |
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* Sisters of Battle are now properly affected by Titan Wars conditions when they should've been patches ago.
* Extreme Battles wincondition now applies faith bonus modifiers to the Sisters' faith resource.
* Ork structures that were incorporated as of late 1.73 versions are now affected by hardcore, softcore, and crazy insane rules.
* Orks are now affected by restricted tier research.
* Imperial Guard Leman Russ Command Tank is now restricted by tier 1 restriction wincondition.

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SCENARIOS: |
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SOUND: |
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ZSHADOWWOLF
ZSHADOWWOLF Gamer
Nov 15 2014 Anchor

Nightbringer why it had to be touched? You just made Necron weaker

I compared the battle between the Corps and the Imperial Guard vs Necrons.Necrons Infatry was completely destroyed me helped only destroyers but in the fine amount against several squads Special Weapon team Or Kasarkings does not work they need to increase the damage and health and almost all of the infantry both

Where Balance ?! Even at full pumping Necron they still ineffective against Kasarking and about Space Marines, I do not say anything because there from the ordinary to the veterans, even with multi, melta gun and do not survive!

Ps.The battle took place when almost all of the improvements was for each party

Edited by: ZSHADOWWOLF

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ZSHADOWWOLF

Nov 16 2014 Anchor

'Kabal Fortress Piercing Vision soul ability sight radius modifier increased. Soul cost decreased' - yay!
'Fire Dragons are no longer OP (damage nerf against infantry, titan, and aircraft armor)' - Boo :(

Also, just wondering what the actual effective range of Piercing Vision is now?

ZSHADOWWOLF
ZSHADOWWOLF Gamer
Nov 17 2014 Anchor
Tyranids at all weaklings against Necrons played a full army,bio-Titan nonentity at all apart from one shot Gauss-pylon and as such super weapons tyranids do not have and if you miss the development of the Necron race is totally useless! Playing the mod even with the usual 1.7.3 I realized that most disbalance race is Imperial guard and Necrons.The developers continue imbalance now Ogryns and kasrking 3 Tire! And damage Ogryns from what it was on the strength of the Terminator!


And a new suit Tau generally killed me! What is it?! What is this wooden model?! Why is it the engine is a 4 TV?


Hope more and more die every day what's next? Baneblade With 2 Tire? Or Damage Kasarking too will be like the terminator in the middle?

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ZSHADOWWOLF

Nov 25 2014 Anchor

I'm not sure if this is so much of a tech issue or the recent patch change but I have played a fair few matches vs the ai Space Marines and if I rush early on, the ai seems to build an incredible amount of servitors and nothing else. Only on smaller maps this seems to happen though. I play on hard or harder.

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