Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

Forum Thread
Poll: How would you rate this changelog? (16 votes)
  Posts  
Version 1.72.7 Changelog (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Changelogs : Version 1.72.7 Changelog) Locked
Thread Options
Apr 3 2014 Anchor

Version 1.72.7


===============================================
PLEASE NOTE:
===============================================

- To fix your Kaurava Campaign without crashing to desktop everytime you complete a stronghold mission, you must please export the movies from:

Engine/Movies

to:

UA Mod Campaign/Movies, simple as that.

- Daemons are restricted in the mod as of 1.72 and 1.72.7! They are getting a major revamp in version 1.73!

- This version fixes the deepstrike hotkey also (E to m). It will allow better access of deepstriking. To have this PROPERLY added ingame, please go to:
- DOW Directory/profiles/*user*/*mod*(ultimate_apocalypse)/keydefaults
- search for "deepstrike", and set the hotkey to "M", or any shortcut you want. Feel free to change up the hotkeys as you like.

- This version fixes the Tyranid multiplayer sync error, many balance changes, AND fixes the bugged Dark Eldar ai that was since broken in version 1.6 of the UA mod.
- Less crash to desktops, better performance, better balance, more bug fixes.
===============================================
GENERAL OVERVIEW:
===============================================
This fixes up some of the bugs found in 1.72.5. It is a small patch, containing:

|||||||||||||||||||||||||||||||||||||||||||||||||||||||||
--------------------------------------------------------|
ART: |
--------------------------------------------------------|

--------------------------------------------------------|
ATTRIBUTES: |
--------------------------------------------------------|
------------------------
Global:
------------------------
* Some hotkey and ucs descriptions were fixed.
* Chaos Reaver is now balanced compared to standard Reavers.
* All Reaver Titans can now fire on the move, except missile launchers.
* Warhound Titan Turbo Lasers were nerfed. Blasma Blastguns armor piercings were improved.
* All anti titan weapons such as bright lances, rail guns, lascannons, and etc were nerfed, as the titans died just way too quickly when unintentional, hence the cost of the titans were more than what they are worth. = FIXED
* Some textures within the campaign are now fixed all thanks to mojaksywa26 on MOD DB

------------------------
Chaos Marines:
------------------------
* Cultist Worship bug causing lag was fixed.
* Chaos Walls were updated.
* Bikes health decreased, cost increased.
* Hell Drake pink icon was fixed.
* Shrine of Khorne can now be repaired.

------------------------
Dark Eldar:
------------------------
* Wyches were moved over to the Hall of Blood to fix some AI issues.
* The Talos no longer requires the Wych Cult Arena.
* Soul Cage donation addons are no longer restricted to 1, and now requires the Kabal Citadel or the Corrupted Gate.
* Reaver Jetbike weapons were fixed, the blaster can now be successfully upgraded.
* Reaver Jetbikes are now expensive, and recruitment time increased.
* Mandrake melee damage was nerfed.
* Splinter Cannons for Warriors and Scourgers were buffed.
* Splinter Cannons now cost more to upgrade.
* Dark Foundary structure cost increased.
------------------------
Eldar:
------------------------
* Avatar of Khaine morale recovery aura no longer effects titans and super-heavies.
* Autarch morale recovery aura no longer makes squads immune to morale damage. Also does not effect titans or super-heavies.
* Rangers cost increased.
* Dark Reaper weapon accuracy research buff decreased.
* Harlequins and Fire Dragons now requires tier II.
* Striking Scorpions are now available at tier I, maximum squad loadout decreased, cost decreased.
* Striking Scorpions movement speed increased and health slightly decreased. Mandiblasters were very improved in special attacks, able to cause severe damage to vehicles and structures alike.
* Cobra weapon setup time decreased, damage increased.
* Autarch chainsword weapon accuracy increased, weapons reload time decreased, damage decreased.
* Nightspinner cost increased.
* Khaine's Glorious Champion research now only increases the health of the Avatar of Khaine by 1.5x multiplicative health.
------------------------
Imperial Guard:
------------------------
* HQs can now garrison 5 squads.
* All garrisonable structure weapon ranges were extended from 25m to 40m, making garrisons more user friendly and frequent to use.
* Listening Post unload delay time was set to zero now.
* Primaris Psyker no longer costs a relic resource.
* Detection Field (HQ scanners) recharge time decreased, to now pinpoint locations faster and reveal the infiltrated units at ease.
* Medusa, Leman Russ Inferno, Annihilator, and Murderer icons were updated.
* Medusa Inferno shells now damages all targets, including friendlies. Area effect radius increased from 5m to 7m.
------------------------
Necrons:
------------------------
* AEonic Orb ugly bug where the necrodermic energies refresh itself every 5 seconds was wiped out clean.
* Wraith research disabled icon now displays before the Monolith is built.
* Necron Heavy Thermo generator death explosion no longer destroys buildings immediately.
* Superweapon is now free to fire, after the two Pyramid addons, costing 1000, then 2000 power.

------------------------
Orks:
------------------------
* Ork Boyz grenades now curve like an artillery shell.
* Tank Busta Bombs animation changed for all Orks.
* Tank Bustaz can now use two Tank Busta grenades instead of one.
* Ork population addons were removed. Addon affects are now applied to Waaagh Banners.
* Waaagh Banners now cost 170 requisition, time cost = 45 seconds.
* Betta Stompa Zzzzap guns were reworked, the eye fires now constantly, while the Zzzzap gun on the left arm shoots every five seconds, and deals huge amounts of damage.
* Deff Dreads health increased to 6000.
* Grot Tanks were buffed.
* Grot Zzzap Cart accuracy was heavily increased, from 40% accuracy to 100%. Damage was nerfed.
* Grot Gangs are now free to reinforce.
* Bombsquigs were nerfed.
------------------------
Sisters:
------------------------
* New Unit: Saint Virtue
* New unit: Saint Merciless
* Living Saint onspawn faith modifier now applies immediately when any living saint is under production.
* Faith costs of both Living Saints and the Arch Angel increased.
* Arch Angel keen sight radius decreased, sight radius increased.
* Arch Angel Ardent Blade was severly weakened versus structures, commanders, Living Metal units, and heavily armored vehicles.
* Ardent Blade for Living Saints is no longer very effective against titans.
* Arch Angel cost time and upgrades cost increased.
* Ecclesiarchal Servitors' ability is now insta charged after every use, potentially making the Ecclesiarchal Servitors an effective sabotage unit.
* Seraphim squad no longer requires the Sanctuary.
------------------------
Space Marines:
------------------------
* Deepstrike Beacon model updated and now Team Colorable, buildable.
* Deepstrike Beacon no build buffer was completely removed as it was unecessary.
* Bikes health decreased, cost increased.
* Shotguns overall damage doubled.
* Razorbacks can now be equipped with a Heavy Flamer.
* Thunder Hammers were severly nerfed, especially versus titans.
------------------------
Tau:
------------------------
* Tau AI can now research to tier III and IV.
* Ethereal no longer requires the Mont'Ka Command Post.
* XV89 Commander can now become upgraded with new weapons (Addons).
* Fire Warriors Rail Blasters upgrade were redone. It now slows down enemy movement speed, and can pierce all armor types in exchange for overall damage.
* Pirahna Skimmer movement speed and health increased.
* Tetra Scout Speeder keen sight range decreased.
* Advanced XV25 Stealth Suits can no longer be upgraded with Sniper Drones, Shield Drones replaces them.
* Hammerhead Gunships were reworked and are now more enjoyable to use.
* Hammerhead Heavy Burst Cannons overall damage increased.
* Hammerhead Ion Cannons overall damage and range increased.
* Hammerhead Rail Gun cost increased.
* Hammerhead Twin Plasma Cannons damage versus Elite Heavy Infantry increased, overall damage decreased.
* Shield Drones' ability is now passive, always on, but the modifiers were nerfed.
* Kroot Carnivores reinforce cost and cost to produce decreased.
* Vespid Stingwings health and movement speed increased.
* Kroot Shapers melee and ranged damage decreased.
* Tau Skyray missiles were once again nerfed, and fire inaccurately in blind fire and within sight radius.
--------------------------------------------------------|
XP2: |
--------------------------------------------------------|
------------------------
Tyranids:
------------------------
* Reclamation Pools no longer increases in cost.
* Reclamation Pools decrease in cost after tier III and IV.
* Reclamation Pools are initially 250 requistion from 200.
* Lictors damage in general decreased.
* Lictors health decreased.
* Increased requisition researches 1-5 were implemented to the race for unbalanced economy reasons. AI can now properly advance to the later tiers effectively.
* Hive Fleet superweapon cost is now 7500 requisition from 10000.
------------------------
Inquisition:
------------------------
------------------------
Daemons:
------------------------
--------------------------------------------------------|
XP3 Campaign: |
--------------------------------------------------------|
--------------------------------------------------------|
Survival: |
--------------------------------------------------------|
--------------------------------------------------------|
Arena: |
--------------------------------------------------------|
--------------------------------------------------------|
SCAR: |
--------------------------------------------------------|
* Restrict Fortress Defenses added ingame!
--------------------------------------------------------|
SCENARIOS: |
--------------------------------------------------------|
--------------------------------------------------------|
SOUND: |
--------------------------------------------------------|
* Warhound Titan VO was improved.
* Chaos Warhound Titan VO was improved.
* Plague Reaper VO was improved.
* Noise Marine VO was added.
* Kommandoz VO was added.
* Swooping Hawks VO added.

If you like the UA mod so far, version 1.73 is just for you. Keep an eye out for it, as it will contain perhaps a valid fully functional campaign and more!

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.