Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Inquisition Daemonhunters - Balance and Suggestions (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Feedback : Inquisition Daemonhunters - Balance and Suggestions) Locked
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Feb 27 2013 Anchor

Use this thread specifically to talk about the faction; the Inquisition. The Ultimate Apocalypse mod includes 12 factions in total. We require your personal feedback to improve each and every faction. This thread will definitely help us improve this faction in the future, so if there is no discussion about this faction, it is possible to assume that this faction is perfect as is. We want your every opinion, constructive criticism, and thoughts to make this faction better!

No new content requests are allowed.
No bashing.

What do you feel this race lacks?
What needs to be nerfed?
What needs a buff?

Balance in general - rate out of 10 and state why?

All questions are optional by your choosing. Feel free to also talk about something else not mentioned, but only about this faction! This faction while fighting another race is acceptable.

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Chaos Space Marines - Balance and Suggestions
Chaos Daemons - Balance and Suggestions
Dark Eldar - Balance and Suggestions
Eldar - Balance and Suggestions
Imperial Guard - Balance and Suggestions
Inquisition Daemonhunters - Balance and Suggestions
Necrons - Balance and Suggestions
Orks - Balance and Suggestions
Sisters of Battle - Balance and Suggestions
Space Marines - Balance and Suggestions
Tau Empire - Balance and Suggestions
Tyranids - Balance and Suggestions

Edited by: Lord_Cylarne

Feb 27 2013 Anchor

hmmm, give the Inquisition Lord Honor guards? I seem to lack frontline reinforcement whenever I play DH because only the GK Commander has honor guards... Just sayin

Feb 28 2013 Anchor

Perhaps not for IDH Lord. Honor Guards are only for primary commanders, bodyguards of the main leader. Otherwise I'd might as well give every single commander Honor Guards and that can conflict with the campaign.

Edited by: Lord_Cylarne

Feb 28 2013 Anchor

7.5/10

Their units are nicely balanced. The only problem I have when facing Daemon Hunters is the psycannon orbital bombardment which costs nothing and instantly devastates your whole army without any warning. Let's say you have three squads of space marines, fully upgraded, which costs about roughly 1000 requisition or so. They just target your three squads, and *POOF*, they're gone! It's simply unbalanced. You just lost three squads which costed you time and resources, while they didn't have to sacrifice anything--except maybe the cooldown.

The Imperial Guard have a similar problem with their Valkyrie bombing run.

Edited by: TheGreatGargoth

Mar 1 2013 Anchor

They lack vehicles to choose from.

And units......

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:de: :ninja:      :tired:

Mar 1 2013 Anchor

i agree with the above comments. but what i really want for daemonhunters is instead of the imperial generic bigger and bigger titans, i want theyer ultimate relic unit to be the emperor manifested. a bad ass, holy, glorified, shiny, righteous, and F-ing powerfull god emperor of makind in glorified spirit form manifesting in the realm of materium.

Mar 1 2013 Anchor

@ZenislevSoma you lack frontline reinforcements?? But IDH can deepstrike almost everything they have, including Landraiders. Sorry, but I disagree :S

Maybe you've already fixed this, but the Grey knight commander (and other units are similar) has a TON of anti daemon stuff which is cool and all but I mean... Grey knight commander fully upgraded can take down a living saint and all greater daemons in 2 slashes. He also wrecks the Arch Angel. I agree with anti daemon power for the Daemonhunters of course :P but this is madness.

Edited by: R3PT0R

Mar 1 2013 Anchor

Ummm, I meant during early stages of play... For example, when playing Necrons, I immediately get the Necron Lord to train 5 Pariah honor guards as body guards who follow the Necron Lord around... When playing Imperial guard, I can have a squad capturing a strategic point while Patrick Elshof covers them, at the same time, he is training another squad of Guardsmen to guard the currently capping squad while Elshof goes to "pre-cap" another strategic point... I basically have honor guard training on auto-build for the first 10min or so of gameplay...

PS: No worries though, turns out that I'm not cut-out to play DH hehehe...

Mar 1 2013 Anchor

1 Like Chaos(army change whatever god you pick) an Inquisitor could choose the army he wants to face the enemy (SM, IG, Sisters or Chaos if he is a turncoat).
2 Grey knights tier I and tier II.

Mar 8 2013 Anchor

Well in that case, they should just combine the Sisters of Battle and Daemonhunters. This would make alot more sense since Sisters of Battle are simply a militant branch of the Inquisition. Also, I hate the Sisters' of Battle buildings, they just look awful IMO.

Mar 15 2013 Anchor

@TheGreatGargoth please reconsider idk about that I understand they are the inquisition but SOB & DH have totally different play styles and strategies to win that differentiate them.
Plus that's unfair to SM,Chaos ect. they don't have whole other Factions to fight with.
Titans and that Damned angle No!! :de: :D

Edited by: devmangekyou

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:de: :ninja:      :tired:

Mar 15 2013 Anchor

Sorry for new content request but thats quite important- as the artillery became more important in this mod, you should add some artillery to daemonhunters too, whirlwind suits best for it i think(and again concerning tau skyray stomp issue)

Mar 16 2013 Anchor

grey knight titan,nemesis,caldor,karamazov??

Edited by: mauritos

Mar 17 2013 Anchor

@ Mauritos: Sorry for the late reply, but you could at least say "Inquisitor Karamazov" ;P
Also:

Lord_Doofus wrote: No new content requests are allowed.


Still, Grey Knight Titan and the Throne of Judgement (Inquisitor karamazov): If there was any model available for these we'd gladly implement them in-game. You may point us to that Dreadknight model posted long ago, but I'll remind you the reasons it's still not in-game: Its creator made it so high poly that's over the DoW engine maximum capabilities, so the only choice for it to get in-game is to "crop" it down, make it simpler. Which takes lots of time that could be applied on other models.
There's rumors of a (particularly outstanding) Throne of Judgement model, thing is that model may the among most forbidden assets in DoW modding history. If you know about the Witch Hunters mod and played their public release you'll get an idea.
Nemesis... what? Grey Knights pretty much use Nemesis everything. If you meant the Nemesis DreadKnight I've just explained that (you really should be more detailed).
Caldor gives no results on Lexicanum.
That's pretty much it.

Edited by: Excogitatoris-Logica

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How to improve performance on DoW: Soulstorm
if TV and Beer == nil then
rgd.GameData.crazy = true
rgd:save() end

Mar 17 2013 Anchor

Only 2 choices of weaponry is a bit to small for all the weapon variation GK posseses,and of course a lot of pshychic abilities they have .

Would be amazing if u can produce those honor guards from buildings and u can actualy atach them to your squads,besides more choices of elites for u to atach would do better

Mar 19 2013 Anchor

@ rocket-banana

i made nemesis to high poly :-((,check my profile,i meant lord caldor draigo.

Mar 19 2013 Anchor

*checks profile* Oh you're Demetrius in the Relicnews forums!

Well, I'm not in charge of decisions in the UA mod (at least not many xP) so I can't really "put stuff in the mod" lol. I'm also not exactly knowledgeable on 3D and modding matters so I can't accurately explain many of the reasons your models didn't make it in-game yet. Was something about (in oversimplified terms) "making them DoW-friendly". I'll guess animations, hardpoints and such.

About Draigo, adding the guy to any DoW mod would be like adding a primarch. Extremely hard both to balance and to explain lore-wise. I doubt it'll happen, at least on UA, where the biggest unit you get to deploy are Reaver-class titans/similar.

Edited by: Excogitatoris-Logica

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How to improve performance on DoW: Soulstorm
if TV and Beer == nil then
rgd.GameData.crazy = true
rgd:save() end

Mar 19 2013 Anchor

JohannesKepler wrote: 1 Like Chaos(army change whatever god you pick) an Inquisitor could choose the army he wants to face the enemy (SM, IG, Sisters or Chaos if he is a turncoat).
2 Grey knights tier I and tier II.


Nah, man, the daemonhunters = Ordo Malleus. Anti daemon/chaos. Chamber militant = grey knights.

The Ordo Hereticus deal with traitors and their chamber militant are the SOBs. The Ordo Xenos deal with alien doods, their chamber militant being the deathwatch.

Mar 19 2013 Anchor

Jazz-Sandwich wrote:
Nah, man, the daemonhunters = Ordo Malleus. Anti daemon/chaos. Chamber militant = grey knights.

The Ordo Hereticus deal with traitors and their chamber militant are the SOBs. The Ordo Xenos deal with alien doods, their chamber militant being the deathwatch.


You must be an ultramarine, the codex is not the only true answer.

When an inquisitor needs an army he shows the rosette symbol.

Apr 17 2013 Anchor

While SM and CSM are rebalanced, may the Grey Knights get the same feature? Less squad members, more hp/damage

Apr 17 2013 Anchor

The Grey Knights are getting the same revamp, of course.

--

How to improve performance on DoW: Soulstorm
if TV and Beer == nil then
rgd.GameData.crazy = true
rgd:save() end

Apr 29 2013 Anchor

The fortress win condition does not effect the turrets of this race

May 2 2013 Anchor

Please weaken these guys, they are becoming very overpowered, they are far too strong especially early game, the weapon servitors are far too lethal at destroying buildings and even later in the game they are by far the most powerful race. I think they need some kind of nerf.

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May 19 2013 Anchor

I just have 1 question......why are the servitors weapon SO powerful.... and even under troop and excorsist fire still destroy Everything.......? just a question I can destroy anything with 2-3 squads of them than as fast or faster than a titan I'M JUST SAYING....Tier 2 dude......

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:de: :ninja:      :tired:

May 19 2013 Anchor

Absolutely, they were already nerfed, but the IDH is going through a whole race revamp anyways after I get done with fixing the Tyranids.

Including but not limited to, balance. I did not like how the IDH played before the 1.72 release, like Chaos Daemons, too much to fix.

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