Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.

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Poll: Would you contribute Screenies? (14 votes)
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-Dev Screenie project? (Mods : Ultimate Apocalypse mod : Forum : Feedback : -Dev Screenie project?) Locked
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Apr 9 2013, 5:14am Anchor

Upload screenies to your ModDB images section. :)

Add -Dev as a command-line parameter to your shortcut for the game.

Example: "C:\Dawn of War - Soulstorm\Soulstorm.exe" -Dev

When playing, press [CTRL] + [SHIFT] + [~] (tilde) and then type any of the following codes in the console (case sensitive):
Code:Result:
FOW_RevealAll : Remove Fog of War
fog_toggle : Remove Fog
sd_instant_build = 1 : Activate Instant Build (Player + CPU)
sd_instant_build = 0 : Disable Instant Build

Skirmish Mode -Dev

Start Skirmish Mode. When choosing the GAME OPTIONS, "Allow Cheats"
must be set to YES. When playing, press [CTRL] + [SHIFT] + [~] (tilde)
and then type any of the following codes in the console:

Code : Result:
cheat_power(#) : Get Indicated Amount of Power
cheat_requisition(#) : Get Indicated Amount of Requisition
cheat_faith(#) : Get Indicated Amount of Faith
cheat_souls(#) : Get Indicated Amount of Souls
cheat_revealall : Show Entire Map
cheat_killself : Suicide
taskbar_hide : Hide Taskbar
taskbar_show : Show Taskbar

If you enter a game with Allow Cheats on, leave. :)
You are going to be cheated. :P

...Hey.... Remember to link your Image page here. :P

Help us keep track of it better. :)

Edited by: RT2...

Apr 15 2013, 3:15pm Anchor

I uploaded some screenshots onto my account page, check it out and let me know if they're good enough :P

Apr 15 2013, 8:50pm Anchor

Nice selection man. :)

I like the atmosphere in them. :)

Apr 15 2013, 10:04pm Anchor

46% a yes, yet not a lot of screenies.

There is also a fan page created in the forums, feel free to check it, peops.

Apr 18 2013, 11:50am Anchor

Okay so you have had fun with dev so far?

Here is some more.....

Dev Commands

Here's a list of the various console commands: to make them work, you must add "-dev" to the Dawn of War executable line.

taskbar_hide: completely removes taskbar
taskbar_show: display the taskbar after a taskbar_hide()
statgraph
statgraph_channel("fps"): the statgraph commands must be used together. Shows FPS
quit: returns to Windows
cls: clears the console
render_togglerainbow(): hideous colours
render_togglexray(): see-through white textures
render_togglewireframe(): colored wireframe
detail_toggle(): turns on/off shaders
decal_toggle(): turns on/off banners and badges
fog_toggle(): turns on/off brown dust
terrlod_dist( min, max ): changes the distance where models lose detail
terrlod_toggle(): models do/don't drop detail
staticdecal_dump(): dump static decal stats to file
dynamicdecal_dump(): dump dynamic decal stats to file
shadow_toggle: turns shadows on/off
ingame_stats_mouseover_toggle: turns mouseover stat barson/off
ingame_stats_toggle: tunrs stat bars on/off - ?????????
ingame_select_ui_toggle: removes selection boxes
simvis_cameranearclip( "meters" ): objects closer than this aren't drawn
simvis_camerafarclip( "meters" ): hide objects further than this (default: 200 - higher the number, more troublesome will get for your computer)
getsimrate(): gives you current game speed
setsimrate(): modifies game speed
simvis_fx_refresh: screen update while console is up
simvis_list: reads Dataartebps files, lists handler (channel) usage
simvis_toggle( "ChannelName" ): turns on/off subsystem visibility.
Available channels for simvis_toggle():
EnviroHandler -- ambient lighting
TerrainHandler -- terrain (ground) visibility
SkyHandlerStencil -- the skybox
NISletAnimHandler -- animation for ingame movies
TerrainOverlayHandler -- all ground decoration (not buildings)
TerrainDecoratorHandler -- rubble?
marker_handler -- markers on bridges and in cover.
scargroups_handler -- marks relative poisition of units
AnimatorHandler -- visibility of units
GhostHandler -- infiltration units
ShadowHandler -- shadows
OceanHandler -- water
FXHandler -- special effects (tracers,lasers,smoke,etc)
LightManagerHandler -- dynamic lights
SoundHandler -- dynamic sound (not ambient sounds or music)
BoundVolumeHandler -- shows the boundary box of each model

Edited by: RT2...

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