Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Dark Eldar Overpowered ¬¬ (Games : Dawn of War : Mods : Ultimate Apocalypse Mod (DOW SS) : Forum : Feedback : Dark Eldar Overpowered ¬¬) Locked
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Nov 19 2014 Anchor

Greetings friends of UA:

I come to beg you nerf DE... all all all are OP, his infantry with this damned rays, can destro everything, and the artillery are the same. I always guess that the IG artillery was the best of the game and compensate for weakness of the IG infantry. But in this patch the DE can't be beated. Their artillery with this black ray are the same of the infantry but worse. The other thing is that the IG artilley can destroy the enemy tanks don't destroy nothing... the Vanquisher, the Hydra, all that I can release to face the DE artillery are destroyed inmediatly, just is not fair ¬¬.

Thanks for your attention

Nov 25 2014 Anchor

I think this might depend on the size of the map, your own army and the way that you play. This patch seems to be the same for me when pitted against Dark Eldar and I don't seem to have any trouble beating them on Hard. I think they're balanced quite well. Use Bolter turrets for defence if they keep attacking your artillery (keep an eye on healing them also). What DE units seem to give you the most problems?

Nov 25 2014 Anchor

Tragicvision wrote: I think this might depend on the size of the map, your own army and the way that you play. This patch seems to be the same for me when pitted against Dark Eldar and I don't seem to have any trouble beating them on Hard. I think they're balanced quite well. Use Bolter turrets for defence if they keep attacking your artillery (keep an eye on healing them also). What DE units seem to give you the most problems?


Hello friend Tragicvision, thanks for read the tread. Ok, first I was using Harder. In the beggining I am always winning. But when the AI begin use the Wrack (I guess is the name) begin my problems, and the Witches that use an ability that my units (infantry and artillery) blow in ther air, I can't control the enemies. Later, AI use the Heavy Artillery Tank (I don't know the name) and my artillery can deal with them. The other problem is the Mandrakes that can attack sthealted. Basically, this is my problem.

Nov 25 2014 Anchor

Dark Eldar are a FAST ATTACK force so to beat them effectively you just have to make them stop moving.
Mandrakes are early game so we can start with them. If you find yourself attacked by them use two techpriests for each turret (quicker) to build Bolter turrets at choke points to reveal them when they come near, or alternatively if you have no TPs to spare use your long range scanner from your field command.

Wracks and Wyches can be annoying mid game but not unbeatable. The trick is to keep them at bay. Bolter turrets can help thin them down with a guard squad (grenade launchers) behind it and by now you should have Basilisks (at least three so it will be continuous fire due to the cooldown timer).

I'm not sure which vehicle you were referring to so I'll deal with both. The Reaper is slightly harder to deal with and suggests you've gone past the 20 minute mark. But that also means you should be at Tier 3 or more. Using Marauders in waves (pulling each back after bombing)and Valkyrie airstrikes can knock its health down and focus Basilisks (target ground as it hardly moves) if it starts to annoy you but to get rid of it you need to get close. If you were talking about the Dais of Destruction - it will come to you. Have Leman Russ Demolishers slightly out of range edge towards it when it attacks and bombard it. The problem comes when it starts to flee so ambush tactics are handy here. Coax the Dais into an area where you can come from behind. The Dais tends to attack the nearest unit to it so you can decoy it into a trap with meatshield guardsmen if you like.

Also only build Hydras to deal with flying units btw (in this case, Ravens).

Hope any of that helps. Basilisks and Bolter turrets are there to be abused :)

Nov 26 2014 Anchor

Tragicvision wrote: Dark Eldar are a FAST ATTACK force so to beat them effectively you just have to make them stop moving.
Mandrakes are early game so we can start with them. If you find yourself attacked by them use two techpriests for each turret (quicker) to build Bolter turrets at choke points to reveal them when they come near, or alternatively if you have no TPs to spare use your long range scanner from your field command.

Wracks and Wyches can be annoying mid game but not unbeatable. The trick is to keep them at bay. Bolter turrets can help thin them down with a guard squad (grenade launchers) behind it and by now you should have Basilisks (at least three so it will be continuous fire due to the cooldown timer).

I'm not sure which vehicle you were referring to so I'll deal with both. The Reaper is slightly harder to deal with and suggests you've gone past the 20 minute mark. But that also means you should be at Tier 3 or more. Using Marauders in waves (pulling each back after bombing)and Valkyrie airstrikes can knock its health down and focus Basilisks (target ground as it hardly moves) if it starts to annoy you but to get rid of it you need to get close. If you were talking about the Dais of Destruction - it will come to you. Have Leman Russ Demolishers slightly out of range edge towards it when it attacks and bombard it. The problem comes when it starts to flee so ambush tactics are handy here. Coax the Dais into an area where you can come from behind. The Dais tends to attack the nearest unit to it so you can decoy it into a trap with meatshield guardsmen if you like.

Also only build Hydras to deal with flying units btw (in this case, Ravens).

Hope any of that helps. Basilisks and Bolter turrets are there to be abused :)


Greetings friend Tragicvision, well the turrets are not longer detector, in this cases I try to put in game the General with the visor to detect the Mandrakes or the Psykers. The problem with the Wracks and Wyches is that they are supported with the Scourges with long range shooting, I can't deal with the melee attack of the formers and the range attack of the laters. I use so much the Hydras (excellent tanks) but in some time of the game they cannot deal with the artillery of the DE ¬¬

Nov 26 2014 Anchor

According to Cylarne all infantry units detect infiltrated units in a radius of 2 so considering IG can use cheap infantry units you can use those cheaper squads to detect and try to keep infiltrated units in a fixed position so other units deal with those (or turrets which are generally effective at shooting down infantry early in the game). Cheap infantry is also useful in keeping heavier enemies occupied as they might not do much damage but can actually make the enemies' high damage single target weapons waste their damage on a single soldier.
These are just generic observations, still i hope you find your tactic to deal with the DE problem.

--

Apparently people don't like me :(
Is it because i was tainted by Chaos? Cause I already born that way...

Nov 26 2014 Anchor

Agreed with GreenScorpion. Any infantry can detect with a keen sight of a small radius (not vehicles). Mandrakes, being early game should be easy to handle with even conscripts. Just tap that reinforce key. As IG vs DE the balance is fine. It's anything against Orks my strategies fail. What's your best army GS?

ralleo1980 wrote:

Tragicvision wrote: Dark Eldar are a FAST ATTACK force so to beat them effectively you just have to make them stop moving.
Mandrakes are early game so we can start with them. If you find yourself attacked by them use two techpriests for each turret (quicker) to build Bolter turrets at choke points to reveal them when they come near, or alternatively if you have no TPs to spare use your long range scanner from your field command.

Wracks and Wyches can be annoying mid game but not unbeatable. The trick is to keep them at bay. Bolter turrets can help thin them down with a guard squad (grenade launchers) behind it and by now you should have Basilisks (at least three so it will be continuous fire due to the cooldown timer).

I'm not sure which vehicle you were referring to so I'll deal with both. The Reaper is slightly harder to deal with and suggests you've gone past the 20 minute mark. But that also means you should be at Tier 3 or more. Using Marauders in waves (pulling each back after bombing)and Valkyrie airstrikes can knock its health down and focus Basilisks (target ground as it hardly moves) if it starts to annoy you but to get rid of it you need to get close. If you were talking about the Dais of Destruction - it will come to you. Have Leman Russ Demolishers slightly out of range edge towards it when it attacks and bombard it. The problem comes when it starts to flee so ambush tactics are handy here. Coax the Dais into an area where you can come from behind. The Dais tends to attack the nearest unit to it so you can decoy it into a trap with meatshield guardsmen if you like.

Also only build Hydras to deal with flying units btw (in this case, Ravens).

Hope any of that helps. Basilisks and Bolter turrets are there to be abused :)


Greetings friend Tragicvision, well the turrets are not longer detector, in this cases I try to put in game the General with the visor to detect the Mandrakes or the Psykers. The problem with the Wracks and Wyches is that they are supported with the Scourges with long range shooting, I can't deal with the melee attack of the formers and the range attack of the laters. I use so much the Hydras (excellent tanks) but in some time of the game they cannot deal with the artillery of the DE ¬¬


Would it be possible to save a replay of you vs DE and send it to me. I only say this because even on harder/insane I find them underpowered and wondering what strategies you use? Again DON't use the Hydras. Use Basilisks. Can you send me a replay (especially one if you lose if possible)?

Oh and I know about the bolter infiltrate/keen sight. I'm talking about keeping things at bay where early game you only have to throw a banana and the the first wave of ai get scared. Note that in the first 2 4 ish minutes you have to have more points than them to scare them into running away from strat points

Another way is to know your enemy. Try playing a few games with DE on Hard or even less and see what strategies you come up with. The AI is unlikely to do the same as you especially on Skirmish AI but it'll give you an insight on what you'll face.

Again, I re-iterate I can't ever beat Orks based on my strats........:(

Nov 27 2014 Anchor

Tragicvision wrote: Would it be possible to save a replay of you vs DE and send it to me. I only say this because even on harder/insane I find them underpowered and wondering what strategies you use? Again DON't use the Hydras. Use Basilisks. Can you send me a replay (especially one if you lose if possible)?

Oh and I know about the bolter infiltrate/keen sight. I'm talking about keeping things at bay where early game you only have to throw a banana and the the first wave of ai get scared. Note that in the first 2 4 ish minutes you have to have more points than them to scare them into running away from strat points

Another way is to know your enemy. Try playing a few games with DE on Hard or even less and see what strategies you come up with. The AI is unlikely to do the same as you especially on Skirmish AI but it'll give you an insight on what you'll face.

Again, I re-iterate I can't ever beat Orks based on my strats........:(


Hello friend Tragicvision, of course that I can send you a replay, but in this moments I had not could play UA. But when I got the replay I send you. I'll try with all suggestions and advices and I hope that I can win. I don't know if the Wyches have this abbility that all my units (infantry and artillery) blow in th air. I follow your advice and will play with DE to see what are this abbilitys and his strenghts and weakness. Agaiin, thank you very much my friend. Greetings

Nov 28 2014 Anchor

My advice is of course subjective but you're very welcome. I'm trying to think what unit uses an ability to make you units ' blow up' but I'm struggling. Hope you finally destroy those pesky Dark Eldar. If you can give me advice on how to beat Orks with Tau on insane I'm sure the favour would be repaid :)

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