Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!
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Bug Report - Version 1.73.8 | Locked | |
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Nov 12 2014 Anchor | ||
Please state all possible or definite bugs that needs to be fixed in the next version, 1.73.9. This thread relates to version 1.73.8, 1.73's patch only. All later versions will be posted on other threads. Please read the FAQ before posting. Also if you at all combined any older versions of UA mod with 1.73, that is a no - no. Please reinstall with version 1.73 as only mod version to report bugs with. There will be NO "I am missing Tyranids race" reports. I will simply delete your post if this happens. |
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Nov 12 2014 Anchor | ||
Hello Master Doofus but where I download 1.73.8??? Thanks and best regards. |
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Nov 13 2014 Anchor | ||
You posted too soon. Master Doofus well that's new :p |
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Nov 13 2014 Anchor | |
Sometimes better show than just say. Valkyrie model bugs Vulture model bugs (and it's also shooting birds instead of hostiles. Lock it's weapons on target, please! And the Vulture as it should be.
-- Innocence proves nothing |
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Nov 13 2014 Anchor | |
Appears the AI main base building is out of control. User control is ok as i would build like a architect & create a decent accessible base but when the AI goes to town, it clutters everything up. I seen larger Ork vehicles get logged jammed inside their base when i needed them the most to help distract the Tyranids! Same goes for the larger Tyranids half the times (sometimes they are good at squeezing out). I'll try other races & see what happens... -- In science fiction, fantasy, & art - anything goes baby! |
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Nov 13 2014 Anchor | ||
REPORT OF BUG (I GUESS) When I play vs Dark Eldar the mandrakes can attack invisible and still being invisible. Supposedly, the infiltrated units must dislpay not invisible. This is right or I'm wrong. Thanks for your attention. Edited by: ralleo1980 |
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Nov 14 2014 Anchor | ||
leman russ Annihilator lasers on boths sides are changed to machine guns? I hope its a bug |
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Nov 14 2014 Anchor | ||
REPORT OF BUG (I GUESS) Why the turrets (IG) cannot detect infiltrated units??? Playing vs Dark Eldars (DE) I built a turret beside a Critical Location and can't detect Mandrakes. If turrets cannot detect them then it's a disadvantage. |
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Nov 14 2014 Anchor | ||
the taus are too strong are not balanced with the other races. |
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Nov 14 2014 Anchor | ||
I can't confirm this is accurate. I just played with the Annihilator last night and I did not see bolters. Perhaps since there is many tanks, soooo many that it is possible that you accidently mixed up a tank? Dunno. I just know what I know. However if there IS bolters on it, yeah I'm fixing dat. xD @deuce: You were most likely experiencing pathfinding issues that is inevitable to happen to every AI (unless I find a clever way to fix). Vehicles are a bit large to pass through multiple structures due to their size compared to infantry, but indeed this is an issue that is concerning... at a low priority that may or may not get fixed. If it helps, you can restrict multi builds for hard and higher difficulties. ^^ @ralleo: Turrets cannot detect infiltration anymore, but every single infantry unit can. Mandrakes are apparently bugged and will be fixed in next version. |
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Nov 14 2014 Anchor | ||
I'm playing on hard difficulty against AI and i noticed many stupid things it does. AI loves its building and the more the better, that's its motto. I bet if i played against 1 AI on 8 player map it would build entire megacity on said map. In theory its good to have few building for faster units production, research, extra generators from hq but when i check AI has like 20k req and 10k power in a bank so it doesn't need 4 hqs next to each other while spreading its generators around random points on the map. Also even when they have said amount of resources they still have used little capacity for their infantry and vehicles. While i'm fielding 30/30 infantry and vehicles ai has something like 8/30 15/30 no matter how much resources they have. Also they tend to block their units with building so some of them armies are stuck in base. I don't know its its possible but it could help if ai stopped building all these t0 units once they reach t3/4. Seeing mandrakes, conscripts or grot bands against my titans is just sad and is total waste of squad cap resource for ai. While this can be justified for tyranids cos they need these meatshields i can hardly see it being worth for any other race, maybe guardsmen but your better off with karsinks/normal guardsmen or ogryns instead of conscripts. Necros cause ai error. It doesn't happen all the times, its actually rare but it happens. Mostly in mid game. I dont know why or what causes this because i played against necros successfully even till late on some maps but it errors out on few occasions. |
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Nov 14 2014 Anchor | ||
Stuttering Gameplay Unless Recreate Scar Issues: Like the other patches, when I try to play the new version of UA or UA Fan Add On, my game with normal/correct victory conditions and other options selected will freeze every .5 seconds, giving a almost 'stop motion' appearance and choppy gameplay. However, when I intentionally choose conflicting victory conditions (i.e. Survival 25 Mins. + Survival 45 Mins. + Win/Lose: Annihilate) to cause a 'Fatal Scar Error - Execution Paused' then hit Pause Break to continue, it plays seamlessly though the ugly error message remains on my screen. However, many of the various game mechanics/victory conditions I choose don't stick in this scenario nor am I able to actually win the match. I've tried clean uninstalls and reinstalls in the past and still the problem hasn't subsided. Any thoughts? Edited by: Dragaunus |
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Nov 14 2014 Anchor | ||
Addon:Crazy Insane: Ork's and Dark Eldars Barracks aren't instantly built. |
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Nov 15 2014 Anchor | |
@Dragaunus: How much system ram do you have and most important, what is your cpu? Sounds like more something coming from hardware issue than mod itself. -- Check my profile for some Tyranids retextures (link provided in pics description) |
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Nov 15 2014 Anchor | ||
Explain me what is happening here Postimg.org why this tank have bolters ? . Is it just my problem? |
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Nov 15 2014 Anchor | ||
I have a really good gaming rig that's only about 2 years old. Plus the game runs great with the 'Scar Error' in effect and never had any problem like this for normal Soulstorm. |
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Nov 16 2014 Anchor | |
@Dragaunus: . Yes, thankfully vanilla Soulstorm run smooth for me too. Probably same with any rig not older than 6 years. But UA isn't vanilla Soulstorm. It is far more demanding to system AND game engine itself. To give you an idea, I was playing UA with a Pentium4 HT 3.0ghz with 2GO DDR @ 800mhz of sys ram and now I have a Core i5 (Ivy Bridge) 3.1ghz and 12GO DDR3 @1600 mhz. Still I have some massive slowdown in some situations. The exact same performance issues I got on my previous rig . Edit: Still about your regular micro freezing, I never experienced anything like that on my actual rig, so problem is probably on your end. That's why I asked about your system. Which you not really answered between. Edited by: sinblood -- Check my profile for some Tyranids retextures (link provided in pics description) |
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Nov 16 2014 Anchor | ||
REPORT OF BUG When play vs Dark Eldar, they use and ability that all my units blow in the air... the problem is when the Heavy Weapon Team of IG was entrenched before the ability return to the ground thay can't be unentrenched and can shoot nevermore... I need destroy with DEL button to created another. Check this problem please n_n Edited by: ralleo1980 |
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Nov 16 2014 Anchor | ||
XV202 Mako Titan's missle barage cannot be used if Ork Stompa had hit it with it's "Red Lightning Gun". It can be only used again after the Stompa is killed. |
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Nov 17 2014 Anchor | ||
@sinblood But the issue begins the moment a match starts, even before the AI or myself builds a single unit. Also what's the easiest way to show my PC specs without revealing confidential information? Edited by: Dragaunus |
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Nov 17 2014 Anchor | ||
At what time does AI usually built monolith? I still don't see it. |
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Nov 17 2014 Anchor | |
AI: 20, 30, too much minutes. If they are not re-dead yet... -- Check my profile for some Tyranids retextures (link provided in pics description) |
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Nov 19 2014 Anchor | |
Tau Manta has bad firing anim. It's firing from wings, not weapons. Also, IG air units still have take off anim after jump. Sisters of Battle strike Lighting too big. Compare it with original fighter. -- Innocence proves nothing |
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Nov 22 2014 Anchor | ||
I haven't read every post in this section, so I'll just give in some things I belive are not functionning correctly : That is all I can think of right now... |
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Nov 23 2014 Anchor | ||
The AI knows where infiltrators are but that is related with the game engine and thus it is not something that can be fixed as far as i am aware. On original SS, the enemy AI usually uses reveal abilities on the exact position you have infiltrated units but that is how Relic made it. -- Apparently people don't like me |
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