The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.
From the continuation of "Why call it the Grand Release?", news article 2012, a substantial critical event must be published such as this.
Posted by Lord_Cylarne on Nov 15th, 2012
From the continuation of "Why call it the Grand Release?", news article 2012, the so called name, "The Grand Release" successfully maintained its name for the time being. With a total vote of eighteen, against six, the next release of the UA (Ultimate Apocalypse) mod will be formally (yet unofficial until the deadline has been reached) announced as the Grand Release. Many leagues of UA fans and visitors of the UA mod gave feedback with hastened reply and effort to join the debate, but there is still time for more debates to come. Most people agree, "You could call it the "Grand Release of 2012." It would fit considering the trailers say 2012 on them. They DON'T say that's the FINAL release of the mod, do they?", and another said, "UA Grand Release may not be entirely finish. I understand Lord_Doofus may need to move on which is acceptable. Perhaps there can be some alternatives after UA-GR." - From directly the source of the mod db article.
Disagreements were said in direct response just moments after the publication of the news on RelicNews Forums, "the Grand Release shouldn't contain patches", in quick reply by Sataman. Hopefully to spread word faster to rename the Grand Release to something else, one other agrees with Sataman, and the name change was in favor, but unfortunately interrupted! The word spread lightly as fans of the UA mod talk about something different. Fortunately in this case, no support was for the name of "Grand Release". Who knows how things would've turned out if things were done differently. Some others agree with the name change of Grand Release as well on Mod db. They are not strong cases, but some others are nodding heads with these comments via the "karma" function implemented by Mod Db's web base design.
Overall the debate was recognized as a weak but maintained and controlled fight. No pointing fingers or shout outs were heard throughout this debate for now. As expected, there was a debate with some disagreements, but as of right now, the majority of the vote stands with the Grand Release being known for the next release. But when exactly is the next release, December?
The deadline to vote for the name change ends the week of the release upon scheduled, but the question remains, when is the release? Lord_Doofus, also known as Cylarne in RelicNews has discovered that there are some people who thinks that the release should be delayed until completely finished. Some think the release should be finished at a decent quality, but most likely unfinished and go as planned. This here is the big turn of events, should the UA team release the mod in 2013 when it is 100% ready for release and completely ready? Or should the UA team release the mod when it is most likely ready, but playable NOW in this year of 2012? The turn of events may begin in a few days.