This is the player defined shooter, the game with a thousand ways to play. Choose a class, select specialized perks and customize weapons and ammunition. Build your character through battle promotions to unlock new perks and weapon upgrades. This is the evolution of the co-operative shooter. Each member of your team fills a unique role; will you be called upon to draw fire, destroy swarms of enemies or assassinate enemy captains? Grow as a team by upgrading to complement each others strengths and weaknesses. This is adapting to survive innumerable types of smarter, deadlier enemies. Intelligence and strategy will be as important as nerves and steel. Learn when to use explosives, destroy armor or incinerate your enemies. Understand the weaknesses of your enemies and find tactics to defeat them. This is UETF Chronicles: Complete Anthology - The player defined shooter.

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UETF 1.21 Download Link

UETF 1.21 Download Link

Dec 08, 2008 By Iterator 0 comments

New link to the UETF launcher for windows users; Simply run the launcher and it will update all of your files; Once updated, just click play to run.

Iterative Tweeting

Iterative Tweeting

Feb 03, 2009 By Iterator 1 comment

"IterativeGames" now on Twitter. Updates at least once a day, tweeting on new development, modding and gaming in general.

Iterative Games announces development of UETF Chronicles: Complete Anthology

Iterative Games announces development of UETF Chronicles: Complete Anthology

Jul 08, 2009 By Iterator 4 comments

The last release of public release UETF was Jan 9, 2006. A lot has changed since then - we've learned a lot and have returned to this project as better...

UETF Weapon Customization System

UETF Weapon Customization System

Jul 10, 2009 By Iterator 0 comments

A sneak peak into designing our Weapon Customization System for the upcoming UETF Chronicles: Complete Anthology.

Artificial Intelligence in UETF - Directors with personality

Artificial Intelligence in UETF - Directors with personality

Jul 14, 2009 By Iterator 0 comments

Casting cyberspace AI directors as the villains in UETF; Building a system to give each AI director a unique personality, army and tactics; Creating diverse...

Legendary feats - creating our character perk system

Legendary feats - creating our character perk system

Jul 17, 2009 By Iterator 4 comments

Using perks is one of the most important and fun ways you can customize your character in UETF. Perks are a familiar game mechanic dating back to the...

New Forums up! 'Recon' Release Details

New Forums up! 'Recon' Release Details

Aug 03, 2009 By Iterator 0 comments

The new UETF forums are now up on moddb! Stop by to get the latest UETF News, send feedback to the Iterative Games team and meet other UETF operatives...

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Iterator
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Release Date
Released Jan 9, 2006
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