Introduction: UAC:Warfare is a Modification for Quake IV made by Raven Software. Our Modification will enhance the vanilla Quake IV with additional and changed elements. Gameplay, movement and even visuals are changed in many ways to get an improved and intense Multiplayer experience. The History: UAC:Warfare started as a DooM³ Modification back in 2004/2005. Our intention was to show the possibilities of the DooM³ Engine to render outdoor environments at decent framerates with more than 4 players. We had a good amount of stuff coded and designed but the lack of online players made us change to Quake IV. Althought we lost a lot of code and had to retexture and even redesign big parts of UAC:W we never thought that the switch was a mistake. Small changes like the finally working inline mode for mapobjects or the improved netcode with Playerclasses in Singleplayer made it worth the switch. We now have a rock-solid base for our planned features. The Features: UAC:Warfare will add a lot...

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UAC:Warfare moves to Quake 4

UAC:Warfare moves to Quake 4

Oct 07, 2005 By m!chi:be 0 comments

Today we feel ready to announce that our DooM³ Multiplayer Modification UAC:Warfare will be released for the upcoming Quake 4. It was a hard decision...

UAC:Warfare strikes again

UAC:Warfare strikes again

Mar 09, 2006 By m!chi:be 2 comments

After a period of redesign we are now back in action with new ideas, new members and new content to make UAC:Warfare a stunning game experience based...

UAC:Warfare Updates

UAC:Warfare Updates

Dec 25, 2004 By m!chi:be 1 comment

We finished the Capture the Flag game mode and michi.be is working on a CTF Mars map and new textures and skins fpr the mapobjects then needed. NightWulf...

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Platform
PC
Game
Quake 4
Developed By
m!chi:be
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Official Page
Uac-warfare.com
Release Date
TBD
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