Introduction: UAC:Warfare is a Modification for Quake IV made by Raven Software. Our Modification will enhance the vanilla Quake IV with additional and changed elements. Gameplay, movement and even visuals are changed in many ways to get an improved and intense Multiplayer experience. The History: UAC:Warfare started as a DooM³ Modification back in 2004/2005. Our intention was to show the possibilities of the DooM³ Engine to render outdoor environments at decent framerates with more than 4 players. We had a good amount of stuff coded and designed but the lack of online players made us change to Quake IV. Althought we lost a lot of code and had to retexture and even redesign big parts of UAC:W we never thought that the switch was a mistake. Small changes like the finally working inline mode for mapobjects or the improved netcode with Playerclasses in Singleplayer made it worth the switch. We now have a rock-solid base for our planned features. The Features: UAC:Warfare will add a lot...
The retexturing have just begun! After our switch from Doom³ to Quake4 we started to rework our Mod with the new assets.After having a look at the new features we can say that it was worth the switch.We will use slightly modified Marine models for our player classes. For airstrikes and supplies the
Posted by m!chi:be on Oct 21st, 2005 digg this super bookmark
The retexturing have just begun! After our switch from Doom³ to Quake4 we started to rework our Mod with the new assets.
After having a look at the new features we can say that it was worth the switch.
We will use slightly modified Marine models for our player classes. For airstrikes and supplies the Q4 Dropship and Fighter is perfect for our needs and will do its job in UAC:Warfare.
The overall look will change a little bit because the Quake4 textures are dirty and grundged.
So here's the first shot of our retextured Mars Assault Level which will be released in our UAC:W_Test soon after the Quake4 SDK arrives.
We also have two new Weapons modelled and ready for skinning plus the Icecrater terrain is done and in the pipeline for our Mappers.
Exspect new shots in our next news update.
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cool, keep up the good work. Can't wait to get my hands on that SDK myself :D