The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Okay, so in our last news update (which I'll admit was a while ago, sorry guys), we had a bit long list of items we were working on.

Here's what's left, as of a couple of days ago:

Animation
1. Hive Tyrant:
- Re-animate
- Center synapse marker

OE
1. Unify weapon FX (only Tyrant missing)
2. Check and update for missing sounds

Code
1. Hollow's suggestions:
- Research time and cost changes (?)
- Carnifex roster redesign (?)

And we're currently testing a new version of 0.5b3. It's been a lot of work, particularly given that most of it has fallen to just one of our team members, but we're getting there.


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet? It doesn't always fix the problem, but it does for some people. We think it should be entirely fixed in 0.5b3.


0.5b3: More Developing

0.5b3: More Developing

News 25 comments

The current development list for 0.5b3 and where we're up to.

More Tyraniduary...

More Tyraniduary...

News 12 comments

Keeping the Tyranid love rolling, here are some fun ways to expand your Tyranid play in Dawn of War

Tyraniduary!

Tyraniduary!

News 3 comments

New GW releases soon! Rumour time and NidMod talk!

A Word on Ownership

A Word on Ownership

News 66 comments

Because four pages of comments is too many and I'm sick of repeating myself

RSS feed Downloads
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Full Version 293 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Full Version 18 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Full Version 21 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Post comment Comments  (3890 - 3900 of 4,181)
choascontroler
choascontroler

im very interested in ur tyranid mod and its been a wile since u last released a public beta so cn u plz
release what u have done so far plz !!!!!!!!!! keep up the good work

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choascontroler
choascontroler

im sure he is very sorry but it is hard to wait :P but just keep on working on it plz

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Kaveman Creator
Kaveman

Well maybe you should try making the mod then! Sorry for the delays everyone, we've all been busy and it's difficult tieing up all the loose ends for the release, but we'll get one out as soon as we can.

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Girvan
Girvan

My name is Jeremy Girvan, I live in Vic and I collect Tyranids and when I found out about Tyranid mod I was happy but I was unhappy when it was very incomplete so I sent an email but after about ten weeks, when it said 24 hours, and tyarind should have more units and abilities like dig to tellaport and the genasteler can have diferant heads as add-ons and there should have one type of termagaut and its bonus weapons should also be spinefist and spick rifel and have a eldary unit ( older unit ) to be a camander and all genasteler squads should all have broodlords and camanders and the hive tyrants should have tyrant gards or norm queens as bonus units and more specail units and weres the voice because there voice is chaos or space mariens and they neen there bodies and the rest of ther units and buildings and there gun inplasement should be norm queens that fly down and the rippers dig them in and so cane you please tell me if and when you are going to finish and whats with the hould up, my email adres is warhammer40k@exemail.com.au and if it dosent work try : Ready to connect at the end or just : so can you please send me an email to me. From Jeremy Girvan

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Takoa
Takoa

Can we get some info such as if any other models are nearing completion or if they are done, or maybe a percent on how completed the next download is... or if you guys are even alive and kicking..... or something... this is going to be a cool mod and I cant wait until its done.

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archaon
archaon

in the 0.213 version the tiranid side doesn't have an AI, shall there be an AI in the next version? so yes, i would advice you to use or make a swarming AI, you know, the tiranids just attack you constantly untill you get them.

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chickencannon
chickencannon

Hey, I just found some interesting stuff in the Daemonhunter's codex. Their stronghold (which I did not know before) is on one of Saturn's moons (Titan) so the 40k galaxy is actually based on ours!

I play it by the books... Chickencannon

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warlordrhys
warlordrhys

but what im saying is what if this mod is finished BEFORE the next game expansion then you dont have to wait

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lostsoul042
lostsoul042

You guys are doing a damn good job. I like the new images. things look like they are going good. keep up the good work and cant wait to see the finished product. I know it will be good!! :)

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tyranid141
tyranid141

can you guys release what you hav done by the end of february

P.S. sorry for being impatient

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