The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Unit booklet sneak peek Hive Tyrant 0.5b2 Universal Build Options - Pic 3
Blog RSS Feed Report abuse Latest News: 0.5b3: More Developing

22 comments by zahaqiel on Jan 30th, 2014

Hey folks,

So I've been given a list of most of the 0.5b3 updates from Miros and I thought I'd give you a little inside look at what's going on. This list isn't everything, but it constitutes the majority of what will be the 0.5b3 change list (less the Gargoyles, since they won't be an in-game unit until 0.6).

Things marked with a "" have been completed and/or implemented for testing, things with a "(?)" are things we are considering or need further discussion about their implementation.

Animation

  1. Hive Tyrant:
    - Re-animate
    - Center synapse marker
    - Sync kills/deaths
  2. Warriors: Sync kills/deaths
  3. Carnifex: Make missing animations
  4. Trygon: Burrow animation/FX
  5. Gaunts: Create Termagant/Spinegaunt fusion for generic "Gaunt" unit
  6. Buildings:
    - Complete animations
    - "Debris" texture
  7. Fix cover markers

OE

  1. Hive Tyrant: Fix selection volume
  2. Broodlord: Reduce selection circle (?)
  3. Biovore: Fix incorrect projectile FX
  4. Carnifex: Fix incorrect FX
  5. Gargoyles: Weapon FX
  6. Lictors: Add decap animation
  7. Buildings: Death & low-health FX
  8. Footfall FX
  9. Unify weapon FX
  10. Blood FX
  11. Add sounds

Code

  1. Hollow's suggestions:
    - Research time and cost changes (?)
    - Sight range changes
  2. Biovores: Weapon upgrade reduction (?)
  3. Bioplasma (clickable ability):
    - Carnifex (?)
    - Warriors
  4. Genestealers:
    - Upgrade armour on heavy armour research
    - Correct squad names
  5. Race compatibility SCAR code
  6. Zoanthrope: Change Toxic Miasma range(?)
  7. Hive Tyrant:
    - Added Leech Essence ability
    - Remove Catalyst from Tyrant (?)
    - Change Toxic Miasma range(?)
    - Change weapon requirements
  8. Reclamation Pools: Removed Toxic Miasma
  9. Rippers: Reduced FX to equate to 3 rippers
  10. Reclamation Pool: Generator-like lights
  11. Sporemines: Spawn FX
  12. Broodlord: Hypnotic Gaze ability
  13. MaSS/WoN: Redesigned as research
  14. Tiering unit squad cap bug fix

Textures

  1. Gargoyles: Fix eye texture
  2. Icons:
    - Fix white border and redesign some
    - Square ability icons (?)

As you can see, there are a lot of changes and new content going into 0.5b3 - and this is just Miros' workload. After these are all completed we still have bug and balance testing and fixes and retesting, and then we ship it to you guys.

Also not included on this list are the new models in the works from Ministry and Heretec (who recently volunteered from the RelicNews forum to help us out) for 0.6. I'm not going to spoiler you on what those are, but new units are in the works.

So still a lot going on, and of course all our staff are doing this in their spare time - so unfortunately, as always, I can't give you guys a release date until we get to the "a few days off" stage. It is coming though!


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet?

Downloads RSS Feed Latest Downloads
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Sep 22, 2012 Full Version 244 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Dec 9, 2011 Full Version 17 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Jul 26, 2008 Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Jul 7, 2008 Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Jul 3, 2008 Full Version 21 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Tyranid Mod v0.401

Mar 11, 2007 Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Post comment Comments  (3870 - 3880 of 4,099)
Deathgaunt
Deathgaunt Jan 30 2006, 11:19am says:

:confused:Uh? I just downloaded it but tyranid race isnt available why is that i have version 1.41 but it just doesnt work also wat folder in dawn of war folder is it got to go in plz get back soon The Gaunt
And Se Onr Sverda Sitja Hvass!

+1 vote     reply to comment
tyranid_hivemind
tyranid_hivemind Feb 20 2007, 12:20pm says:

perhaps. some deadlines are mentioned as a rough estimate like when kaveman said 'we hope to have it out in 2 weeks' a while ago and then the recent deadline when kaveman said 'hope to get it ready by the end of the half term' these are all #hope# deadlines, none of them are set in stone so if they miss them, sure we will be a little ****** off for gettin our hopes up but it just means we'll have to wait a little longer.

if its gone to the beta testers then it shouldn't be too much longer right? :D

+1 vote     reply to comment
nidmeister
nidmeister Feb 20 2007, 11:38am says:

i remember when we were promised a january release, but hey, who actually said the mod is released soon, stop making things up, stupid rumours.
*coughwhathappenedtoourhalftermreleasecough*

+1 vote     reply to comment
tyranid141
tyranid141 Jan 29 2006, 8:52pm says:

So will you guys expand the mod if Games Workshop changes the looks of the Tyranids?

+1 vote     reply to comment
grunt123
grunt123 Jan 28 2006, 9:16am says:

nice pics really GREAT!!!!!!!!!!!!!

+1 vote     reply to comment
RobSkib
RobSkib Jan 28 2006, 5:49am says:

but we're not having humans in the mod. We many do a genestealer cult mod afterwards, but at the moment it is purestrain tyranids - no voices or anything.

+1 vote     reply to comment
fu12
fu12 Jan 28 2006, 5:44am says:

Actually, gene warped tyranids probably should be able to speak gutteral Common, just like the most twisted followers of Nurgle can. I mean, Gene Stealers only warp the victim, so his vocal cords might be intact, and the Hive Mind possibly could use the screaming war cries of former people as a morale breaker.

+1 vote     reply to comment
The_Swarm
The_Swarm Jan 27 2006, 8:49pm says:

At most times, usually for infiltrators, these are silent, producing a high pitched screech when pounching on to the enmy. They have grunts, hisses, like reptilian beasts. Big things like the carnifex, have huge roars, that strike fear into anything that hears it. That's pretty much to it.

+1 vote     reply to comment
WackyModder[84] Online
WackyModder[84] Jan 27 2006, 5:35pm says:

hold on a second, i think i know what that classified thing is. But im not sure if nows the right time to say what it is...

+1 vote     reply to comment
tyranid141
tyranid141 Jan 26 2006, 11:00pm says:

are the ripper swarms going to be the only brood that can take strategic points and relics?

+1 vote     reply to comment
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