The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere.  Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable.  And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Unit booklet sneak peek Hive Tyrant 0.5b2 Universal Build Options - Pic 3
Blog RSS Feed Report abuse Latest News: 0.5b3: More Developing

12 comments by zahaqiel on Jan 30th, 2014

Hey folks,

So I've been given a list of most of the 0.5b3 updates from Miros and I thought I'd give you a little inside look at what's going on.  This list isn't everything, but it constitutes the majority of what will be the 0.5b3 change list (less the Gargoyles, since they won't be an in-game unit until 0.6).

Things marked with a "" have been completed and/or implemented for testing, things with a "(?)" are things we are considering or need further discussion about their implementation.

Animation

  1. Hive Tyrant:
    - Re-animate
    - Center synapse marker
    - Sync kills/deaths
  2. Warriors: Sync kills/deaths
  3. Carnifex: Make missing animations
  4. Trygon: Burrow animation/FX
  5. Gaunts: Create Termagant/Spinegaunt fusion for generic "Gaunt" unit
  6. Buildings:
    - Complete animations
    - "Debris" texture
  7. Fix cover markers

OE

  1. Hive Tyrant: Fix selection volume
  2. Broodlord: Reduce selection circle (?)
  3. Biovore: Fix incorrect projectile FX
  4. Carnifex: Fix incorrect FX
  5. Gargoyles: Weapon FX 
  6. Lictors: Add decap animation
  7. Buildings: Death & low-health FX
  8. Footfall FX
  9. Unify weapon FX
  10. Blood FX
  11. Add sounds

Code

  1. Hollow's suggestions:
    - Research time and cost changes (?)
    - Sight range changes
  2. Biovores: Weapon upgrade reduction (?)
  3. Bioplasma (clickable ability):
    - Carnifex (?)
    - Warriors
  4. Genestealers:
    - Upgrade armour on heavy armour research
    - Correct squad names
  5. Race compatibility SCAR code
  6. Zoanthrope: Change Toxic Miasma range(?)
  7. Hive Tyrant:
    - Added Leech Essence ability
    - Remove Catalyst from Tyrant (?)
    - Change Toxic Miasma range(?)
    - Change weapon requirements
  8. Reclamation Pools: Removed Toxic Miasma
  9. Rippers: Reduced FX to equate to 3 rippers
  10. Reclamation Pool: Generator-like lights
  11. Sporemines: Spawn FX
  12. Broodlord: Hypnotic Gaze ability
  13. MaSS/WoN: Redesigned as research
  14. Tiering unit squad cap bug fix

Textures

  1. Gargoyles: Fix eye texture
  2. Icons:
    - Fix white border and redesign some
    - Square ability icons (?)

As you can see, there are a lot of changes and new content going into 0.5b3 - and this is just Miros' workload.  After these are all completed we still have bug and balance testing and fixes and retesting, and then we ship it to you guys.

Also not included on this list are the new models in the works from Ministry and Heretec (who recently volunteered from the RelicNews forum to help us out) for 0.6.  I'm not going to spoiler you on what those are, but new units are in the works.

So still a lot going on, and of course all our staff are doing this in their spare time - so unfortunately, as always, I can't give you guys a release date until we get to the "a few days off" stage.  It is coming though!


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2.  To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?!  Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet?

Downloads RSS Feed Latest Downloads
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Sep 22, 2012 Full Version 196 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Dec 9, 2011 Full Version 17 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Jul 26, 2008 Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Jul 7, 2008 Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Jul 3, 2008 Full Version 21 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Tyranid Mod v0.401

Mar 11, 2007 Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Post comment Comments  (3870 - 3880 of 3,993)
RobSkib
RobSkib Dec 9 2005, 4:02pm says:

Answers (although I suggest you sign up to our forums - its much easier)

-Before christmas
-The rippers for certain, perhaps a few buildings and MAYBE another unit that hasn't been announced :P
-All of them
-There will be a campaign, but we won't start making it until we've finished balancing the mod. Sign up on the forums and donate some of your ideas to our ideas pool

about the mod
We added tyranids because they are by far the coolest race in 40k, and the typical "bad guy". We just felt that DoW wasn't DoW without everyone's favourite bugs.

ideas for the next mod
Add necrons? nah. These guys are doing it instead :P Eclipseofexistence.com

+1 vote     reply to comment
RobSkib
RobSkib Dec 8 2005, 7:16am says:

What sort of info do you want?

+1 vote     reply to comment
GremlinDude
GremlinDude Dec 7 2005, 12:50pm says:

a bit more info on the mod pleeeeezz

+1 vote     reply to comment
Kaveman
Kaveman Jan 27 2006, 12:46pm says:

At the moment, yes, but most other units can neutralise points. True to tyranid fluff the main swarm wipes the battlefield clean, and the rippers come along after, taking the land for the swarm.

+1 vote     reply to comment
sethfc
sethfc Jan 9 2007, 9:50pm says:

ok ok i will not post ever again ok damn i will just do like i did for the first 2 months i waited for the mod o and i was just sating that most ppl think its a bit tatan ok o and i thinks its some thing very power full in the brain pls go the there web site you will see it says it is a hive minds agent and that it is the most power thing the nids will have in the mod ok maybe its just a small but power with the mind powers like storms and the power to make heads go boom some **** like that

+1 vote     reply to comment
Spartan1128
Spartan1128 Nov 26 2005, 12:56pm says:

I've already bought them.

+1 vote     reply to comment
RobSkib
RobSkib Nov 23 2005, 5:18pm says:

It works with the release version of Winter Assault, which I suggest you run out and buy! Go now!

+1 vote     reply to comment
ungodlike
ungodlike Nov 17 2005, 12:14am says:

will the next release be the beta? and if so will it include new models?
such as the carnifex and ripper swarm
brood hive and so on...

+1 vote     reply to comment
Spartan1128
Spartan1128 Nov 18 2005, 3:38pm says:

Will this mod work the the release version of DOW? I can't download the patches because it says it can't work with the language that my game is using......English!

+1 vote     reply to comment
Kaveman
Kaveman Nov 9 2005, 6:26am says:

Well you could register on our site if you want to help out - Tyranids.dowfiles.com, though almost everyone who works on the mod has some experience with tyranids, I think our longest collector has been collecting nids for over 10 years.

+1 vote     reply to comment
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