The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

Image RSS Feed Latest Screens
Unit booklet sneak peek Hive Tyrant 0.5b2 Universal Build Options - Pic 3
Blog RSS Feed Report abuse Latest News: 0.5b3: More Developing

22 comments by zahaqiel on Jan 30th, 2014

Hey folks,

So I've been given a list of most of the 0.5b3 updates from Miros and I thought I'd give you a little inside look at what's going on. This list isn't everything, but it constitutes the majority of what will be the 0.5b3 change list (less the Gargoyles, since they won't be an in-game unit until 0.6).

Things marked with a "" have been completed and/or implemented for testing, things with a "(?)" are things we are considering or need further discussion about their implementation.

Animation

  1. Hive Tyrant:
    - Re-animate
    - Center synapse marker
    - Sync kills/deaths
  2. Warriors: Sync kills/deaths
  3. Carnifex: Make missing animations
  4. Trygon: Burrow animation/FX
  5. Gaunts: Create Termagant/Spinegaunt fusion for generic "Gaunt" unit
  6. Buildings:
    - Complete animations
    - "Debris" texture
  7. Fix cover markers

OE

  1. Hive Tyrant: Fix selection volume
  2. Broodlord: Reduce selection circle (?)
  3. Biovore: Fix incorrect projectile FX
  4. Carnifex: Fix incorrect FX
  5. Gargoyles: Weapon FX
  6. Lictors: Add decap animation
  7. Buildings: Death & low-health FX
  8. Footfall FX
  9. Unify weapon FX
  10. Blood FX
  11. Add sounds

Code

  1. Hollow's suggestions:
    - Research time and cost changes (?)
    - Sight range changes
  2. Biovores: Weapon upgrade reduction (?)
  3. Bioplasma (clickable ability):
    - Carnifex (?)
    - Warriors
  4. Genestealers:
    - Upgrade armour on heavy armour research
    - Correct squad names
  5. Race compatibility SCAR code
  6. Zoanthrope: Change Toxic Miasma range(?)
  7. Hive Tyrant:
    - Added Leech Essence ability
    - Remove Catalyst from Tyrant (?)
    - Change Toxic Miasma range(?)
    - Change weapon requirements
  8. Reclamation Pools: Removed Toxic Miasma
  9. Rippers: Reduced FX to equate to 3 rippers
  10. Reclamation Pool: Generator-like lights
  11. Sporemines: Spawn FX
  12. Broodlord: Hypnotic Gaze ability
  13. MaSS/WoN: Redesigned as research
  14. Tiering unit squad cap bug fix

Textures

  1. Gargoyles: Fix eye texture
  2. Icons:
    - Fix white border and redesign some
    - Square ability icons (?)

As you can see, there are a lot of changes and new content going into 0.5b3 - and this is just Miros' workload. After these are all completed we still have bug and balance testing and fixes and retesting, and then we ship it to you guys.

Also not included on this list are the new models in the works from Ministry and Heretec (who recently volunteered from the RelicNews forum to help us out) for 0.6. I'm not going to spoiler you on what those are, but new units are in the works.

So still a lot going on, and of course all our staff are doing this in their spare time - so unfortunately, as always, I can't give you guys a release date until we get to the "a few days off" stage. It is coming though!


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet?

Downloads RSS Feed Latest Downloads
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Sep 22, 2012 Full Version 254 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Dec 9, 2011 Full Version 18 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Jul 26, 2008 Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Jul 7, 2008 Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Jul 3, 2008 Full Version 21 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Tyranid Mod v0.401

Mar 11, 2007 Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Post comment Comments  (3870 - 3880 of 4,118)
Deathgaunt
Deathgaunt Feb 7 2006 says:

kavy will it work with the 1.41

+1 vote     reply to comment
Kaveman Creator
Kaveman Feb 7 2006 says:

It will be a full download.

+1 vote   reply to comment
archaon
archaon Feb 7 2006 says:

will there be a full download or are you going to make a 213-214 patch or something??

+1 vote     reply to comment
SEKtormk3
SEKtormk3 Feb 20 2007 says:

eh i was just wondering if we could get a change of scenery on the tyranid mod page ya know. Well im still waiting patiently for the mod to come out. il wait for a week if i have to its ok. Kave rob and the rest of you just take your time so the tyranid mod can be at its best. So has any1 seen ghost rider, i thought it was pretty good. Not all that great though coulda made the fights with those elemental dudes longer. 8)

+1 vote     reply to comment
Dedshaw
Dedshaw Feb 4 2006 says:

i must have misunderstood because i thought the final thing was coming out this month. i guess its probably only a beta coming out this month. no matter. i cant wait:) necrons and this mod and thousand sons are what im watin for

+1 vote     reply to comment
Roller
Roller Feb 20 2007 says:

everyone lets hope that seth is never sent to a totalitarian state ;) lol... if this was 1984 you would have disappeared a long time ago.

Also guys... I find that about three quarters of the "deadlines" that are mysteriously set are made by ppl who don't belong to the mod team. It's a kind of process where people hear not what is said but what they want to hear.

e.g. :
Robskib: "we might conceivably release a mod some time this year, but then I really don't think we'll have it done in time"
Demented mod fan: "yayayayyayayayayayayay he said he's releasing a mod tomorrow... NOW if He dOeSn't I wIll choP oFf his heAd with a sardine... I'm off to shoot some more coke..."

(btw, I wasn't whingeing about the length of the mod and let's just pretend that all the characters in this little dialogue are fictitious and in no way based upon real people)

NOW, to get back to my point and I assure you that there is one; EVERYONE stop posting fake deadlines. It gets people's hopes up for nothing.

+1 vote     reply to comment
RobSkib
RobSkib Feb 3 2006 says:

It takes time and effort - and a brilliant set of preliminary sketches from -X-

+1 vote     reply to comment
Deathgaunt
Deathgaunt Feb 3 2006 says:

kavy its still not working, apart from that i hear its a great mod, how did ya think up wat tyranid buildings would look like because that elite hive is really well designed.

+1 vote     reply to comment
lostsoul042
lostsoul042 Feb 3 2006 says:

Thou I cant wait to try this one coming out in feb. hopefully it works right. Cant wait to see the final product on this one. This one and the dark eldar are the two I am hella waiting on.

+1 vote     reply to comment
RobSkib
RobSkib Feb 2 2006 says:

Unless we can get the lictor finished and in-game before then o_O

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Dawn of War Icon
Developer
Tyranid Mod Team
Contact
Send Message
Official Page
Tyranids.gameapollo.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote Tyranid Mod on your homepage or blog by selecting a button and using the embed code provided (more).

Tyranid Mod
Tyranid Mod
Statistics
Last Update
1 year ago
Watchers
922 members
Files
9
News
49