The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere.  Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable.  And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Unit booklet sneak peek Hive Tyrant 0.5b2 Universal Build Options - Pic 3
Blog RSS Feed Report abuse Latest News: 0.5b3: More Developing

13 comments by zahaqiel on Jan 30th, 2014

Hey folks,

So I've been given a list of most of the 0.5b3 updates from Miros and I thought I'd give you a little inside look at what's going on.  This list isn't everything, but it constitutes the majority of what will be the 0.5b3 change list (less the Gargoyles, since they won't be an in-game unit until 0.6).

Things marked with a "" have been completed and/or implemented for testing, things with a "(?)" are things we are considering or need further discussion about their implementation.

Animation

  1. Hive Tyrant:
    - Re-animate
    - Center synapse marker
    - Sync kills/deaths
  2. Warriors: Sync kills/deaths
  3. Carnifex: Make missing animations
  4. Trygon: Burrow animation/FX
  5. Gaunts: Create Termagant/Spinegaunt fusion for generic "Gaunt" unit
  6. Buildings:
    - Complete animations
    - "Debris" texture
  7. Fix cover markers

OE

  1. Hive Tyrant: Fix selection volume
  2. Broodlord: Reduce selection circle (?)
  3. Biovore: Fix incorrect projectile FX
  4. Carnifex: Fix incorrect FX
  5. Gargoyles: Weapon FX 
  6. Lictors: Add decap animation
  7. Buildings: Death & low-health FX
  8. Footfall FX
  9. Unify weapon FX
  10. Blood FX
  11. Add sounds

Code

  1. Hollow's suggestions:
    - Research time and cost changes (?)
    - Sight range changes
  2. Biovores: Weapon upgrade reduction (?)
  3. Bioplasma (clickable ability):
    - Carnifex (?)
    - Warriors
  4. Genestealers:
    - Upgrade armour on heavy armour research
    - Correct squad names
  5. Race compatibility SCAR code
  6. Zoanthrope: Change Toxic Miasma range(?)
  7. Hive Tyrant:
    - Added Leech Essence ability
    - Remove Catalyst from Tyrant (?)
    - Change Toxic Miasma range(?)
    - Change weapon requirements
  8. Reclamation Pools: Removed Toxic Miasma
  9. Rippers: Reduced FX to equate to 3 rippers
  10. Reclamation Pool: Generator-like lights
  11. Sporemines: Spawn FX
  12. Broodlord: Hypnotic Gaze ability
  13. MaSS/WoN: Redesigned as research
  14. Tiering unit squad cap bug fix

Textures

  1. Gargoyles: Fix eye texture
  2. Icons:
    - Fix white border and redesign some
    - Square ability icons (?)

As you can see, there are a lot of changes and new content going into 0.5b3 - and this is just Miros' workload.  After these are all completed we still have bug and balance testing and fixes and retesting, and then we ship it to you guys.

Also not included on this list are the new models in the works from Ministry and Heretec (who recently volunteered from the RelicNews forum to help us out) for 0.6.  I'm not going to spoiler you on what those are, but new units are in the works.

So still a lot going on, and of course all our staff are doing this in their spare time - so unfortunately, as always, I can't give you guys a release date until we get to the "a few days off" stage.  It is coming though!


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2.  To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?!  Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet?

Downloads RSS Feed Latest Downloads
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Sep 22, 2012 Full Version 205 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Dec 9, 2011 Full Version 17 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Jul 26, 2008 Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Jul 7, 2008 Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Jul 3, 2008 Full Version 21 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Tyranid Mod v0.401

Mar 11, 2007 Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Post comment Comments  (3850 - 3860 of 4,018)
sethfc
sethfc Mar 3 2007, 8:43pm says:

If you ask me necrons can kick nid *** your right and space marines i played as them once and thought they suck v nids i got raped first few seconds into game by 3 gene stealers and 4 guants chaos can do ok tau is great cause of long range and heavy fire power but lack rapid fire so they cant take down mass very wellunless they have drones come in from behind and get lots of fire warriors like max pop in them and 2 suits stealth does good at start and orks get there ***** kicked cause they are suppodt to be mass but cant mass enough to stop the tyranids and as you well know imperialguard do good if they can hold in begaining cause mass guardsmen +full upgrades+ogren and kasrkin+basilisk+2 lemenrus=nid death.

+1 vote     reply to comment
SEKtormk3
SEKtormk3 Mar 3 2007, 8:37pm says:

I just made a profile on your main website, my account name is ScorpionMK3.

+1 vote     reply to comment
RobSkib
RobSkib Dec 26 2005, 5:48pm says:

We really don't have time for people like you.

Do you want us to have the mod complete, with zero bugs, the promised alotment of units with not glitches, jumps or bugs in it, with full sound effects, high-quality animations and balance with the only forfeit having the date pushed back a fortnight or so, or would you rather have a substandard, buggy, crappy shoddy piece of cow **** just so you could get your mod on the set date?

Please, come back when you learn some manners, and how hard it is to make a mod. Any more flaming will be deleted, and persistant flaming will be reported to mods as offensive material and get your IP banned.

+1 vote     reply to comment
Dedshaw
Dedshaw Dec 26 2005, 4:42pm says:

why dont u make the mod Archaon?

+1 vote     reply to comment
archaon
archaon Dec 26 2005, 4:02pm says:

dude, first u said there was a patch before christmas, then you promised a patch ON christmas, now it's in january, you guys suck, if u can't handle making a mod, then you should stop...

+1 vote     reply to comment
archaon
archaon Dec 25 2005, 2:26pm says:

where is the christmas release of the tyranid mod, i can't seem to find it?

+1 vote     reply to comment
Stype
Stype Feb 27 2007, 7:38am says:

sorry for double post i wanna wirte som more infaormaiton:

i normally installed it and i normally started the nyden.exe...-.- but i have NO NYDS :'(

+1 vote     reply to comment
Dedshaw
Dedshaw Dec 24 2005, 3:08pm says:

is there a special ability where one of the tyranids steals traits from the enemy? like be able to teleport from using the special ability on the warp spiders or something?

+1 vote     reply to comment
grunt123
grunt123 Dec 24 2005, 9:03am says:

o that sucks

+1 vote     reply to comment
tyranid_hivemind
tyranid_hivemind Feb 6 2007, 8:52am says:

soz for the double post but the last 2 links are wrong. here are the right links (hopefully)

hive ship: Img180.imageshack.us

heavy ship: Img67.imageshack.us

fighter: Img156.imageshack.us

light fighter: Img441.imageshack.us

yep they all work :D

+1 vote     reply to comment
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