The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Unit booklet sneak peek Hive Tyrant 0.5b2 Universal Build Options - Pic 3
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Hey folks,

So I've been given a list of most of the 0.5b3 updates from Miros and I thought I'd give you a little inside look at what's going on. This list isn't everything, but it constitutes the majority of what will be the 0.5b3 change list (less the Gargoyles, since they won't be an in-game unit until 0.6).

Things marked with a "" have been completed and/or implemented for testing, things with a "(?)" are things we are considering or need further discussion about their implementation.


  1. Hive Tyrant:
    - Re-animate
    - Center synapse marker
    - Sync kills/deaths
  2. Warriors: Sync kills/deaths
  3. Carnifex: Make missing animations
  4. Trygon: Burrow animation/FX
  5. Gaunts: Create Termagant/Spinegaunt fusion for generic "Gaunt" unit
  6. Buildings:
    - Complete animations
    - "Debris" texture
  7. Fix cover markers


  1. Hive Tyrant: Fix selection volume
  2. Broodlord: Reduce selection circle (?)
  3. Biovore: Fix incorrect projectile FX
  4. Carnifex: Fix incorrect FX
  5. Gargoyles: Weapon FX
  6. Lictors: Add decap animation
  7. Buildings: Death & low-health FX
  8. Footfall FX
  9. Unify weapon FX
  10. Blood FX
  11. Add sounds


  1. Hollow's suggestions:
    - Research time and cost changes (?)
    - Sight range changes
  2. Biovores: Weapon upgrade reduction (?)
  3. Bioplasma (clickable ability):
    - Carnifex (?)
    - Warriors
  4. Genestealers:
    - Upgrade armour on heavy armour research
    - Correct squad names
  5. Race compatibility SCAR code
  6. Zoanthrope: Change Toxic Miasma range(?)
  7. Hive Tyrant:
    - Added Leech Essence ability
    - Remove Catalyst from Tyrant (?)
    - Change Toxic Miasma range(?)
    - Change weapon requirements
  8. Reclamation Pools: Removed Toxic Miasma
  9. Rippers: Reduced FX to equate to 3 rippers
  10. Reclamation Pool: Generator-like lights
  11. Sporemines: Spawn FX
  12. Broodlord: Hypnotic Gaze ability
  13. MaSS/WoN: Redesigned as research
  14. Tiering unit squad cap bug fix


  1. Gargoyles: Fix eye texture
  2. Icons:
    - Fix white border and redesign some
    - Square ability icons (?)

As you can see, there are a lot of changes and new content going into 0.5b3 - and this is just Miros' workload. After these are all completed we still have bug and balance testing and fixes and retesting, and then we ship it to you guys.

Also not included on this list are the new models in the works from Ministry and Heretec (who recently volunteered from the RelicNews forum to help us out) for 0.6. I'm not going to spoiler you on what those are, but new units are in the works.

So still a lot going on, and of course all our staff are doing this in their spare time - so unfortunately, as always, I can't give you guys a release date until we get to the "a few days off" stage. It is coming though!

0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet?

More Tyraniduary...

More Tyraniduary...

1 year ago News 12 comments

Keeping the Tyranid love rolling, here are some fun ways to expand your Tyranid play in Dawn of War



1 year ago News 3 comments

New GW releases soon! Rumour time and NidMod talk!

A Word on Ownership

A Word on Ownership

1 year ago News 64 comments

Because four pages of comments is too many and I'm sick of repeating myself

0.5b3: The Developing

0.5b3: The Developing

2 years ago News 22 comments

A quick news item to say we're not dead, give a brief update on where we're going and sidetrack into the world of tabletop 40k news as well.

RSS Feed Downloads
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

3 years ago Full Version 254 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

3 years ago Full Version 18 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

7 years ago Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

7 years ago Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

7 years ago Full Version 21 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

8 years ago Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Post comment Comments  (3660 - 3670 of 4,127)
TheEd Feb 17 2007 says:

I play as the Tyranids. I have actually been inspired by this Tyranid bio-diversity project to make all of my units look different with Green Stuff. My biggest project is converting a Carnifex to look like a Trygon with daemon horns. I took his extra scythes, cut them off and glued them to the side of his head. Then I got rid of the legs and extended the tail with Green Stuff to form the Trygon body. So far, he is looking pretty cool. Now I just need some ideas for my Genestealers.

+1 vote     reply to comment
Roller Aug 26 2006 says:

have you tried allowing it?? normally that works for me (it seems to happen on my firewall with pretty much any game that is potentially multiplayer... and it either kills the game or prevents my lan from working) it will add the program to a list that have access to the net and it shouldn't crash anymore. then it all becomes a matter of whether you trust these guys or not. I don't see any reason why you shouldn't.

+1 vote     reply to comment
Deathgaunt Aug 26 2006 says:

hey every time i get into playin youre mod it crashes and my fire wall says wether i should deny or allow this uknown connection how can i play the mod without the game crashing p.s. wen is the new mod update coming out because your mods the best!

+1 vote     reply to comment
jake11p Aug 25 2006 says:

tell me when u have a mod were u get all of the models in the tyranids

+1 vote     reply to comment
(*Kamikaz_Muffin*) Aug 23 2006 says:

was there any update for the tyranid mod beacuse i didnt seen the news yet

+1 vote     reply to comment
(*Kamikaz_Muffin*) Aug 22 2006 says:

also my brother play tyranid? in 40k

+1 vote     reply to comment
gaah2 Feb 16 2007 says:

In the broodlord vids on Youtube isn't it on DC??

+1 vote     reply to comment
Spec-ops-Grunt Aug 21 2006 says:


+1 vote     reply to comment
fluke01 Aug 21 2006 says:

I'm a Tyranid player (among other races) for the table-top game Warhammer 40k and i'm curious to know what the stats are (or were Trygon is not in 4th edition codex) for the Trygon or if anyone knows a site that it would be at, many thx.

+1 vote     reply to comment
Roller Aug 22 2006 says:

No heirophant bio-titan... all the units that are in the mod are present in the download: they're just replaced by stand ins at the moment. The relic unit is the trygon.

+1 vote     reply to comment
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Tyranid Mod
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1 year ago
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