The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Okay, so in our last news update (which I'll admit was a while ago, sorry guys), we had a bit long list of items we were working on.

Here's what's left, as of a couple of days ago:

Animation
1. Hive Tyrant:
- Re-animate
- Center synapse marker

OE
1. Unify weapon FX (only Tyrant missing)
2. Check and update for missing sounds

Code
1. Hollow's suggestions:
- Research time and cost changes (?)
- Carnifex roster redesign (?)

And we're currently testing a new version of 0.5b3. It's been a lot of work, particularly given that most of it has fallen to just one of our team members, but we're getting there.


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet? It doesn't always fix the problem, but it does for some people. We think it should be entirely fixed in 0.5b3.


0.5b3: More Developing

0.5b3: More Developing

News 25 comments

The current development list for 0.5b3 and where we're up to.

More Tyraniduary...

More Tyraniduary...

News 12 comments

Keeping the Tyranid love rolling, here are some fun ways to expand your Tyranid play in Dawn of War

Tyraniduary!

Tyraniduary!

News 3 comments

New GW releases soon! Rumour time and NidMod talk!

A Word on Ownership

A Word on Ownership

News 64 comments

Because four pages of comments is too many and I'm sick of repeating myself

RSS feed Downloads
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Full Version 265 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Full Version 18 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Full Version 21 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Post comment Comments  (3660 - 3670 of 4,157)
nidmeister
nidmeister

Quote:the main idea at the moment, is buildings building buildings, where you deep strike the buildings in fully built from another building (most likely the HQ)


I think thats the best Idea, much more 'niddy, basically, buildings are dropped straight from the hiveship.

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ducky
ducky

I love this mod, but is it possible the hormagaunts are a mite too powerful? I normally play with space marines on hard level, but with the tyranids I can't even win on easy mode. The computer can amass more than 10 squads of hormagaunts and reinforce them before I can build a sacred relic.

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detail251
detail251

exactly.

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sethfc
sethfc

Thanks conor for telling us.

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The_Swarm
The_Swarm

That's a month right there :/, I wonder how the nids will do against the necrons :O

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RobSkib
RobSkib

Not until after Dark Crusade is released.

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Roller
Roller

Scenario:
A lictor rushes up to a Hive tyrant taking in a beautiful sunset:
-Your Gribblyness we've found Space Marines
-*sigh* damn, just when you think you can take a short break, well, better go and devour them I guess...

but seriously you could do some great animations of nid swarms tearing down guardsmen, Space marines... Tau, etc. (sort of Starship Troopers style).

And how cool would a mission where you have to assassinate someone be: sneak about with a Lictor before eating their commanders brain... I can see it so clearly!!

Last thing and this may be a stupid question but is there going to be a cool "bursting out of the ground" animation for the Trygon. something to scare your opponent s***less?

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Deathgaunt
Deathgaunt

How long til 70 % kavy i really need the updated version

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archaon
archaon

when is the next patch do?

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(*Kamikaz_Muffin*)
(*Kamikaz_Muffin*)

Yeah....Just too see the Lictor bouncing form like a crashed Space Marine ship and the Trygon just smashing from the ground and roars..........yeah........im gonna love this mod!!!!

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