The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Okay, so in our last news update (which I'll admit was a while ago, sorry guys), we had a bit long list of items we were working on.

Here's what's left, as of a couple of days ago:

Animation
1. Hive Tyrant:
- Re-animate
- Center synapse marker

OE
1. Unify weapon FX (only Tyrant missing)
2. Check and update for missing sounds

Code
1. Hollow's suggestions:
- Research time and cost changes (?)
- Carnifex roster redesign (?)

And we're currently testing a new version of 0.5b3. It's been a lot of work, particularly given that most of it has fallen to just one of our team members, but we're getting there.


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet? It doesn't always fix the problem, but it does for some people. We think it should be entirely fixed in 0.5b3.


0.5b3: More Developing

0.5b3: More Developing

News 25 comments

The current development list for 0.5b3 and where we're up to.

More Tyraniduary...

More Tyraniduary...

News 12 comments

Keeping the Tyranid love rolling, here are some fun ways to expand your Tyranid play in Dawn of War

Tyraniduary!

Tyraniduary!

News 3 comments

New GW releases soon! Rumour time and NidMod talk!

A Word on Ownership

A Word on Ownership

News 66 comments

Because four pages of comments is too many and I'm sick of repeating myself

RSS feed Downloads
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Full Version 295 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Full Version 18 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Full Version 21 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Post comment Comments  (3650 - 3660 of 4,181)
ChaosLord692
ChaosLord692

yes thank god that DC is out that its out you will be finshed soon right. keep up the good work and im cant wate eney more soo pls hery

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Aerzaal
Aerzaal

WITHIN THE WEEK!!!!!

omg, im going to sit in front of my comp every spare hour and wait for it!!!!
well, not really, but zomg finally a release!! yay!!

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(*Kamikaz_Muffin*)
(*Kamikaz_Muffin*)

Happy new year evryone, and merry Xmas

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ChaosLord692
ChaosLord692

hey just to let u know dc comes out the 9th or in three days.(and i cant wate)

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(*Kamikaz_Muffin*)
(*Kamikaz_Muffin*)

well, I really want to help but i dont know how to make mods and even read HTML! so, well, i cant really help......

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rasengan
rasengan

I've been following it for over a year. It's so cool cuz I do the nids as the tabletop^game and with dark crusade coming out soon, well have 8 races to use in the game. Some advice. Maybe you could release the campain in a seperate mod once the race itself is finished. I mean it's more important to use them in skirmish and multiplayer than to wait a few more months to get the campain. Great work guys. The genestealers play like a charm. :D

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The_Swarm
The_Swarm

DC comes out in october 23 I believe, the mod MAY come shortly, but like i said, no gaurentees. Just stay faithful and patient, it'll come soon. BTW if you got any talent in tyranid sounds, come to the site; I believe they're still recruiting.

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(*Kamikaz_Muffin*)
(*Kamikaz_Muffin*)

Well, i've been to the Dawn of War gamesite and they said that it was this Fall and... well..... Fall as passed so...the tyranid mod will come out shortly?

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The_Swarm
The_Swarm

No worries it probably won't be too long after DC is released! I'm not making any promises on it (As i cannot) but hopefully it will not be far! Hope for the best and always keep waiting!

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Search
Search

if its going to be for DC then will it be like ages after DC is released or around a short time later
Cant wait ;)

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