The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game. Read More...

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Hey folks,

So I've been given a list of most of the 0.5b3 updates from Miros and I thought I'd give you a little inside look at what's going on. This list isn't everything, but it constitutes the majority of what will be the 0.5b3 change list (less the Gargoyles, since they won't be an in-game unit until 0.6).

Things marked with a "" have been completed and/or implemented for testing, things with a "(?)" are things we are considering or need further discussion about their implementation.


  1. Hive Tyrant:
    - Re-animate
    - Center synapse marker
    - Sync kills/deaths
  2. Warriors: Sync kills/deaths
  3. Carnifex: Make missing animations
  4. Trygon: Burrow animation/FX
  5. Gaunts: Create Termagant/Spinegaunt fusion for generic "Gaunt" unit
  6. Buildings:
    - Complete animations
    - "Debris" texture
  7. Fix cover markers


  1. Hive Tyrant: Fix selection volume
  2. Broodlord: Reduce selection circle (?)
  3. Biovore: Fix incorrect projectile FX
  4. Carnifex: Fix incorrect FX
  5. Gargoyles: Weapon FX
  6. Lictors: Add decap animation
  7. Buildings: Death & low-health FX
  8. Footfall FX
  9. Unify weapon FX
  10. Blood FX
  11. Add sounds


  1. Hollow's suggestions:
    - Research time and cost changes (?)
    - Sight range changes
  2. Biovores: Weapon upgrade reduction (?)
  3. Bioplasma (clickable ability):
    - Carnifex (?)
    - Warriors
  4. Genestealers:
    - Upgrade armour on heavy armour research
    - Correct squad names
  5. Race compatibility SCAR code
  6. Zoanthrope: Change Toxic Miasma range(?)
  7. Hive Tyrant:
    - Added Leech Essence ability
    - Remove Catalyst from Tyrant (?)
    - Change Toxic Miasma range(?)
    - Change weapon requirements
  8. Reclamation Pools: Removed Toxic Miasma
  9. Rippers: Reduced FX to equate to 3 rippers
  10. Reclamation Pool: Generator-like lights
  11. Sporemines: Spawn FX
  12. Broodlord: Hypnotic Gaze ability
  13. MaSS/WoN: Redesigned as research
  14. Tiering unit squad cap bug fix


  1. Gargoyles: Fix eye texture
  2. Icons:
    - Fix white border and redesign some
    - Square ability icons (?)

As you can see, there are a lot of changes and new content going into 0.5b3 - and this is just Miros' workload. After these are all completed we still have bug and balance testing and fixes and retesting, and then we ship it to you guys.

Also not included on this list are the new models in the works from Ministry and Heretec (who recently volunteered from the RelicNews forum to help us out) for 0.6. I'm not going to spoiler you on what those are, but new units are in the works.

So still a lot going on, and of course all our staff are doing this in their spare time - so unfortunately, as always, I can't give you guys a release date until we get to the "a few days off" stage. It is coming though!

0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet?

More Tyraniduary...

More Tyraniduary...

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1 year ago News 3 comments

New GW releases soon! Rumour time and NidMod talk!

A Word on Ownership

A Word on Ownership

1 year ago News 64 comments

Because four pages of comments is too many and I'm sick of repeating myself

0.5b3: The Developing

0.5b3: The Developing

2 years ago News 22 comments

A quick news item to say we're not dead, give a brief update on where we're going and sidetrack into the world of tabletop 40k news as well.

RSS feed Downloads
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

3 years ago Full Version 258 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

4 years ago Full Version 18 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

7 years ago Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

7 years ago Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

7 years ago Full Version 21 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

8 years ago Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Post comment Comments  (3650 - 3660 of 4,136)
Roller Sep 8 2006 says:

Unfortunately we can't expect anything before Dark crusade: although this can be a good thing because this means that it will give the guys a chance to make it compatible with DC.
Nice to hear someone who isn't griping for once!

Anyone played the dark crusade demo?? I must say that those kroot give me the creeps they're seriously tanked and that feral leap move is particularly nasty: it will be interesting to see how they play against orcs (slow and sturdy) and nids (fast and nasty), I just hope they don't unbalance DOW, in some expansione they fall in love with the new races and wreck it.

Still WA worked.

+1 vote     reply to comment
adam09 Sep 6 2006 says:

gotta say just played it and it was AWESOME!!!!! however really wanting thoes new units to fight against/with, any news on an upcoming one atal??

+1 vote     reply to comment
Scraft Sep 6 2006 says:

i wouldent mind an update for douwnload eny way

+1 vote     reply to comment
The_Swarm Sep 4 2006 says:

They got most of the models, they need to do the animations and such for them (Building process for structures, kill sfx weapons ect.)

+1 vote     reply to comment
The_Swarm Sep 4 2006 says:

Isn't there something about the trygon that allows units to deepstrike with it? Maybe that shoudl be added?

+1 vote     reply to comment
Roller Sep 3 2006 says:

hmm... they've already got a sync kill where it impales a guy, looks at it with a kind of malevolent curiosity and then tosses it away like a piece of rubbish.
you can see it along with other anims. at their site on dowfiles.

+1 vote     reply to comment
P0PP3T Sep 2 2006 says:

What we are talkin here is about 2-3 maybe even a month of programming I think lol so accually they should probably just make a simple

+1 vote     reply to comment
nidmeister Sep 2 2006 says:

i think it would be good if it could impail enemy troops like marines or eldar guardians, and if u have selected dead bodies : on, the body would stay on the claw in a dead looking poisition untill it goes and sticks its claw into another troop

+1 vote     reply to comment
Roller Sep 2 2006 says:

yeah! and then when its down it thrashes and screams like a headless snake (ok so they don't scream)

+1 vote     reply to comment
The_Swarm Sep 1 2006 says:

LOL, that'd be awsome and bloody too! Maybe using it's tail to grab hold of an enemy and throw him in the air, then jumping forward to swallow it :D, of course it would have to be pretty fast! Is it possible for any death syncs? Like when it dies it falls over making huge cracks on the floor?

+1 vote     reply to comment
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