So 0.5b1 is being held up at the code stage but we're pretty close.
Great Devourer mode is looking like it might be a victory condition instead of a separate mini-mod (but that's still up in the air - Gorb has disappeared so Miros is taking over the coding front until he gets back), and we've got some good news for people who were having issues with the AI... but we're not going to tell you just yet.
At the moment it's looking like we have two more coding components to complete, then we start testing everything before giving it to you guys.
On the longer-term front, Miros has also come up with an alternate (simpler) solution for the builderless building concept, which means we now have two working models for how to get that done in later releases. So soon you'll all be able to smash buildings down from the hivefleet without a care in the world.
That's all the news we have right now, I'll give you guys notice once we get to internal testing and we should be releasing maybe five days after that.
Really sorry about the wait guys. Looks like we finalised on Tyranid Mod: GDM being its own mini-mod - too many things needed to be changed in it for it to work as a victory condition. But don't worry, it's basically set for roll out, just needs two more tweaks. It's a lot of fun to play, and it will be utterly insane to play against.
As for the main mod, we're seriously just waiting on the AI team and one more tweak of our own to go.
But to give you some advance warning, that tweak is that buildings are getting a rename. It'll make it easier for people to know on sight what a building does, and make it seem a bit more like the names are Imperial classifications (Tyranids naming things? Madness!).
So I'm very sorry we're running over schedule. As an apology, I'm gonna try and get some screenshots of the 0.5b2 user interface changes for you soon - the new build bar AND ability bar, because the hivefleet can do more than drop buildings from space. :D