The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Report article RSS Feed 0.5b1: Internal testing

Another update to say we're nearly at release point.

Posted by zahaqiel on Nov 19th, 2011

Just to confirm what I wrote down in the comments section, I've just uploaded 0.48 in the past 20 minutes for our beta team to bugtest.

That means that unless we find a major problems that needs addressing, you can all expect us to release 0.5b1 by the end of the week.

To reiterate what's in this release:

  • New AI
  • New animations and skinning
  • Balance changes
  • Building renames
  • A buggy version of the Influence resource (don't worry, we know it's terribad)
  • Greater Devourer Mode (also known as Tyranid Mod: GDM)

So basically, it should be a more solid redo of the 0.45 release for Soulstorm.I can also say that from our two working models for the new construction system, one is almost ready for beta testing as well, as is an upgraded version of Influence.  Those are our major changes from 0.5b1 to 0.5b2, so it shouldn't experience as big delays as 0.5b1 has.  Obviously the key word there is shouldn't, life is always unexpected.


Update (24/11/11):

Minor delay - we have some additional code that needs adding and testing, but that should only delay us a week at most.  You can still expect us to release 0.5b1 sometime in the next seven days.

Post comment Comments
PROGRAMREBELLEN
PROGRAMREBELLEN Nov 20 2011, 6:18pm says:

ooohhoohhhh, time to dust of the dawn of war case and ready for some epic action time with my friend next week.

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Nov 20 2011, 6:55pm says:

Could you by any chance post a list of changes upon the 0.5b1/2 release? I like to be updated with the changes that have been made so I don't have to redo the Tyranids all over with proper needs for the Ultimate Apocalypse Mod XP2.

I made very many balance changes already for the XP2 mod, added revamped code, and made the Tyranids a little more playable and very enjoyable to play with than the 0.45 release. If you gimme the list of changes so I may check it twice, I could add the changes to the already made XP2 code so I don't have to start over from scratch. Thanks a bunch!

On a side note: I'm really excited! The TMT is actually releasing an update!

+1 vote     reply to comment
zahaqiel
zahaqiel Nov 21 2011, 1:31am replied:

I'll see what I can do, we have the balance changes listed on our forum, so I'll put them into the release article when we do put up the new versions.

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Nov 22 2011, 9:55pm replied:

Yes! Thank you very much!

+1 vote     reply to comment
Reclaimer66
Reclaimer66 Nov 20 2011, 8:24pm says:

Going away for the week, so it shall be nice to come home and devour my enemies as the Hive Mind. :D

+1 vote     reply to comment
Mighty_Guy
Mighty_Guy Nov 20 2011, 8:55pm says:

I'm excited by how the mod will look after this release. Have you guys changed the model of the Hive Tyrant yet (or whichever unit it was that used a bigger Warrior model)? I really want to see how the new skinning and models look like.

Still hoping for a Dark Crusade release :)

+2 votes     reply to comment
zahaqiel
zahaqiel Nov 21 2011, 1:32am replied:

I'm honestly not too sure on the Hive Tyrant model. It may have been slipped in but unanimated, but it hasn't been in the series of updates I've been compiling in the past two months. I'd have to go check.

+2 votes     reply to comment
Predalienator
Predalienator Nov 20 2011, 11:35pm says:

What does Great Devourer Mode do?

+1 vote     reply to comment
zahaqiel
zahaqiel Nov 21 2011, 1:33am replied:

Tyranid Mod: Great Devourer Mod is an unlimited population mini-mod. Basically if you want to play around with weird combinations of whatever, you can do it. There are no limits on any units that are usually limited (Lictors, Carnifex, Biovores, Broodlords, Tyrant, Trygon, etc), and there are no maximum population caps.

It's for easy play as Tyranids or for ridiculously hard mode against them. :P

+1 vote     reply to comment
DeathScream
DeathScream Nov 21 2011, 8:58pm says:

Is the dark eldar and sister of battle banner glitch fixed? I haven't been playing against those factions as the tyranids or as them either.
Also a real hive tyrant would be nice not just a big warrior

+1 vote     reply to comment
zahaqiel
zahaqiel Nov 22 2011, 6:27am replied:

I believe it was fixed in 0.46, if it wasn't we should pick it up sometime this week in testing and fix it.

+2 votes     reply to comment
DeathScream
DeathScream Nov 22 2011, 7:42pm replied:

Just one more related question to put my mind completely at ease. I am running a combiner mod, will the banner from other mod factions (i.e daemon hunters) still work/appear? It would really suck having the DE and SOB banners work again and the mod banners glitching

+1 vote     reply to comment
zahaqiel
zahaqiel Nov 24 2011, 1:32am replied:

...I really don't know in that situation.

+1 vote     reply to comment
Lord_Cylarne
Lord_Cylarne Nov 24 2011, 11:30am replied:

The Daemonhunters banners will work. They use a different file for that. As for Tyranid Mod 0.5beta they said they fixed the SOB and DE banners. I think.

+1 vote     reply to comment
DeathScream
DeathScream Dec 10 2011, 2:27am replied:

I download 5.1b and I am still experiencing the banner glitch

+1 vote     reply to comment
DeathScream
DeathScream Dec 10 2011, 2:35am replied:

Sincerest apologies I went on here to quickly, I uninstalled 0.46 and somehow that file lingered. I had to manually replace it. I look forward to see what else you cooked up in this version.

Many thanks

+1 vote     reply to comment
ralph777
ralph777 Nov 29 2011, 1:08am says:

When is the release of 0.5 tyranid mod to dark crusade after soulstorm?.... = )

+1 vote     reply to comment
zahaqiel
zahaqiel Nov 29 2011, 3:55am replied:

0.5? Not at all.
Check the previous comments on the main page, it's explained why.

+1 vote     reply to comment
heretikus_1
heretikus_1 Dec 1 2011, 9:47pm says:

Has 0.5b1 run into any other problems? It's been a week since the november 24th update

+1 vote     reply to comment
zahaqiel
zahaqiel Dec 2 2011, 12:49am replied:

Today's schedule:
- Do one last beta test myself
- Figure out our new installer creation software
- Make the installer
- Upload the installer
- Assassin's Creed Revelations

+1 vote     reply to comment
zahaqiel
zahaqiel Dec 4 2011, 3:29am replied:

Okay, so apparently the flags had not been fixed and there was a UI update we needed to run so other races weren't showing Ork Pop as a side-effect of the Influence test. Tracking down the flag fix now.

Apologies for the delay.

+1 vote     reply to comment
DeathScream
DeathScream Dec 5 2011, 2:02am replied:

Classic Hofstadter's Law in play. Don't worry I personally wont minding getting 0.51 for Christmas

+1 vote     reply to comment
zahaqiel
zahaqiel Dec 5 2011, 4:12am replied:

We're in the "next few days" stage still. We have a fix for the flag, I'm just working out if there are compatibility issues.

+2 votes     reply to comment
Unauthorised
Unauthorised Dec 5 2011, 8:33am says:

The most important thing is whether or not the new Hive Tyrant model is in and animated.

+1 vote     reply to comment
zahaqiel
zahaqiel Dec 5 2011, 3:20pm replied:

It's still being animated at the moment. Maybe in 0.5b2.

+1 vote     reply to comment
Unauthorised
Unauthorised Dec 6 2011, 5:11am replied:

Ok sweet.

+1 vote     reply to comment
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