Twisted Insurrection: Tiberian Dawn - Nod Victory


The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

What is Twisted Insurrection?


Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.


Image RSS Feed Latest Screens
New Option: Base Props Campaign: Nod Mission 16 (Finale) Campaign: Nod Mission 16 (Finale)
Blog RSS Feed Report abuse Latest News: Version PB5.039 Will Be Available In Just Over A Week!

20 comments by Aro on Feb 17th, 2015


Hello, ladies and gentlemen! Today I would like to share with you various images of the update we have been working on since before the new year! As you are aware, it's been quite a busy period for us, we have been very productive recently even though the new year has been problematic thus far for me, but in Twisted Insurrection's case, there is a lot of good news to share!
Most of you will have already seen previews of the new Twisted Insurrection client that is in progress, whether it be on our ModDB page, our Facebook page or if you're just familiar with The Dawn of the Tiberium Age, in this article, I will be showing you a good handful of what is to come!

First of all, the new Skirmish Menu. Along with an obvious and much-needed graphical overhaul, the client has now been fitted with a ton of new features.
Loads of options that were not possible before are now available, which will enhance your skirmish and multiplayer experience greatly, allowing you to play the style of match you are looking for, be it a quick relentless war or a long-winded battle with unlimited funds at your disposal. Some of these new options include Build Off Ally, Start Without Shroud, Tiberium-Resistant Infantry, Disable Tiberium Lifeforms, Berzerk Cyborgs, Unlimited Tiberium and Enable Ion Storms (again, a thank you to The Dawn of the Tiberium Age for that option idea) to name a few. There may be more options available in the future, but these are the ones that will definitely be available in PB5.039.

Note in the screenshot above that there are currently a total of five game-modes available, three of which are already available in the current Twisted Insurrection release (Default, Twisted Dawn and Survival), but will have many major improvements and fixes in the upcoming PB5.039 Update.

Default - The standard and classic Command & Conquer deathmatch style of game. Play however you want by playing around with the new options against human or AI opponents or both.

Twisted Dawn - The same style of play as the Default game mode, but rather than using units and structures from the Twisted Insurrection era, you have units from the Twisted Dawn era at your disposal!

Survival - A fast-paced and chaotic game-mode for those of you that like a little bit of insanity. Defend your Mobile HQ at all costs and collect crates to rally an army to smash your opponents.

Meat Grinder - Otherwise known as "Infantry War", you only have Infantry units at your disposal. There are no armoured vehicles this time around, only soldiers and cyborgs.

Unholy Alliance - The infamous Unholy Alliance mode enables you to build both Nod and GDI structures and units regardless of the faction you start with. No limits here, mix and match technology!

Ultimate Insurrection - A Game mode purely developed for those of you cray-cray people that asked for it, Ultimate Insurrection is a deathmatch mode where you can build units from both the Twisted Insurrection and the Twisted Dawn eras. If you like having a ton of units available at once, this mode is for you, but if you're like me and prefer less clutter, stick with the other game modes!

Co-Op Mode - Play with your friends in some challenging, fully-functional co-operative campaign missions! Pretty self-explanatory, right? Unfortunately there won't be any maps ready in time for the release, but Co-Op mode is already implemented and ready to go. Once we create some missions unique to Co-Op mode, we will release another update ASAP!

There will be more game modes to come as time progresses and testing has occurred. If you have any ideas for game modes, please feel free to share, we are always open to more ideas!
The client has a built-in feature to force certain options to be either checked or unchecked depending on the game mode you chose, see this image of Survival Mode for example, being as crates are pretty important here! Also note how more than one player can spawn at the same location on certain maps.

We really need to make some more Survival maps! Anyway, moving along, PB5.039 will include a custom Twisted Insurrection CNCNet Lobby, as opposed to the confusing shared one in the current release. From here you have the choice of viewing players, hosted games and chat rooms on all of the available games hosted on CNCNet. Customize the lobby to how you desire, see Twisted Insurrection only players or see the entirety of CNCNet, it's your call.
This will also include a feature allowing you to launch Dawn of the Tiberium Age from the Twisted Insurrection Client and vice-versa if you decide you would like to join one of their hosted games instead.

The CNCNet lobby has also had some major improvements done to it since the last version, bringing many much-needed features to the table, namely fully functioning kick and ban functions, Private Messaging, menu music etc.
Due-to a chat box being required in the CNCNet game set-up menu, that has also had a redesign to match all of the new changes.

One more note regarding the new and improved client, it is not limited to a fixed size, the menu can be minimised, maximised or stretched to any size you desire. Map previews have all been remade in higher-resolution so that you can have a better look at the battlefield before jumping into the fray blind.
Note that this window is the one you will see from the CNCNet game menu, in Skirmish mode, the map selection screen is where the chat-box is in the image above (or you could just scroll to the top and see the Skirmish window again!).

I hope this clears up any concerns some of you had about Twisted Insurrection's recent silence and I hope you all enjoyed the news. There isn't a set date for the release of PB5.039 yet, but it will definitely be released before the end of this month!
We are looking forward to the release of the next update and hope it will bring a few more players into Twisted Insurrection online! And last, but not least, a big hand to Rampastring for all of his hard-work on the latest version of the client!

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Twisted Insurrection: Public Beta 5 (Full)

Twisted Insurrection: Public Beta 5 (Full)

Jul 19, 2014 Full Version 32 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Twisted Insurrection: Original Soundtrack V.3

Twisted Insurrection: Original Soundtrack V.3

Jan 14, 2013 Music 13 comments

Twisted Insurrection: Original Soundtrack Version 3 is now available for download. All of the tracks in this album will all be in the final release of...

Post comment Comments  (1690 - 1700 of 2,093)
ZEROHOURARMY
ZEROHOURARMY Jun 27 2010, 3:53pm says:

so when the beta is released will all the buildings be redone or just some of them? love the mod :)

+2 votes     reply to comment
Aro Creator
Aro Jun 27 2010, 7:15pm replied:

At the moment it's not looking good for all the new structure images to be complete in time for the beta, but we're going to try and get the entire of the graphics for the Nod side finished for the beta at least (We're practically done aside from some of the buildings). All coding and game-play is done, now we're just waiting on graphics. GDI models will have to come in a later release.

+2 votes   reply to comment
Hijacker
Hijacker Jun 25 2010, 2:20pm says:

Hey Aro TI is coming september 2010 right? When exactly? 6th september 2010? Cause if you do release on 6th september, you'll be giving me a birthday present.. :p

+1 vote     reply to comment
Aro Creator
Aro Jun 25 2010, 3:32pm replied:

Beta release will be on August 25th.

+1 vote   reply to comment
Hijacker
Hijacker Jun 26 2010, 11:03am replied:

Owh ok then. :)

+2 votes     reply to comment
OrangeNero
OrangeNero Jun 24 2010, 5:21pm says:

in all its glory your mod has one serious issue... the buildings you made look so good, that the old original tiberian sun buildings look bad. the obelisk and the refinery are great but when you place them next to an old war factory or construction yard... well one seems out of place.

+1 vote     reply to comment
Aro Creator
Aro Jun 24 2010, 7:39pm replied:

Thanks for the comment, but I've said this a million times before: Everything from the original Tiberian Sun is getting replaced. Anything from Tiberian sun will not be in the FINAL release of Twisted Insurrection.
I'm looking to release Twisted Insurrection this August, we may not be able to finish all the graphics by then so people will just have to accept the placeholder graphics until the new graphics are complete in a later release.

+1 vote   reply to comment
OrangeNero
OrangeNero Jun 28 2010, 12:11pm replied:

oh ok, sorry, hope its the last time ;)

+1 vote     reply to comment
commander28
commander28 Jun 19 2010, 5:41am says:

Great work Aro ^^ Is multiplayer allowed?

+1 vote     reply to comment
Aro Creator
Aro Jun 19 2010, 7:15am replied:

Of course, both Skirmish and online matches. A lot of the screenshots I show are me and the staff playing online.

+1 vote   reply to comment
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Ti.ppmsite.com
Release Date
Released Aug 23, 2010
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Highest Rated (19 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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