- Twisted Insurrection: Tiberian Dawn - Nod Victory -

The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

Twisted Insurrection 0.40 Twisted Insurrection


- What is Twisted Insurrection? -

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.




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Campaign: Nod Mission 16 - Performance Improved GDI: New Sandbags & Gates GDI: Base Props
Blog RSS Feed Report abuse Latest News: Twisted Insurrection 0.40 Released

18 comments by Aro on Jul 22nd, 2015


Hello everyone, today we are pleased to announce that our latest version Twisted Insurrection 0.40 has been released and is now available for Public Download! To Install the new version, simply head over to the download section here on ModDB, download the file, extract the containing Twisted Insurrection folder anywhere on your computer and then run TI_Launcher.exe with Administrator privileges to set-up and play.

Alternatively, if you have Twisted Insurrection 0.39 installed, simply run, simply launch it and the client will prompt you about the new version being available, once it does, agree to download the file and let the client take care of everything for you, however it might be faster for you to download the full version manually depending on PPM's download speed.

TI V0.4 logo

Twisted Insurrection 0.40

Version 0.40 has been through a large number of changes since our last news post was put up showcasing the new changelog. For a complete list of changes, both minor and major, read the changelog here. Here is a breif summary of the new features that Version 0.40 brings to the table:

  • Improved Windows 8, 8.1 and 10 support and compatibility
  • Some large changes to the Twisted Insurrection Client
  • New client themes, bug fixes and many new options available
  • Re-compiled and lighter files for better optimization and performance
  • A new campaign mission and many fixes and updates to current missions
  • Lots of new maps added to the Multiplayer Map pool
  • Plenty of in-game bug fixes and balance changes
  • Lots of in-game graphical updates on terrain, props and some units
  • Removed lots of unused or broken code and fixed a common Internal Error
  • Lots of new additions to the Twisted Insurrection Soundtrack
  • Some new and improved unit voiceovers
  • New structures available in for Twisted Dawn
  • Changes made to all three AI types in Skirmish mode
  • Both optimised and added some new sound effects
  • Plenty of new animations and effects added and optimized some older ones

Many images and screenshots of Twisted Insurrection can be seen either on our image gallery over on our official website, alternatively there is also a large assortment of images uploaded here on our ModDB profile. Here are a small handful of screenshots from the latest version.








We hope you all enjoy the new verion as much as we've enjoyed working on it! Please note that this is not considered a final release, meaning that bugs and errors are a possibility. We are always looking for feedback and thoughts from the fans and the players so if you have any thoughts, ideas or want to report any errors you have come across, please feel free to share them with us! Thank you, and we really hope you enjoy the mod!

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Twisted Insurrection 0.40

Twisted Insurrection 0.40

Jul 22, 2015 Full Version 21 comments

Instructions: Download ZIP, Extract containing folder anywhere on your computer, run TI_Launcher.exe with Administrator privileges to set up and play.

Twisted Insurrection Original Soundtrack [Vol. 4]

Twisted Insurrection Original Soundtrack [Vol. 4]

Mar 6, 2015 Music 4 comments

The Twisted Insurrection: Original Soundtrack Version 4 is available for download. This latest version includes all Twisted Insurrection music tracks...

Post comment Comments  (1690 - 1700 of 2,392)
Mustache_Harbinger
Mustache_Harbinger Feb 1 2011 says:

One question: if a unit captures a crate with the armor upgrade, and then it captures another box with the army upgrade, does it still benefits with it?

+1 vote     reply to comment
Mustache_Harbinger
Mustache_Harbinger Feb 1 2011 replied:

I mean armor upgrade

+1 vote     reply to comment
Aro Creator
Aro Feb 1 2011 replied:

Yes, values are carried over.

+1 vote   reply to comment
Mustache_Harbinger
Mustache_Harbinger Feb 2 2011 replied:

So, I can just continue to capture the same tipe of crate 1000 times?

+1 vote     reply to comment
Rampastring Creator
Rampastring Feb 2 2011 replied:

Yes.

+1 vote   reply to comment
Mustache_Harbinger
Mustache_Harbinger Feb 3 2011 replied:

Thank you :D

+1 vote     reply to comment
Mustache_Harbinger
Mustache_Harbinger Jan 31 2011 says:

Why have you put that Walker MRLS? It's littly armoured, it's very, very inacurate, it's slow... , so i think you could put back the Juggernaut, but you could fix it's accuracy thought.

+1 vote     reply to comment
Aro Creator
Aro Jan 31 2011 replied:

They are inaccurate and lightly armored for a good reason. If they were 100% accurate and had more armor they would be unstoppable units. They're very effective and efficient if you use them correctly. Finally, the Juggernaut will never make it's way into GDI's main armory.

+1 vote   reply to comment
Mustache_Harbinger
Mustache_Harbinger Feb 1 2011 replied:

I once used the Walker MRLS and, when it fired, some of the missiles hit itself, most of the other missles hit the sorrounding units (they were all my units) and only two missles hit the target and almost didn't any cause damage. Could you fix that?

+1 vote     reply to comment
Rampastring Creator
Rampastring Feb 1 2011 replied:

The MLRS walkers are best when used in a group of 3-4 as support for other units. Try putting them just behind your Goliats while defending against or attacking enemy vehicles, and most of the rockets will hit the enemies causing some pretty nice damage.

There's nothing to fix.

+1 vote   reply to comment
Mustache_Harbinger
Mustache_Harbinger Feb 1 2011 replied:

Oh... Thank you then :)

+1 vote     reply to comment
Scorpionov
Scorpionov Jan 30 2011 says:

if Nod loses the 2nd tiberium it would be cool if kane comes back from the shadows to reunite the brotherhood

you can just hire joe kucan to play kane :P

+1 vote     reply to comment
Scorpionov
Scorpionov Jan 30 2011 replied:

one more question

story wise will there be alot of left over equipment from the first tiberian war?

+1 vote     reply to comment
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Released 2010
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Highest Rated (24 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011 by GrimSheeper

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