Twisted Insurrection: Tiberian Dawn - Nod Victory

The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

What is Twisted Insurrection?

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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Blog RSS Feed Report abuse Latest News: Twisted Insurrection Version Update / OST Volume 4 Coming Soon

4 comments by Aro on Dec 13th, 2014

Hello everyone. First of all, thank you to everybody who voted for us this year and helped us reach the Mod of the Year Top 100 finalists for the fifth year in a row! We are really pleased with this feat and we could not have done it without your support. You're all awesome! If you enjoyed our Public Beta 5 release earlier this year and haven't voted yet, please feel free to go ahead and vote for Twisted Insurrection as mod of the year! Simply click the "VOTE" text next to the Twisted Insurrection icon to cast your vote, simple!

Secondly, if you're familiar with the mod Dawn of the Tiberium Age (which by the way is also in the Top 100 for the first time, congratulations to them!) you will be aware that they use the same client and launcher as Twisted Insurrection does, meaning that the recent updates they had will also be coming to our own client once they are ready. This means co-op missions, tons of new options and settings, themes and game-modes (plus many, many more features) will all become a possibility in the near-future, so a big hand to Rampastring for all his hard work on the client and Iran for his hard work with Spawner!
I apologize that there have been no previews of Twisted Insurrection's new client as of yet, but I have been very busy with other things. I plan to take a day off solely to work on new options and features for Twisted Insurrection's next big update, which hopefully won't be too far off. The updated client will be the main feature in the next update (aside from some new music, which I am about to talk about) but will of course feature some other updates such as updated maps, bug fixes etc.

Next on our update agenda, we have some new tracks to add to our Original Soundtrack. Here is the current track listing for Volume 4 of our OST:

It should be noted that some of the names may not be final, by the way! There are currently a total of 6 new tracks since the release of Public Beta 5, some of which are currently still a work in progress, but there are two complete tracks that have just been published on our YouTube channel today, both of which were composed by Speeder of Mental Omega APYR, also the composer of our popular track, Contagion.

Act on Insanity


So there we have it! I am sorry for the silence as of late, but I have been extremely busy recently and hope to get back into the game soon, Mod of the Year normally rekindles my interest! Thanks again to those of you that voted and once again, if you haven't already, please vote for Twisted Insurrection as mod of the year if you enjoyed Public Beta 5! Thank you.

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Twisted Insurrection: Public Beta 5 (Full)

Twisted Insurrection: Public Beta 5 (Full)

Jul 19, 2014 Full Version 29 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Twisted Insurrection: Original Soundtrack V.3

Twisted Insurrection: Original Soundtrack V.3

Jan 14, 2013 Music 11 comments

Twisted Insurrection: Original Soundtrack Version 3 is now available for download. All of the tracks in this album will all be in the final release of...

Post comment Comments  (1550 - 1560 of 2,043)
sev...... Aug 27 2010, 2:23am says:

it wont work for me it says that there is a missing .dll file or that one is dammeged

+2 votes     reply to comment
Tore29 Aug 27 2010, 9:55am replied:

Try starting TS using administrator privileges. No DLL's are missing, it's only TS which fails to register one of the DLL's ;)

+1 vote     reply to comment
Aro Creator
Aro Aug 27 2010, 2:31am replied:

You're not editing, renaming or adding any files to the folder, are you? Remember that TI is standalone, just extract the folder anywhere on your computer, open the folder and run the EXE. Do not add any more files to the folder or you will encounter problems. If you're not, try re-downloading. If that doesn't work, remove wsock32.dll from the folder and see if it makes a difference.

+2 votes   reply to comment
ApolloRS Aug 27 2010, 1:46am says:

56er, go back to playing TS/C&C4 then. Besides this mod is WIP but none of your feedback is specific enough to be constructive in any way and quite a bit of people have worked their ***** off for years for this mod including me doing tons of anims to improve on TS original visuals which were lacking...

Long live TI :)

+3 votes     reply to comment
Tiefood Aug 27 2010, 1:05am says:

im having some problems playing online, i get Westwood support library is either missing or invalid. Great mod btw

+2 votes     reply to comment
Aro Creator
Aro Aug 27 2010, 12:36pm replied:

You can also download the online components here.

+1 vote   reply to comment
Aro Creator
Aro Aug 27 2010, 1:24am replied:

You will need the Westwood Online Library and components in order to play on XWIS, those can be installed from either your TS or RA2 disc.

+2 votes   reply to comment
Tiefood Aug 27 2010, 1:40am replied:

kk thx

+2 votes     reply to comment
56er Aug 26 2010, 9:14pm says:

Okay, I just played it bit and that is what I got so far:
1. Why is there such a diference bewtween the Campaign Units and the Skrimish ones? While the Campaign units are very cool and original, most of the new units in skrimish seem as if you guys smoked the same weird **** the guys developing CnC 4 smoked....
Most of them are even worse then the original TS units, which were already pretty sweet.
I suggest you better build the units around the vanila units.
2. This new feature that things go burn is v ery nice, but buildings seem to take to long to burn, while woods seem to never stop.
This is very bad, because of buringn forest tend to be in every campaign map, killing more than 50% of your infatry, if you don't get them trough one after each other :(
Better if the woods would burn fast, intense and only (!) once, while buildings shoud go up flamming earlier, so you can bring havoc and terror to any city near you :P
3: Milas rockets and Hov-Vee should be retought. Milas isn't really making any damage, but always hits every of your units in front of him, making this units more annoying than helpfull. And Hov-Vee and Hunvee could use I bot more of a common apearnce, so they don't look like 2 total different vehicles.

-4 votes     reply to comment
ErastusMercy Creator
ErastusMercy Aug 26 2010, 9:57pm replied:

Aro just summed it all up.

Hum you think my voxels of the Tiberian Dawn units look original and then call my original work CnC4? Thats over a years work, you've both complimented and insulted at the same time.

If you can't be pollite then don't post here.

+4 votes   reply to comment
Aro Creator
Aro Aug 26 2010, 9:22pm replied:

First of all, you may want to re-read and re-think things before you post them, your wording gives us negative impressions about your attitude. We've worked hard on our designs and units and have put tons of effort into this project, I don't think you appreciate that. Think before you type. As for comparing us to C&C4, I don't think you could of come up with a better way to insult me. Anyway, moving along.

The campaign takes place not too long after Nod's victory at Tiberian Dawn, so both factions are still using Tiberian Dawn technology. Twisted Insurrection units are gradually introduced as the campaign progresses, as you SHOULD OF noticed.
Here's a bit of news for you: Twisted Insurrection is not Tiberian Sun, so the units aren't going to be the same, obviously the units are going to be different in both design and role. You're obviously confused.

I've stated in one of TI's reviews that I'll be decreasing the damage that forest fires cause to infantry in the first patch, so don't worry about that.

Last of all, what on earth is Milas? And the Hov-Vee and Hum-vee are meant to look like completely different units.

+6 votes   reply to comment
Templarfreak Aug 26 2010, 8:16pm says:

What server is everyone playing on?

+2 votes     reply to comment
Aro Creator
Aro Aug 26 2010, 8:24pm replied:

It depends what you're planning on playing TI on. To play on XWIS, all you need is an XWIS account, to play on Hamachi, I've set up a couple of networks. If any of you would like to arrange a game, feel free to join this hamachi network:

Network Name: TI Network 1
Password: password

+2 votes   reply to comment
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Released Aug 23, 2010
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Highest Rated (19 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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