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Hello everyone, welcome to the end of March news roundup. This has quite possibly been the most productive month in the history of our development thanks to some motivational boosts and some great plugs such as being featured on Frank Klepacki's website, so much has has happened and many new assets have been created so we are very pleased to show them off to you. First things first however, the next release has been dubbed Version 0.6 due-to the amount of work that has been developed since the release of Version 0.4, we are aiming for the public release during the month of May.

One of the things we talked about after the release of the last public version was the introduction of some campaign missions to expand upon the Twisted Dawn half of Twisted Insurrection. As of this news post, there are a total of 7 Nod campaign missions completed and ready for the public version. We may manage to squeeze out a few more, but for now the GloboTech campaign is taking the highest slot on the priority list. Here are a few screenshots and a short promotional trailer for the upcoming TD Nod campaign.





On top of the Twisted Dawn campaign missions, we've been working on some for the Twisted Insurrection timeline too. Most of the missions that have already been completed frequently get updated and improved over the course of time as the mod develops, so if it's been a while since you played them, we advise giving them another try! In addition to what is already there, we have a couple of new bonus missions, one of which is called Reaper Raid. GloboTech campaign missions are still under development, but we'll be sharing updates as they come!

Get a look at some previews of new missions and a glimpse at some overall terrain improvements below, also including all three faction sidebars.



Some miscellaneous graphical additions such as new atmospheric TerrainTypes, a new GDI Command Center image and a new client option to increase infantry size if you desire have all been implemented this month too. We have also completed two new map remakes for the next public release, one of which is Pyroclasm from Red Alert 3 and the other is a remake of East VS Best from Yuri's Revenge (under the new name Ghastly Creek), pictured below.



And last, but not least, are of course the new additions to the Twisted Insurrection Original Soundtrack. If you follow development progress regularly, you have likely already heard the news that one of our tracks "Space Echo" was remixed by none other than Frank Klepacki himself, and we are very proud of it, so here it is again for those of you that may not have gotten around to listening to it yet (you should, it's Klepacki's work after all!).


This of course gave most of us a much needed motivation kick up the ass, hence all of the progress above this month! This also inspired the development of some more music too. Two new tracks have been completed and both serve as replacements for older and lesser quality tracks in our Soundtrack (Act on Insurrection and Sandstorm). Here are the new tracks to take their place: Act on Insurrection 2.0 and Disturbance (which was featured on the official Tiberium Alliances Facebook page)!


That's everything that we are ready to show for the end of March, there are some new bits here and there that aren't entirely ready yet (psst, GloboTech have a new unit, head to our website to investigate) Thanks for taking the time to check out our news roundup, we'll keep you posted of all updates between now and the release planned for May. Take care, and have fun!

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Twisted Insurrection feat. Frank Klepacki!

Twisted Insurrection feat. Frank Klepacki!

News 26 comments

We have some exciting news to announce regarding the appearance of a famous individual making a contribution to Twisted Insurrection! Alongside that we...

Mod of the Year 2014 - Editors Choice

Mod of the Year 2014 - Editors Choice

Feature 44 comments

Here's our picks for the best and upcomming mods of 2014.

LAN Update Available (Version 0.4.6)

LAN Update Available (Version 0.4.6)

News 4 comments

A new update is available to download via the client. Version 0.4.6 adds a new LAN option to the client menu, enabling you to play local area network...

New Version 0.4.5 Released

New Version 0.4.5 Released

News 4 comments

As a taster for what is to come for Version 0.5, we have decided to release this new update while you are waiting for the release of the next complete...

RSS feed Downloads
Twisted Insurrection 0.4.5

Twisted Insurrection 0.4.5

Full Version 26 comments

Instructions: Download ZIP, Extract containing folder anywhere on your computer, run TI_Launcher.exe with Administrator privileges to set up and play.

Twisted Insurrection Original Soundtrack [Vol. 5]

Twisted Insurrection Original Soundtrack [Vol. 5]

Music 0 comments

Twisted Insurrection Original Soundtrack Volume 5...

Post comment Comments  (1550 - 1560 of 2,636)
samuelcolt
samuelcolt

Is it possible you put the alliance in skirmish mode

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Aro Creator
Aro

Easier said than done and I do not have the knowledge required to make that happen.

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MaxInsane
MaxInsane

I was playing as Nod and i was using spider laser fence... so i built gate and i put two spiders in line and i deployed first one and he linked to the gate destroying my other spider... so i realize they link to gates which doesnt look alright to me... will image of gates be replaced? like this it looks very bad :(

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PARTICLEGHOST420
PARTICLEGHOST420

Yea Bambi32, your right about all you said. One thing I would also like to see is some weather effects. I recall seeing a few Ion Storms in a few skirmish maps. If a few could be added in that had rain with thundering & lightening, that would be epic.

Have the sound of the weather as it is taking affect as well, and maybe add that feature in with a few campaign missions. I know weather effects can cause lagging, but it don't need to be all crazy, just enough to notice it is there to set the mood.

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StalinsThighs
StalinsThighs

My only complaint so far is the strength of the attacks on GDI Mission 3. I mean, unless you were to spend all your starter credits on defences, and built a crap-ton of harvesters, there's no possible way you can win, because every time Nod attacks, they take atleast a few units and Vulcan Towers, which means you have to replace them, depleting your Tiberium stockpile. Can you either make the attacks smaller or make them farther between?

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Bambi32
Bambi32

You mean "GDI mission 5: Fields of green" I guess.

You need to change your tactic. Build lots of disk thrower for the north entrance and deployed tanks for the south-east entrance.

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Rampastring Creator
Rampastring

Yeah, put some Disc throwers and deployed Goliaths to the attacking routes and then you should be able to forget about a specific attack route for a while and get time for building more refineries / harvesters. After a while, replace the Goliaths and bring some more Disc throwers to the defending positions, then continue strengthening your economy.

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StalinsThighs
StalinsThighs

Thanks, it worked.

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Bambi32
Bambi32

Ive played all 19 available missions now and I cant wait for the other 17. You guys really done a great job.

What I would improve is Nod mission 4. My base havent got attacked once. I thought all 4 armory stations, which I have to destroy would generate enemy troops, who are heading out towards my base.

At Nod mission 12 the train just moved towards the tunnelsystem without the cars. (and no car was detroyed) I had to restart the game to solve this bug.

Nod mission 10 needs a small time increase (maybe 40 minutes instead of 35 minutes?) its one of the best missions but also the toughest mission.

GDI mission 8 was really tough. I liked it, but destroying these towers didnt seem to work.

GDI mission 7 is a bit boring, if you compare it to the other GDI missions, which are all awesome.

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WNxHeadShot
WNxHeadShot

Ty guys :) , I can play woohoo

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Highest Rated (25 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011 by GrimSheeper

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