Twisted Insurrection: Tiberian Dawn - Nod Victory

The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

What is Twisted Insurrection?

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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4 comments by Aro on Dec 13th, 2014

Hello everyone. First of all, thank you to everybody who voted for us this year and helped us reach the Mod of the Year Top 100 finalists for the fifth year in a row! We are really pleased with this feat and we could not have done it without your support. You're all awesome! If you enjoyed our Public Beta 5 release earlier this year and haven't voted yet, please feel free to go ahead and vote for Twisted Insurrection as mod of the year! Simply click the "VOTE" text next to the Twisted Insurrection icon to cast your vote, simple!

Secondly, if you're familiar with the mod Dawn of the Tiberium Age (which by the way is also in the Top 100 for the first time, congratulations to them!) you will be aware that they use the same client and launcher as Twisted Insurrection does, meaning that the recent updates they had will also be coming to our own client once they are ready. This means co-op missions, tons of new options and settings, themes and game-modes (plus many, many more features) will all become a possibility in the near-future, so a big hand to Rampastring for all his hard work on the client and Iran for his hard work with Spawner!
I apologize that there have been no previews of Twisted Insurrection's new client as of yet, but I have been very busy with other things. I plan to take a day off solely to work on new options and features for Twisted Insurrection's next big update, which hopefully won't be too far off. The updated client will be the main feature in the next update (aside from some new music, which I am about to talk about) but will of course feature some other updates such as updated maps, bug fixes etc.

Next on our update agenda, we have some new tracks to add to our Original Soundtrack. Here is the current track listing for Volume 4 of our OST:

It should be noted that some of the names may not be final, by the way! There are currently a total of 6 new tracks since the release of Public Beta 5, some of which are currently still a work in progress, but there are two complete tracks that have just been published on our YouTube channel today, both of which were composed by Speeder of Mental Omega APYR, also the composer of our popular track, Contagion.

Act on Insanity


So there we have it! I am sorry for the silence as of late, but I have been extremely busy recently and hope to get back into the game soon, Mod of the Year normally rekindles my interest! Thanks again to those of you that voted and once again, if you haven't already, please vote for Twisted Insurrection as mod of the year if you enjoyed Public Beta 5! Thank you.

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Twisted Insurrection: Public Beta 5 (Full)

Twisted Insurrection: Public Beta 5 (Full)

Jul 19, 2014 Full Version 29 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Twisted Insurrection: Original Soundtrack V.3

Twisted Insurrection: Original Soundtrack V.3

Jan 14, 2013 Music 11 comments

Twisted Insurrection: Original Soundtrack Version 3 is now available for download. All of the tracks in this album will all be in the final release of...

Post comment Comments  (1380 - 1390 of 2,036)
Templarfreak Jan 3 2011, 9:08am says:

I temporary fixed all the bugs I found by extracting a few of the mixes and .ini files from twiins, hope you figure out the problem soon Aro!

Btw that Minefield icon looks perfect and glad there's finally one.

There is one that doing that didn't fix though, after a while one of the tiberium reactor animations stops, the green one that has the tiberium flowing through it or something, all the other bugs I had where a few icons and important graphics wern't showing up and a lot of those new pretty sounds were gone T_T

+1 vote     reply to comment
Rampastring Creator
Rampastring Jan 3 2011, 9:56am replied:

What bugs? This release version seems to work fine for me. Did you delete Public Beta 1 before installing Public Beta 2?

+1 vote   reply to comment
Templarfreak Jan 3 2011, 10:54am replied:

Yeah I copied it to a clean folder o.O I guess my download got corrupt or something. Like I said though for some reason I didn't have some of the graphics ingame and there were no sound.

One bug I do see that is more then likely an actual bug however, is that the animation of the tiberium moving through the tiberium reactor eventually stops.

+1 vote     reply to comment
ErastusMercy Creator
ErastusMercy Jan 3 2011, 3:32pm replied:
Aple wrote:One bug I do see that is more then likely an actual bug however, is that the animation of the tiberium moving through the tiberium reactor eventually stops.

That isn't a bug, when the Tiberium Reactor is full the silo compartment is covered by a metal blast shield to protect the Tiberium within.

+1 vote   reply to comment
Templarfreak Jan 3 2011, 8:06pm replied:

Ooooh, well I'm glad to hear it's not a bug, but there should be an animation of it closing or are you guys working on that?

At any rate I'm in the process of making a few placeholder icons for some things so you can ditch the TS icons, so far I have the active radar search done for Nod but I plan on doing it for GDI then also doing the Ion cannon, interested?

+1 vote     reply to comment
Templarfreak Dec 29 2010, 9:33pm says:

Another question, do you plan on replacing the rest of the water so it matches with the rest of the terrain? :x Oh and cliffs too! No tile will be left from tiberian sun! hahahaha! Just wondering >.>

+2 votes     reply to comment
Crimsonum Creator
Crimsonum Jan 2 2011, 2:56am replied:

Of course. It's only a matter of time until all original TS terrain tiles have been replaced ;)

+2 votes   reply to comment
Templarfreak Jan 3 2011, 8:29am replied:

Figures ;)

One other thing can someone give me the link to the bugs/problems TI forums? I thing I found a bug but I want to be sure no one else said it yet, and that it's not just because my download might have got corrupt, the biggest bug I have however, there is no unit voices. So, anyone else have that? >.>

Erm: Found the link but I looked through the description first anyways and didn't see it...

+1 vote     reply to comment
Galacticruler Dec 27 2010, 2:50am says:

hmmm....Aro,is it just me or do the subterrainian units come out of the ground around 3 seconds early? because they seem to be 1/2 out of the ground and the dirt debris-stuff starts up......

+2 votes     reply to comment
RighteousFighter Dec 25 2010, 8:44am says:

hopefully our xmas present will come ;)

+3 votes     reply to comment
Crimsonum Creator
Crimsonum Dec 26 2010, 3:56am replied:

Call it a New Years present instead :P

+3 votes   reply to comment
Darkkoril Dec 26 2010, 6:37am replied:

Merry X-Mas too, I posted a review there.

+2 votes     reply to comment
Scorpionov Dec 24 2010, 8:16pm says:

will u be doing a third tiberium war in this timeline?
who wins this war?

+3 votes     reply to comment
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Released Aug 23, 2010
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Highest Rated (18 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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