Twisted Insurrection: Tiberian Dawn - Nod Victory


The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

What is Twisted Insurrection?


Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.


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4 comments by Aro on Dec 13th, 2014


Hello everyone. First of all, thank you to everybody who voted for us this year and helped us reach the Mod of the Year Top 100 finalists for the fifth year in a row! We are really pleased with this feat and we could not have done it without your support. You're all awesome! If you enjoyed our Public Beta 5 release earlier this year and haven't voted yet, please feel free to go ahead and vote for Twisted Insurrection as mod of the year! Simply click the "VOTE" text next to the Twisted Insurrection icon to cast your vote, simple!

Secondly, if you're familiar with the mod Dawn of the Tiberium Age (which by the way is also in the Top 100 for the first time, congratulations to them!) you will be aware that they use the same client and launcher as Twisted Insurrection does, meaning that the recent updates they had will also be coming to our own client once they are ready. This means co-op missions, tons of new options and settings, themes and game-modes (plus many, many more features) will all become a possibility in the near-future, so a big hand to Rampastring for all his hard work on the client and Iran for his hard work with Spawner!
I apologize that there have been no previews of Twisted Insurrection's new client as of yet, but I have been very busy with other things. I plan to take a day off solely to work on new options and features for Twisted Insurrection's next big update, which hopefully won't be too far off. The updated client will be the main feature in the next update (aside from some new music, which I am about to talk about) but will of course feature some other updates such as updated maps, bug fixes etc.

Next on our update agenda, we have some new tracks to add to our Original Soundtrack. Here is the current track listing for Volume 4 of our OST:


It should be noted that some of the names may not be final, by the way! There are currently a total of 6 new tracks since the release of Public Beta 5, some of which are currently still a work in progress, but there are two complete tracks that have just been published on our YouTube channel today, both of which were composed by Speeder of Mental Omega APYR, also the composer of our popular track, Contagion.

Act on Insanity

Viperbeat

So there we have it! I am sorry for the silence as of late, but I have been extremely busy recently and hope to get back into the game soon, Mod of the Year normally rekindles my interest! Thanks again to those of you that voted and once again, if you haven't already, please vote for Twisted Insurrection as mod of the year if you enjoyed Public Beta 5! Thank you.

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Twisted Insurrection: Public Beta 5 (Full)

Twisted Insurrection: Public Beta 5 (Full)

Jul 19, 2014 Full Version 29 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Twisted Insurrection: Original Soundtrack V.3

Twisted Insurrection: Original Soundtrack V.3

Jan 14, 2013 Music 11 comments

Twisted Insurrection: Original Soundtrack Version 3 is now available for download. All of the tracks in this album will all be in the final release of...

Post comment Comments  (1330 - 1340 of 2,033)
Lucífer
Lucífer Jan 24 2011, 12:09pm says:

This is all awesome.

+3 votes     reply to comment
Templarfreak
Templarfreak Jan 19 2011, 2:03pm says:

Uhm, that map is approved now if anyone wants to check it out >.>

+1 vote     reply to comment
Templarfreak
Templarfreak Jan 18 2011, 12:31am says:

Well one thing that SHOULD be of priority is infested marsh land, as in the water crossings and wet ground >.>

P.S. comment reply fail T_T

+1 vote     reply to comment
Aro Creator
Aro Jan 18 2011, 1:07am replied:

Well it's not a priority. TI has a huge to-do-pile, I'd rather get the more important things out of the way, and that is far from important at the moment.

+1 vote   reply to comment
Templarfreak
Templarfreak Jan 18 2011, 2:14am replied:

I didn't say how much of a priority... I should said it should at least be one... x) (WORDS WORDS BEAUTIFUL WORDS)

Lol one whole page of spam xD sorry.

Anyway I made a scenario just for the fun of it, here's a link wait for it to be authorized first: Moddb.com Things I know! Terraining is terrible along with the water and the setup of the Nod base, and it might also be a bit hard to find a suitable location for your base but I'm pretty sure anyone would know where to find one so why did I say this!? also it is not 100% complete I still need to do a mission briefing.

+1 vote     reply to comment
Aro Creator
Aro Jan 18 2011, 8:18am replied:

Erm, what are you talking about? You just said "One thing that SHOULD be a priority". Do you even know what the world 'Priority' means?

And I hope that's a TI map you've made yourself and not an edited TI map since I have not given you permission to edit and release any TI files... You are forbidden to do that.

+1 vote   reply to comment
Templarfreak
Templarfreak Jan 18 2011, 12:47pm replied:

It's a map I made completely from scratch. . . What makes you think that? xD I make maps often but never release them, I know what files use the in-game text and objectives >.>

And some things can be of bigger priority then other things...

To be frank I'd rather see more structures and the deployed units complete anyways.

To clarify what I was trying to say I should have said "It should at least be one" so if you want to continue that, use my profile or PM's or something.

+1 vote     reply to comment
Aro Creator
Aro Jan 18 2011, 6:54pm replied:

I'm just making sure you understand the rules I and the rest of the team have set.

There's nothing more to discuss about it. Things will be done when they are done. Structures, Units and the Campaign have the highest priority and always will.

+1 vote   reply to comment
Templarfreak
Templarfreak Jan 17 2011, 3:33am says:

Has anyone on the TI team thought about making transitional water yet? As in normal water that meets infested water, just for the hell of it so maps could be like an area that is just now being infested by tiberium so not all of every inch of the map is covered in tiberium infestation.

+1 vote     reply to comment
Aro Creator
Aro Jan 17 2011, 4:49am replied:

I've been meaning to make a tile like that for two years.

+1 vote   reply to comment
Templarfreak
Templarfreak Jan 17 2011, 5:14am replied:

Then I don't get it, You'd think it would be fairly easy to blend to colors, lemme guess it's the color palettes or just not a whole lot of interest in it holding back?

+1 vote     reply to comment
Aro Creator
Aro Jan 17 2011, 5:50am replied:

No, I've just had higher priorities, plus I'd rather make something that looks better than a simple colour-to-colour transition tile.

+1 vote   reply to comment
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Released Aug 23, 2010
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Highest Rated (18 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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War
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