Twisted Insurrection: Tiberian Dawn - Nod Victory


The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

What is Twisted Insurrection?


Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.


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Blog RSS Feed Report abuse Latest News: Twisted Insurrection Version Update / OST Volume 4 Coming Soon

4 comments by Aro on Dec 13th, 2014


Hello everyone. First of all, thank you to everybody who voted for us this year and helped us reach the Mod of the Year Top 100 finalists for the fifth year in a row! We are really pleased with this feat and we could not have done it without your support. You're all awesome! If you enjoyed our Public Beta 5 release earlier this year and haven't voted yet, please feel free to go ahead and vote for Twisted Insurrection as mod of the year! Simply click the "VOTE" text next to the Twisted Insurrection icon to cast your vote, simple!

Secondly, if you're familiar with the mod Dawn of the Tiberium Age (which by the way is also in the Top 100 for the first time, congratulations to them!) you will be aware that they use the same client and launcher as Twisted Insurrection does, meaning that the recent updates they had will also be coming to our own client once they are ready. This means co-op missions, tons of new options and settings, themes and game-modes (plus many, many more features) will all become a possibility in the near-future, so a big hand to Rampastring for all his hard work on the client and Iran for his hard work with Spawner!
I apologize that there have been no previews of Twisted Insurrection's new client as of yet, but I have been very busy with other things. I plan to take a day off solely to work on new options and features for Twisted Insurrection's next big update, which hopefully won't be too far off. The updated client will be the main feature in the next update (aside from some new music, which I am about to talk about) but will of course feature some other updates such as updated maps, bug fixes etc.

Next on our update agenda, we have some new tracks to add to our Original Soundtrack. Here is the current track listing for Volume 4 of our OST:


It should be noted that some of the names may not be final, by the way! There are currently a total of 6 new tracks since the release of Public Beta 5, some of which are currently still a work in progress, but there are two complete tracks that have just been published on our YouTube channel today, both of which were composed by Speeder of Mental Omega APYR, also the composer of our popular track, Contagion.

Act on Insanity

Viperbeat

So there we have it! I am sorry for the silence as of late, but I have been extremely busy recently and hope to get back into the game soon, Mod of the Year normally rekindles my interest! Thanks again to those of you that voted and once again, if you haven't already, please vote for Twisted Insurrection as mod of the year if you enjoyed Public Beta 5! Thank you.

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Twisted Insurrection: Public Beta 5 (Full)

Twisted Insurrection: Public Beta 5 (Full)

Jul 19, 2014 Full Version 32 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Twisted Insurrection: Original Soundtrack V.3

Twisted Insurrection: Original Soundtrack V.3

Jan 14, 2013 Music 13 comments

Twisted Insurrection: Original Soundtrack Version 3 is now available for download. All of the tracks in this album will all be in the final release of...

Post comment Comments  (1280 - 1290 of 2,075)
Balgeron
Balgeron May 16 2011, 1:25pm says:

This mod is absolutely fantastic. Missions are very good - though i had to say that GDI campaign is VERY easy compare to Nod campaign - that was one hell of a hard thing and i had to pull of lots of tricks to get through it.

But i would suggest a few things if you can provide them -

- A tutorial or a written guide - best done in Word or .Pdf with picutres and names of units and their stats or better what they strong/weak against, as sometimes its difficult to understnad what units to use against the other.

* For instance for Brotherhood of Nod it was difficult for me to understand which of the early vehicles is AI - there was Eclipse, Scorpion and the Laser Drone - and first thing i assumed was that laser drone was weak against infantry.

- You should consider to add more global powers - though the new radar scan mechanics remade from Hunter Seeker(in original it was totally OP and random)is very good. Also the Apocalypse Missile looks fantastic and Ion Cannon is`t so weak as in original.

- I don`t know if you plan on this, but maybe you should consider adding at least one new faction - the GloboTech looks good, or maybe some completely new faction - like Scrins, Mutants(which eventually will evolve from tiberium infestation). Or if its too much work create a splinter factions for Multiplayer - like Black Hand/Mark of Kane was in Kane's Wrath.

+1 vote     reply to comment
Balgeron
Balgeron May 16 2011, 1:38pm replied:

Found the guide on site -shame on me-

+1 vote     reply to comment
GoldenArbiter
GoldenArbiter May 13 2011, 6:45pm says:

Right, a couple of things: #1 great job on the mod. This is amazing.
#2 how many of the sp missions are playable right now?
#3 The learning curve is a tad bit steep don't you think? (yes i know, the AI is a work in progress. I just find it funny, how redonkulously hard it is on easy :D)
#4 [bug?] During skirmishes, the AI seems to think that it can build 2 Mammoth MK2's... and then it does... not sure if this is a bug or not, so just throwing it out there.

Great work guys, Keep it up!

+1 vote     reply to comment
Aro Creator
Aro May 15 2011, 11:24am replied:

1 - Thanks.
2 - 5 for Nod and 5 for GDI in the current Public Beta, GDI Challenge is also available which is just 1 mission at the moment.
3 - The AI is still a work in progress, it was never supposed to be as difficult as it currently is on the easiest setting.
4 - It's a very well known bug and it is also unfixable, but I don't see it as much as a problem considering it just adds to the AI's difficulty.

+1 vote   reply to comment
GoldenArbiter
GoldenArbiter May 18 2011, 8:26pm replied:

How exactly is it un-fixable? Does your custom AI just work around the limit?

+1 vote     reply to comment
Hijacker
Hijacker May 19 2011, 9:19am replied:

In both Ra2 and TS, if the AI builds more then 1 warfactory then the other factories will just act like cloning vast from Ra2. Example if AI has 3 warfactory then 3 of the exact same unit will be produce at the same time and builtlimit will be ignored. The same happens if AI has more then 1 barracks or even conyard. Its in the engine that way which is why its unfixable.

+1 vote     reply to comment
david3
david3 Apr 28 2011, 8:46am says:

somebody is spamming karma here.

+1 vote     reply to comment
david3
david3 May 18 2011, 2:41am replied:

nevermind

+1 vote     reply to comment
Crippsy
Crippsy Apr 25 2011, 10:49pm says:

nice game i got it a while back but got rid of it not 100% complete i guess but i will give it a 10/10 :)

+2 votes     reply to comment
Rampastring Creator
Rampastring Apr 22 2011, 4:43am says:

The Tiberium always grew correctly in TS (but it didn't spread right), and does so also in TI. The tiberium not spreading bug has been at least partially fixed (tiberium now grows over a larger area near the tiberium trees instead of just next to the trees). Tiberium also generally grows and spreads faster in TI.

+3 votes   reply to comment
deathincarn
deathincarn Apr 23 2011, 1:54am replied:

do single patches of tiberium spread (like a cell or two of tiberium from a destroyed silo)?

+2 votes     reply to comment
Rampastring Creator
Rampastring Apr 23 2011, 5:39am replied:

AFAIK yes, but quite slowly (although faster than in TS). The engine has a bug limiting the spreading speed of tiberium by single patches, so it can't spread much faster than it currently does.

+2 votes   reply to comment
Arkanium
Arkanium Apr 27 2011, 3:34pm replied:

Well in original TS a tiberium patch can only spread once it has fully grown, which acts to limit the spread rate, as well as the aforementioned bug where tiberium stops spreading at all.

+2 votes     reply to comment
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Release Date
Released Aug 23, 2010
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Highest Rated (19 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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War
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