- Twisted Insurrection: Tiberian Dawn - Nod Victory -

The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

Twisted Insurrection 0.39 Twisted Insurrection

- What is Twisted Insurrection? -

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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Campaign: Additional GDI Mission 06 (V.2) Previews Campaign: Additional GDI Mission 06 (V.2) Previews Campaign: GDI Mission 06 (V.2) Preview
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6 comments by Aro on Jun 14th, 2015

Hello everyone. We have had a very busy couple of weeks in the Twisted Insurrection staff section. The staff have grouped together again to give the mod an active pulse again this month and we're preparing for the next release of the game, which will be Twisted Insurrection Version 0.40.

We've begun with further optimisation to improve upon the overall performance, it has been tricky working with such an ancient engine, but results are looking great so far. Naturally there have been a number of balance and gameplay changes too, mostly again based on the input from the public players. The main feature of Version 0.40 will be the improved client, Rampastring has been hard at work to bring many new features and additions to the table, most notably is the statistics feature that will allow you to view your overall game log that keeps track of lots of information you may like to keep on top of!

As you can see, there is plenty of information provided here that is recorded throughout all of the games you play, be they on or offline.

Alongside the new Statistics feature, a direct link from the client main menu to our FinalTI Map Editor is also provided, seeming as how some players were having difficulty trying to locate it in the past. There has also been a large change to our settings menu, adding more options and organising them into their correct categories making navigation much easier.

And also as you can see from the image above, there will be a selection of themes to chose from. Right now there are 4 themes, but we plan to add more and improve upon our current themes in the future. Some other themes will include Twisted Dawn and possibly a mutated theme. We're happy to hear suggestions too if you have any. Click on the images to view them in larger sizes.

TI Default Green Theme

TI Nod Red Theme

TI GDI Gold Theme

TI GloboTech Blue Theme

Next up, we have three new additions to the Twisted Insurrection Original Soundtrack. Two of which (Plague, Armour and Speed) were composed by Bobek, our newest staff member, the other (Nod Thrash) was composed by Speeder, the mastermind behind the popular Yuri's Revenge mod, Mental Omega.

Nod Thrash


Armour and Speed

And to finish off this news post, there are a few new maps that have been made for the next update too. You may have already seen two of these recently posted on some of our sites, but here they are for those of you that haven't. Click on the map previews to view them in actual size.

[6] Heart of Darkness - [6] Hecksagon

That concludes are update for this week. We hope you've enjoyed the new features, music and maps and we're happy to tell you that there will be plenty more news on the way soon.

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Twisted Insurrection Original Soundtrack [Vol. 4]

Twisted Insurrection Original Soundtrack [Vol. 4]

Mar 6, 2015 Music 3 comments

The Twisted Insurrection: Original Soundtrack Version 4 is available for download. This latest version includes all Twisted Insurrection music tracks...

Twisted Insurrection 0.39.1

Twisted Insurrection 0.39.1

Feb 28, 2015 Full Version 39 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Post comment Comments  (1280 - 1290 of 2,253)
Cultist56 Jul 25 2012, 11:27pm says:

Hey there is an error with the nod missions
after the messiah returns mission the game just crashes

+2 votes     reply to comment
Aro Creator
Aro Jul 26 2012, 6:19am replied:

I think you're the only person getting this error as the Nod campaign plays through fine, unless you have attempted to modify your version of TI, I can't explain how that could be happening.

+2 votes   reply to comment
Cultist56 Jul 27 2012, 10:50pm replied:

i havent modified the game at all
but i just tried it before i got to the second mission but 5 min after the game crashed again

+2 votes     reply to comment
Aro Creator
Aro Jul 28 2012, 3:10am replied:

I'll be looking into campaign IE's as I recieved one myself a few days ago, but it ran fine the second time. I'm thinking that because those maps themselves are relatively older, some recent changes my have damaged them.

+2 votes   reply to comment
topshotman22 Jul 20 2012, 1:48am says:

Hey Aro, have you thought about putting epic units like the Redeemer (Nods 4-legged walker) and the M.A.R.V(GDI's monster tank) from C&C3 Kane's Wrath, or maybe modifing the units to fit TI. It would definitely intesify the combat a bit

+2 votes     reply to comment
Aro Creator
Aro Jul 20 2012, 6:01am replied:

I have never properly played TW or Kanes Wrath aside from some quick attempts at the campaign when I bought them on Steam for about £3 each. :P What I'm getting at is that I don't even know how the M.A.R.V. or Redeemer function, not to mention the fact that there is already the Mammoth Walker, Railgun Tank and Goliath, why would you need a M.A.R.V? Nod actually have a Redeemer 4-Legged Drone in TI, but it's a campaign restricted unit. Not inspired by Kanes Wrath.

+2 votes   reply to comment
topshotman22 Jul 20 2012, 9:39am replied:

Oh, well yeah i know about Nods drone, but the M.A.R.V. maybe could be produced by globaltech as a prototype(of course modified) just like GDI's Mammoth. And also the M.A.R.V. main role in Kane's Wrath was to harvest tiberium on the battlefield and basically almost leveling entire bases.

+2 votes     reply to comment
Aro Creator
Aro Jul 20 2012, 1:10pm replied:

I highly doubt anything like that will ever have a place here.

+3 votes   reply to comment
Tiberium_Exposure Jul 18 2012, 12:27am says:

maybe when your done with the next version of the mod, might you guys think about adding The Forgotten as a custom separate faction? like a faction that involves the use of both GDI and NOD tech with Tiberium enhancements? i know its difficult to bring up and seeing how the beta4 isn't out yet, its a touchy issue, but perhaps its worth thinking about? it would mix things up a bit and certainly open up newer means of combat. also, i was wondering if you guys are considering adding a team-based element to your mod? i know its all fun when you have a 4-way FFA but there are those of us who would like to see how well it play out in a 2v2 match with AI being on the same team. not to mention the fact that it is really annoying on certain map when you just wish you had a little in the way of backup...

+3 votes     reply to comment
Aro Creator
Aro Jul 18 2012, 9:13am replied:

A playable forgotten faction is never going to happen, the same applies to GloboTech. The engine simply has too many limitations to allow this to work to an extent that we'd like.

The team element factor is impossible to get working correctly without drastically modifying the game engine which is a lot of work. It's been on a to-do-list for a very long time and if it gets done, it gets done. I can not promise it for the future, but as you can see in the Map previews, they all have numbered starting locations just in-case the future allows us to chose.

+2 votes   reply to comment
Dynamo128 Jul 18 2012, 9:33am replied:

One more question: I'm not sure if this counts as spoiler and thus cannot be revealed, but are there going to be any Scrin references in the game? Tiberian Sun had a scrin starship (although it was fake) so I thought it'd be cool to see a few "alien structures" in reference to the scrin (I think tiberian dawn itself had an UFO at one point). I know this isn't supposed to be TS, but one or two alien structures/units (scouts/observers that monitor the tiberium's growth perhaps) would be a nice touch. Just an idea though so feel free to shoot it down if you don't like it.

+2 votes     reply to comment
Rampastring Creator
Rampastring Jul 18 2012, 7:00pm replied:

AFAIK TD never had any UFOs. The N64 version had a UFO, but the people creating the N64 version didn't know what exactly they were remaking, and they mixed up a canopy from a helicopter (that was in TD) with an UFO.

+2 votes   reply to comment
Dynamo128 Jul 19 2012, 12:18pm replied:

Ah yeah I just checked, it was Renegade which had an UFO: Cnc.wikia.com

In any case, oh well, I was hoping for at least just a scrin cameo, but oh well, thanks for the answer

+2 votes     reply to comment
Aro Creator
Aro Jul 18 2012, 11:10am replied:

No Scrin. Ever.

+2 votes   reply to comment
Dynamo128 Jul 18 2012, 9:29am replied:

I don't think the forgotten faction would fit well with Twisted Insurrection, however it'd be nice if there were a few tech structures of them similarly to C&C3 (although hopefully just a little more than a single marauder unit type). In short, I don't think the forgotten should have a major role, but their presence should at least be felt imho. And yeah, team play would be very cool, but decidedly hard to do.

+3 votes     reply to comment
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C&C: Tiberian Sun Icon
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Release Date
Released Aug 2010
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Highest Rated (22 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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