- Twisted Insurrection: Tiberian Dawn - Nod Victory -

The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

Twisted Insurrection 0.39 Twisted Insurrection

- What is Twisted Insurrection? -

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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Blog RSS Feed Report abuse Latest News: Twisted Insurrection 0.39.1 Released

11 comments by Aro on Apr 22nd, 2015

Hello ladies and Gentlemen, today we would like to announce that after a few unexpected delays, we have now officially released the newest update for Twisted Insurrection, Version 0.39.1.

Twisted Insurrection 0.39.1

So, What's New In Version 0.39.1?

Twisted Insurrection 0.39.1 features a long list of changes and additions, some of the most notable changes are large alterations to the balance and functionality of a number of units in the game, mostly made based on the input from our fans and players. Here are some examples of some notable changes based on public input:

Nod Mission 16 and [8] The Finale have been modified greatly to vastly improve it's overall performance on a number of systems, it should now run lag-free for players on all kinds of operating systems and machines.

Cyborg Reapers have been entirely revised in terms of their weaponry, they still maintain the split-missile logic, but are more effective against ground targets and have been vastly improved for their role as an anti-aircraft Cyborg, their anti-aircraft weaponry is now faster and more effective than before, making them much more useful than they previously were. Speaking of Reapers, their new theme song, Reaper Raid, is also a part of the update!

Alarm Sounds from various units and structures have been completely erased due-to complaints that they were irritating after a while, which all of us on the TI Team came to agree with quite a long time ago, you will no longer have to listen to some annoying alarms whenever there are enemies within the vicinity of your base.

Many new Base Props have been added for our well-recieved Base Props mode, these include faction-specific light towers, light posts and banners. Currently in 0.39.1, only Nod are able to construct banners due-to us running out of time, but GDI versions will be included in our next update.

An annoying problem that caused the game to crash in some instances while playing the Ultimate Insurrection game-mode has also been fixed, this error was caused by too many units flooding the sidebar overwhelming the engine's limitations causing the game to result in internal errors. This has now been fixed by disabling some of the Tech Units available in the game modes.
We have also fixed this error on a few of the other new game modes, including a new game option for the skirmish menu that gives you the option to disable Tech Units entirely, entirely optional of course.

The Twisted Insurrection Client has also received some improvements and updates:

∙ FinalTI now saves maps listed as Custom rather than Standard in the game mode dropbox
∙ Hyperlinks can now be clicked in chat sections
∙ Incorporated followed game icons to CnCNet lobby
∙ Added new game option: Disable Tech Units
∙ Fixed a bug that caused the tray icon to sometimes linger after closing Twisted Insurrection
∙ Added icons next to faction selection options
∙ Improved client handling when checking for Administrative rights

The Client has been thoroughly tested and confirmed that previous bugs found in the last version have been eliminated, though new ones may still linger, there are none that we are aware of, so this is good news!

Those are some of the most important changes to the gameplay since 0.39, but there have been many more, both major and minor, adjustments to the gameplay too, including new additions to our Soundtrack, graphical adjustments and more overall gameplay changes, incluiding improvements and bug fixes to our campaigns. For a complete list of changes, check out the 0.39.1 changelog here.

Downloading Twisted Insurrection 0.39.1

To Download Twisted Insurrection 0.39.1, simply run the Twisted Insurrection client and accept the update once the notification of 0.39.1 being available pops up, the client will automatically begin updating your version from 0.39 to 0.39.1 and provide you with a link to the changelog so that you can familiarise yourself with the changes while your version updates.

If you are one of the few people that seems to have problems downloading the update via the client, all of the links to version 0.39 have been updated to include the complete version of 0.39.1, so you can simply redownload the complete ZIP archive instead.

Twisted Insurrection 0.39.1

Twisted Insurrection can be downloaded here directly from ModDB, alternatively, you can download Twisted Insurrection 0.39.1 from our website.

Thanks for reading ladies and gentlemen, and we apologize again for the delay on this update, we know we claimed that it's release would be sooner than this, but unexpected delays are always a possibility. Have fun!

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Twisted Insurrection Original Soundtrack [Vol. 4]

Twisted Insurrection Original Soundtrack [Vol. 4]

Mar 6, 2015 Music 3 comments

The Twisted Insurrection: Original Soundtrack Version 4 is available for download. This latest version includes all Twisted Insurrection music tracks...

Twisted Insurrection 0.39.1

Twisted Insurrection 0.39.1

Feb 28, 2015 Full Version 33 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Post comment Comments  (1270 - 1280 of 2,252)
Tiberium_Exposure Jul 18 2012, 12:27am says:

maybe when your done with the next version of the mod, might you guys think about adding The Forgotten as a custom separate faction? like a faction that involves the use of both GDI and NOD tech with Tiberium enhancements? i know its difficult to bring up and seeing how the beta4 isn't out yet, its a touchy issue, but perhaps its worth thinking about? it would mix things up a bit and certainly open up newer means of combat. also, i was wondering if you guys are considering adding a team-based element to your mod? i know its all fun when you have a 4-way FFA but there are those of us who would like to see how well it play out in a 2v2 match with AI being on the same team. not to mention the fact that it is really annoying on certain map when you just wish you had a little in the way of backup...

+3 votes     reply to comment
Aro Creator
Aro Jul 18 2012, 9:13am replied:

A playable forgotten faction is never going to happen, the same applies to GloboTech. The engine simply has too many limitations to allow this to work to an extent that we'd like.

The team element factor is impossible to get working correctly without drastically modifying the game engine which is a lot of work. It's been on a to-do-list for a very long time and if it gets done, it gets done. I can not promise it for the future, but as you can see in the Map previews, they all have numbered starting locations just in-case the future allows us to chose.

+2 votes   reply to comment
Dynamo128 Jul 18 2012, 9:33am replied:

One more question: I'm not sure if this counts as spoiler and thus cannot be revealed, but are there going to be any Scrin references in the game? Tiberian Sun had a scrin starship (although it was fake) so I thought it'd be cool to see a few "alien structures" in reference to the scrin (I think tiberian dawn itself had an UFO at one point). I know this isn't supposed to be TS, but one or two alien structures/units (scouts/observers that monitor the tiberium's growth perhaps) would be a nice touch. Just an idea though so feel free to shoot it down if you don't like it.

+2 votes     reply to comment
Rampastring Creator
Rampastring Jul 18 2012, 7:00pm replied:

AFAIK TD never had any UFOs. The N64 version had a UFO, but the people creating the N64 version didn't know what exactly they were remaking, and they mixed up a canopy from a helicopter (that was in TD) with an UFO.

+2 votes   reply to comment
Dynamo128 Jul 19 2012, 12:18pm replied:

Ah yeah I just checked, it was Renegade which had an UFO: Cnc.wikia.com

In any case, oh well, I was hoping for at least just a scrin cameo, but oh well, thanks for the answer

+2 votes     reply to comment
Aro Creator
Aro Jul 18 2012, 11:10am replied:

No Scrin. Ever.

+2 votes   reply to comment
Dynamo128 Jul 18 2012, 9:29am replied:

I don't think the forgotten faction would fit well with Twisted Insurrection, however it'd be nice if there were a few tech structures of them similarly to C&C3 (although hopefully just a little more than a single marauder unit type). In short, I don't think the forgotten should have a major role, but their presence should at least be felt imho. And yeah, team play would be very cool, but decidedly hard to do.

+3 votes     reply to comment
Dynamo128 Jul 17 2012, 3:28pm says:

Glad to see a new version is coming out soon, can't wait to see the new AI

+3 votes     reply to comment
Ghost32 Jul 13 2012, 2:35am says:

how bout the naval units? are they available on the next beta sir?

+3 votes     reply to comment
Aro Creator
Aro Jul 13 2012, 6:17am replied:

We have discussed navy and naval ideas recently. They SHOULD be in the next beta, but as I want to release Public Beta 4 before Mod of the Year 2012, they might have to use some placeholder images.

+5 votes   reply to comment
█Black/Brunez█ Jul 17 2012, 1:52pm replied:

The Thing would approve this.

+3 votes     reply to comment
chickens Jul 8 2012, 11:57am says:

I have some neat unit and structure concepts, but gotta get them under scanner somewhere as i don't have one. Though some of ideas completely interfere with current gameplay mechanics, and would probably need a new mod altogether. In one such example, Nod spreads and collects Tiberium through several means, uses it offensively and for territory denial, while GDI has Tiberium suppressing tech and seeks to clean an area of it.

+1 vote     reply to comment
FIN7 Jul 8 2012, 9:45am says:

the thing sounds like from john carpenters infected soldier would be cool

+2 votes     reply to comment
NateDrezzaye Jul 6 2012, 10:34pm says:

Hey Aro, I really enjoy the mod alot, but my only problem is the map space for base buildigm I cannot make a realisitc base in any of the maps, the walls and pavement and sandbags are useless, because there very little flat ground for building a base! I was wondering can you make the base areas more flattter! Thanks otherwise the Mod is 10/10!!! :)

+3 votes     reply to comment
do_i_ob Jul 6 2012, 5:54am says:

Is there a plan for forgotten tech buildings where we could train some of these critters?

+2 votes     reply to comment
Aro Creator
Aro Jul 6 2012, 6:27am replied:

There is. Even in Public Beta's 2 and 3 these tech structures exist but icons and structure images are not complete. By Public Beta 4, these may be complete.

+2 votes   reply to comment
do_i_ob Jul 10 2012, 12:25pm replied:

Cheers for the reply! Love the mod keep up the good work!

+3 votes     reply to comment
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C&C: Tiberian Sun Icon
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Released Aug 23, 2010
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Highest Rated (22 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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