Twisted Insurrection: Tiberian Dawn - Nod Victory


The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

What is Twisted Insurrection?


Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.


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4 comments by Aro on Dec 13th, 2014


Hello everyone. First of all, thank you to everybody who voted for us this year and helped us reach the Mod of the Year Top 100 finalists for the fifth year in a row! We are really pleased with this feat and we could not have done it without your support. You're all awesome! If you enjoyed our Public Beta 5 release earlier this year and haven't voted yet, please feel free to go ahead and vote for Twisted Insurrection as mod of the year! Simply click the "VOTE" text next to the Twisted Insurrection icon to cast your vote, simple!

Secondly, if you're familiar with the mod Dawn of the Tiberium Age (which by the way is also in the Top 100 for the first time, congratulations to them!) you will be aware that they use the same client and launcher as Twisted Insurrection does, meaning that the recent updates they had will also be coming to our own client once they are ready. This means co-op missions, tons of new options and settings, themes and game-modes (plus many, many more features) will all become a possibility in the near-future, so a big hand to Rampastring for all his hard work on the client and Iran for his hard work with Spawner!
I apologize that there have been no previews of Twisted Insurrection's new client as of yet, but I have been very busy with other things. I plan to take a day off solely to work on new options and features for Twisted Insurrection's next big update, which hopefully won't be too far off. The updated client will be the main feature in the next update (aside from some new music, which I am about to talk about) but will of course feature some other updates such as updated maps, bug fixes etc.

Next on our update agenda, we have some new tracks to add to our Original Soundtrack. Here is the current track listing for Volume 4 of our OST:


It should be noted that some of the names may not be final, by the way! There are currently a total of 6 new tracks since the release of Public Beta 5, some of which are currently still a work in progress, but there are two complete tracks that have just been published on our YouTube channel today, both of which were composed by Speeder of Mental Omega APYR, also the composer of our popular track, Contagion.

Act on Insanity

Viperbeat

So there we have it! I am sorry for the silence as of late, but I have been extremely busy recently and hope to get back into the game soon, Mod of the Year normally rekindles my interest! Thanks again to those of you that voted and once again, if you haven't already, please vote for Twisted Insurrection as mod of the year if you enjoyed Public Beta 5! Thank you.

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Twisted Insurrection: Public Beta 5 (Full)

Twisted Insurrection: Public Beta 5 (Full)

Jul 19, 2014 Full Version 29 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Twisted Insurrection: Original Soundtrack V.3

Twisted Insurrection: Original Soundtrack V.3

Jan 14, 2013 Music 11 comments

Twisted Insurrection: Original Soundtrack Version 3 is now available for download. All of the tracks in this album will all be in the final release of...

Post comment Comments  (1220 - 1230 of 2,033)
GrimSheeper
GrimSheeper Jul 23 2011, 2:00pm says:

Honestly, this is the best mod for Tiberian Sun I've ever played. I am close to a migraine from NOD mission 3's difficulty level though.
Why do you allow the AI to cheat? He has no more visible income yet constantly throws 20 Grenadiers and 20 Peacekeepers at me and can replace any destroyed production building. I'm not saying these missions shouldn't be challenging, but that's so damn cheap. If he has no more income, the enemy waves should stop. Or is it that am I going into this with the wrong mindset, thinking that the AI should have the same problems as I once they're out of harvesters?
Is this even cheating? Did you intend the mission to be so hard I'm about to throw my monitor at the wall?

+3 votes     reply to comment
Swirekster
Swirekster Jul 24 2011, 10:48am replied:

Well If You see spam of Inf. just flank them with 2 teams of two incinerators. Also incinerators will be harder to kill in future :)

+1 vote     reply to comment
GrimSheeper
GrimSheeper Jul 24 2011, 12:50pm replied:

Incinerators worked most of the time, but usually there were just so many grenadiers they got swarmed. I can produce only so many after all and I still needed an army to do any damage to the base.
I love the mod though, I really do. It's just that with the difficulty curve of these two missions I was close to a headache because the enemy wouldn't stop spamming units way quicker and apparently with infinite funds than he should be able to. NOD 4 and 5 are a cakewalk compared to that mission, once you got past the snipers in 5.

+2 votes     reply to comment
Aro Creator
Aro Jul 24 2011, 5:35pm replied:

Admittedly, Nod Mission 3 in the current builds of Twisted Insurrection is a lot more difficult than what we had originally intended, so it will be easier is future builds.

+1 vote   reply to comment
TiberFCSL
TiberFCSL Jul 29 2011, 12:19am replied:

I'm actually OK with the difficulty level of this mission, it's so damn hard that it's so damn fun!!!!!

+1 vote     reply to comment
GrimSheeper
GrimSheeper Jul 25 2011, 1:27am replied:

It was doable eventually, it just cost me about 500 more units and 45 minutes more than I assumed it'd take. I don't think this is how the final product will look like of course.
And while most of it probably is my bad playstyle, I'm pretty sure that the AI can almost always cheat, skirmish or campaign. If they can outproduce me with a single refinery harvesting green Tiberium while I have two refineries and not even half as many units as the computer, something should be off, in my opinion. It of course is possible that I'm just bad at playing this game. I also found the Venom to be underwhelming compared to the Mammoth MK.II. The firing animation is so long almost anything can simply circle around the Walker and never be in danger of being hit, unlike the insta-fire of the Mammoth. Feels like that isn't entirely balanced.

+2 votes     reply to comment
Rampastring Creator
Rampastring Jul 24 2011, 10:11am replied:

I agree, the AI's infinite amount of money in Nod Mission 3 is just lame. I don't know if it's beatable on Hard (in Public Beta 1 it wasn't), but on Medium it should be.

+1 vote   reply to comment
do_i_ob
do_i_ob Jul 21 2011, 1:31am says:

Hey love the mod but i cant load saved games i just get "OMFG" internal error :/ Still love the mod its great fun keep up the good work!

+1 vote     reply to comment
do_i_ob
do_i_ob Jul 21 2011, 2:12am replied:

Sorry i worked it out i for got to put it on compatibility mode :D

+1 vote     reply to comment
AlliedG
AlliedG Jul 20 2011, 5:07pm says:

Keep up the great work guys =)

+3 votes     reply to comment
Eonfge
Eonfge Jul 18 2011, 4:52am says:

I really like this game and the visual changes, it adds the feeling from the original game, and extends on it.

I do miss the Taiga and Tundra maps. They were quite cool, adding a gloomy admosphere. I understand that you only have limited time to work on assets, but I do hope to see it in future releases.

What I do think is problematic, is arranging a online match. Please, state an IRC channel on the front page so it's easy to find for everyone. Registering on forums is a big hassle, but sending people to an IRC channel with a Webchat.freenode.net URL is simple.

+2 votes     reply to comment
Crimsonum Creator
Crimsonum Jul 20 2011, 12:10pm replied:

Snowy theater has been planned, among with volcanic, jungle, etc. Only time will tell what will become of the (currently unused) arctic theater.

+1 vote   reply to comment
Aro Creator
Aro Jul 20 2011, 12:09pm replied:

Thanks for the feedback. I assure you, an Arctic theater isn't out of the woods just yet (no pun intended), but if we are to add one, it won't be for a while cause creating a new theater from scratch is difficult work (I'm still working on Temperate after 3 years).

As for an IRC channel, it would actually be a beneficial idea which we have talked about in the staff forum for a while. We'll see about getting one up and running before long.

+1 vote   reply to comment
ErastusMercy Creator
ErastusMercy Jul 3 2011, 1:15pm says:

Here's another peek at what I've been working on for the next update. Moddb.com

+3 votes   reply to comment
Balgeron
Balgeron Jun 19 2011, 8:45am says:

You should consider adding -

Subterrain Harvester - that burrows for Nod, instead of the 'faster' one. Or maybe Stealth Harvester if that's too much.

Stealth Spy ability to infiltrate buildings - like the Spy from Red Alert. You can see what is enemy building, or see his/her power.

Advanced Power Plant - could be stronger and more expensive, like Nuclear Power Plant of Russia from Red Alert 2.

Also there is a bug with Banshee Bombers - they cannot land on Repair Pads, yet they still can land on normal Heli Pads.

+2 votes     reply to comment
Rampastring Creator
Rampastring Jun 20 2011, 6:29pm replied:

I think a subterranean harvester would be a bit OP as it'd make destroying Nod harvs almost impossible if the Nod player keeps an eye on his/her harvs. Same with a stealth harvester.

The Tiberian Sun engine has some problems with the Spy logic, so that already makes using it impossible without heavy modifications.

Advanced power plants exist already (although not as a super power plant like the Nuclear reactor, and I don't think a side needs three different power plants).

The issues with the Banshee Bomber are known.

+2 votes   reply to comment
MaxInsane
MaxInsane Jan 11 2012, 5:19am replied:

if u want cloakable harvesters and tiberium field is far from base so your stealth generator is not in range just build another one drive it close to field and deploy... it has very long range so stealth is great in TI u can easily keep all your units under stealth... but as someone mentioned power consumption is big for stealth generators and obelisks and advanced power plants should produce more power no need in having 3 types of power plans like adding nuclear reactor like in RA2 just add upgrade to regular power plants like Tiberium liquid core from tiberium wars... it will be cool and lower you buildings number... and i got idea... they serve as silos so more tiberium in them more power :D

+1 vote     reply to comment
SоrataZ
SоrataZ Jun 20 2011, 10:11am replied:

Isn't the Nod Harvester already stealth?

+2 votes     reply to comment
Aro Creator
Aro Jun 20 2011, 9:44pm replied:

It gains a stealth ability if it becomes elite.

+3 votes   reply to comment
bobsam
bobsam Jun 20 2011, 2:42am replied:

They already have and Advanced Power plant.

+2 votes     reply to comment
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Released Aug 23, 2010
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Highest Rated (18 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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