- Twisted Insurrection: Tiberian Dawn - Nod Victory -

The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

Twisted Insurrection 0.39 Twisted Insurrection

- What is Twisted Insurrection? -

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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Blog RSS Feed Report abuse Latest News: Twisted Insurrection 0.39.1 Released

15 comments by Aro on Apr 22nd, 2015

Hello ladies and Gentlemen, today we would like to announce that after a few unexpected delays, we have now officially released the newest update for Twisted Insurrection, Version 0.39.1.

Twisted Insurrection 0.39.1

So, What's New In Version 0.39.1?

Twisted Insurrection 0.39.1 features a long list of changes and additions, some of the most notable changes are large alterations to the balance and functionality of a number of units in the game, mostly made based on the input from our fans and players. Here are some examples of some notable changes based on public input:

Nod Mission 16 and [8] The Finale have been modified greatly to vastly improve it's overall performance on a number of systems, it should now run lag-free for players on all kinds of operating systems and machines.

Cyborg Reapers have been entirely revised in terms of their weaponry, they still maintain the split-missile logic, but are more effective against ground targets and have been vastly improved for their role as an anti-aircraft Cyborg, their anti-aircraft weaponry is now faster and more effective than before, making them much more useful than they previously were. Speaking of Reapers, their new theme song, Reaper Raid, is also a part of the update!

Alarm Sounds from various units and structures have been completely erased due-to complaints that they were irritating after a while, which all of us on the TI Team came to agree with quite a long time ago, you will no longer have to listen to some annoying alarms whenever there are enemies within the vicinity of your base.

Many new Base Props have been added for our well-recieved Base Props mode, these include faction-specific light towers, light posts and banners. Currently in 0.39.1, only Nod are able to construct banners due-to us running out of time, but GDI versions will be included in our next update.

An annoying problem that caused the game to crash in some instances while playing the Ultimate Insurrection game-mode has also been fixed, this error was caused by too many units flooding the sidebar overwhelming the engine's limitations causing the game to result in internal errors. This has now been fixed by disabling some of the Tech Units available in the game modes.
We have also fixed this error on a few of the other new game modes, including a new game option for the skirmish menu that gives you the option to disable Tech Units entirely, entirely optional of course.

The Twisted Insurrection Client has also received some improvements and updates:

∙ FinalTI now saves maps listed as Custom rather than Standard in the game mode dropbox
∙ Hyperlinks can now be clicked in chat sections
∙ Incorporated followed game icons to CnCNet lobby
∙ Added new game option: Disable Tech Units
∙ Fixed a bug that caused the tray icon to sometimes linger after closing Twisted Insurrection
∙ Added icons next to faction selection options
∙ Improved client handling when checking for Administrative rights

The Client has been thoroughly tested and confirmed that previous bugs found in the last version have been eliminated, though new ones may still linger, there are none that we are aware of, so this is good news!

Those are some of the most important changes to the gameplay since 0.39, but there have been many more, both major and minor, adjustments to the gameplay too, including new additions to our Soundtrack, graphical adjustments and more overall gameplay changes, incluiding improvements and bug fixes to our campaigns. For a complete list of changes, check out the 0.39.1 changelog here.

Downloading Twisted Insurrection 0.39.1

To Download Twisted Insurrection 0.39.1, simply run the Twisted Insurrection client and accept the update once the notification of 0.39.1 being available pops up, the client will automatically begin updating your version from 0.39 to 0.39.1 and provide you with a link to the changelog so that you can familiarise yourself with the changes while your version updates.

If you are one of the few people that seems to have problems downloading the update via the client, all of the links to version 0.39 have been updated to include the complete version of 0.39.1, so you can simply redownload the complete ZIP archive instead.

Twisted Insurrection 0.39.1

Twisted Insurrection can be downloaded here directly from ModDB, alternatively, you can download Twisted Insurrection 0.39.1 from our website.

Thanks for reading ladies and gentlemen, and we apologize again for the delay on this update, we know we claimed that it's release would be sooner than this, but unexpected delays are always a possibility. Have fun!

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Twisted Insurrection Original Soundtrack [Vol. 4]

Twisted Insurrection Original Soundtrack [Vol. 4]

Mar 6, 2015 Music 3 comments

The Twisted Insurrection: Original Soundtrack Version 4 is available for download. This latest version includes all Twisted Insurrection music tracks...

Twisted Insurrection 0.39.1

Twisted Insurrection 0.39.1

Feb 28, 2015 Full Version 35 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Post comment Comments  (1220 - 1230 of 2,239)
Dynamo128 Sep 27 2012, 2:22am says:

Hey Aro, glad to see beta 4 is out, but I have a request: I have a VERY slow internet and it seems that I'm unable to get the launcher to download the files from the internet (GAME.DAT doesn't download at all), at least with a regular download it would still take ages but I should be able to download it. So I was wondering if you could just upload the game folder somewhere without having to use the launcher for those of us with slow connections. Thanks very much, I can't wait to try this out.

+2 votes     reply to comment
Aro Creator
Aro Sep 27 2012, 4:03am replied:

It's actually much quicker to download the files via the Launcher than it is to download them all in one big Zip file from online (it also complicates things).
However, I will see about doing so regardless.

+3 votes   reply to comment
Nuttah Sep 27 2012, 8:32am replied:

I usually find a torrent to be the best option when my connection's being ******.
Of course, that's usually still reserved for multi gigabyte files. Black Mesa and TATW, for example.

+2 votes     reply to comment
SpaceOctopus Sep 27 2012, 2:53am replied:

I agree to this as well
Please release the game files instead of this launcher

+2 votes     reply to comment
FIN7 Sep 26 2012, 2:49pm says:

this is Epic<Game mod i like new Tiberium mutants because i like how they are hostile as Lambent from Gears of War and story is interesting so this mod<Game is epic i am speechless when i watch this mod Sketch

+3 votes     reply to comment
Bambi32 Sep 16 2012, 5:28pm says:

Seems that we have to wait a bit longer for the beta 4 or is it right behind the corner?

Im very excited to play the finnished Nod campagne.

+3 votes     reply to comment
Aro Creator
Aro Sep 17 2012, 10:16am replied:

Not long to go now.

+4 votes   reply to comment
Revolutionist Sep 8 2012, 6:35am says:

Would you think adding naval units to the mod?

+2 votes     reply to comment
Aro Creator
Aro Sep 10 2012, 8:46am replied:

Public Beta 4 features naval units, the final outcome (or even if we're going to keep naval units) will be decided based on feedback given afterwards.
It is probably one of our most requested features (after adding GloboTech as a third side...) and it has been implemented, but Navy in TS was just never meant to be. There are so many problems that just make it not worth it in the long-run, but we'll see how it plays out in the next beta.

+4 votes   reply to comment
Balgeron Sep 10 2012, 10:15am replied:

GloboTech as third side, yes pleaseeeeeeeeeeeeeeeeeeeeeee

+2 votes     reply to comment
Aro Creator
Aro Sep 11 2012, 4:57pm replied:

It's not going to happen for the reasons Rampastring stated, not to mention that if we ever want to get TI 1.0 finished then I'd rather not add to the work-load.

+2 votes   reply to comment
Rampastring Creator
Rampastring Sep 10 2012, 2:34pm replied:

Unfortunately the TS engine has so many issues when there's more sides than 2 that adding a third side isn't really worth it, at least right now.

+3 votes   reply to comment
Tiberium_Exposure Sep 24 2012, 11:45pm replied:

then what about for the next version, base it off of the same engine that allows Red alert 2 yuri's revenge to have 3 sides. wouldn't it work out then. and seeing how content wouldn't have to be modified all that much since both games have mods that use relatively the same units, it would work right?

+2 votes     reply to comment
Rampastring Creator
Rampastring Sep 25 2012, 4:34pm replied:

The YR engine has a lot of differences, and while it allows some additional things, it also doesn't support all the logics TS and FS do (creating a Cyborg Reaper -like splitting missile weapon is impossible in YR, for example). Even some basic things are different, for example the menus, the YR engine has larger cells, the lighting engine doesn't look as good (mostly because of the larger cells resulting in more blockly lighting), superweapons like Ion Cannon and EMP might either require workarounds or not work at all etc.

So, while it would be mostly doable technically, some pretty important things would either have to be removed or changed. Oh and with it TI couldn't be stand-alone (because YR isn't free).

+3 votes   reply to comment
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C&C: Tiberian Sun Icon
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Released Aug 23, 2010
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Highest Rated (22 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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