- Twisted Insurrection: Tiberian Dawn - Nod Victory -

The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

Twisted Insurrection 0.39 Twisted Insurrection

- What is Twisted Insurrection? -

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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Blog RSS Feed Report abuse Latest News: Twisted Insurrection 0.39.1 Released

8 comments by Aro on Apr 22nd, 2015

Hello ladies and Gentlemen, today we would like to announce that after a few unexpected delays, we have now officially released the newest update for Twisted Insurrection, Version 0.39.1.

Twisted Insurrection 0.39.1

So, What's New In Version 0.39.1?

Twisted Insurrection 0.39.1 features a long list of changes and additions, some of the most notable changes are large alterations to the balance and functionality of a number of units in the game, mostly made based on the input from our fans and players. Here are some examples of some notable changes based on public input:

Nod Mission 16 and [8] The Finale have been modified greatly to vastly improve it's overall performance on a number of systems, it should now run lag-free for players on all kinds of operating systems and machines.

Cyborg Reapers have been entirely revised in terms of their weaponry, they still maintain the split-missile logic, but are more effective against ground targets and have been vastly improved for their role as an anti-aircraft Cyborg, their anti-aircraft weaponry is now faster and more effective than before, making them much more useful than they previously were. Speaking of Reapers, their new theme song, Reaper Raid, is also a part of the update!

Alarm Sounds from various units and structures have been completely erased due-to complaints that they were irritating after a while, which all of us on the TI Team came to agree with quite a long time ago, you will no longer have to listen to some annoying alarms whenever there are enemies within the vicinity of your base.

Many new Base Props have been added for our well-recieved Base Props mode, these include faction-specific light towers, light posts and banners. Currently in 0.39.1, only Nod are able to construct banners due-to us running out of time, but GDI versions will be included in our next update.

An annoying problem that caused the game to crash in some instances while playing the Ultimate Insurrection game-mode has also been fixed, this error was caused by too many units flooding the sidebar overwhelming the engine's limitations causing the game to result in internal errors. This has now been fixed by disabling some of the Tech Units available in the game modes.
We have also fixed this error on a few of the other new game modes, including a new game option for the skirmish menu that gives you the option to disable Tech Units entirely, entirely optional of course.

The Twisted Insurrection Client has also received some improvements and updates:

∙ FinalTI now saves maps listed as Custom rather than Standard in the game mode dropbox
∙ Hyperlinks can now be clicked in chat sections
∙ Incorporated followed game icons to CnCNet lobby
∙ Added new game option: Disable Tech Units
∙ Fixed a bug that caused the tray icon to sometimes linger after closing Twisted Insurrection
∙ Added icons next to faction selection options
∙ Improved client handling when checking for Administrative rights

The Client has been thoroughly tested and confirmed that previous bugs found in the last version have been eliminated, though new ones may still linger, there are none that we are aware of, so this is good news!

Those are some of the most important changes to the gameplay since 0.39, but there have been many more, both major and minor, adjustments to the gameplay too, including new additions to our Soundtrack, graphical adjustments and more overall gameplay changes, incluiding improvements and bug fixes to our campaigns. For a complete list of changes, check out the 0.39.1 changelog here.

Downloading Twisted Insurrection 0.39.1

To Download Twisted Insurrection 0.39.1, simply run the Twisted Insurrection client and accept the update once the notification of 0.39.1 being available pops up, the client will automatically begin updating your version from 0.39 to 0.39.1 and provide you with a link to the changelog so that you can familiarise yourself with the changes while your version updates.

If you are one of the few people that seems to have problems downloading the update via the client, all of the links to version 0.39 have been updated to include the complete version of 0.39.1, so you can simply redownload the complete ZIP archive instead.

Twisted Insurrection 0.39.1

Twisted Insurrection can be downloaded here directly from ModDB, alternatively, you can download Twisted Insurrection 0.39.1 from our website.

Thanks for reading ladies and gentlemen, and we apologize again for the delay on this update, we know we claimed that it's release would be sooner than this, but unexpected delays are always a possibility. Have fun!

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Twisted Insurrection Original Soundtrack [Vol. 4]

Twisted Insurrection Original Soundtrack [Vol. 4]

Mar 6, 2015 Music 3 comments

The Twisted Insurrection: Original Soundtrack Version 4 is available for download. This latest version includes all Twisted Insurrection music tracks...

Twisted Insurrection 0.39.1

Twisted Insurrection 0.39.1

Feb 28, 2015 Full Version 31 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Post comment Comments  (1220 - 1230 of 2,242)
topshotman22 Aug 28 2012, 5:20pm says:

Hey Aro, do you have a release date or a target date to release public beta 4?

+2 votes     reply to comment
Aro Creator
Aro Aug 28 2012, 7:05pm replied:

Mid September.

+3 votes   reply to comment
Bambi32 Sep 3 2012, 9:51am replied:

Cool. Im new to this mod. I really liked the missions. I have an idea for one chellenging mission. The map is divided into 2 parts (though water or mountains). On the first area of the map one special unit force (without engineers) has to take out outposts and convoys to gain money from moneycrates in trucks (parked at the outposts). While in the second area you have to build up a base with this money, to defend this base and attack the main base.

+2 votes     reply to comment
Tiberium_Exposure Sep 7 2012, 9:46am replied:

there was something like that in a tiberium wars mod. "The Forgotten" mod. you had to utilize a strike force to eliminate one side of the map in order to take the other side. it was one of a the campaign missions.

+2 votes     reply to comment
Aro Creator
Aro Sep 6 2012, 4:33pm replied:

Sounds nice, but I'm afraid challenge mode is going to have to be turned into something else as the engine doesn't allow us to have more than one challenge mission per faction.

+2 votes   reply to comment
Bambi32 Sep 7 2012, 5:53am replied:

Dunno if all GDI missions have been finally planned, but maybe you can add this kind of gameplay to one of the late GDI missions. No tiberium at the nearly destroyed GDI base, which you have to defend. An ion storm restricts support for this base. Just this special force hunting convoys and trucks at Nod outposts to get money. For example after 20 minutes of defending the base, the ion storm is over and you get heavy support to destroy the Nod base, from where the attacking waves come from.

+2 votes     reply to comment
Templarfreak Aug 22 2012, 10:04pm says:

I actually just thought of a good question while I was staring off into space.

Is CABAL still there, or does he not exist either due to the timeline?
I wouldn't think Kane is dead ATM, which was pretty much the only reason CABAL went rouge, so I wouldn't expect that to happen. But is he still there or not?

+2 votes     reply to comment
Aro Creator
Aro Aug 23 2012, 5:07am replied:

CABAL exists as Nod's EVA unit and nothing more.

+2 votes   reply to comment
WNxHeadShot Aug 22 2012, 5:37pm says:

Woooohoooo Sedona Pass in TI B)

+2 votes     reply to comment
willychong8921 Aug 15 2012, 10:17pm says:

I wish there was a quest on capturing or researching those Tiberium beast for NOD, it will be interesting to see how they would exploit the opportunity on researching those monsters and creates technology on using weapons based on them or control them to use against the ignorant GDI.

+6 votes     reply to comment
FIN7 Aug 18 2012, 5:15pm replied:

that would be cool

+2 votes     reply to comment
Gregthegen Online
Gregthegen Aug 17 2012, 7:13pm replied:

A mini mutant bonus campaign or tib-sun quality VO's wouldnt be amiss either once TI modders get some down time after completing the mod :-p

+2 votes     reply to comment
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Released Aug 23, 2010
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Highest Rated (22 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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