Twisted Insurrection is a critically acclaimed, standalone modification based on the Command & Conquer™ Tiberian Sun™ engine. It features a complete redesign of the original game, set in an alternate "what-if?" timeline where the Brotherhood of Nod was victorious during the first Tiberian War. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.
A popular request ever since the earliest builds of Twisted Insurrection was released is the addition of an option to enable larger infantry graphics, probably most requested by those of you who play on extremely high resolutions.
The next version (0.5 or 0.6 depending on the amount we get done between now and then) will feature a larger infantry graphics option. Similar to the smaller vehicle graphics option, this will change the scale of the in-game infantry, making them 20% larger.
This option is disabled by default, as is the smaller vehicle graphics option. The intended TI scaling both options unchecked, but these check boxes are there to suit your personal tastes. Enjoy!
Any images showing how this looks ingame? Does it just resize the infantry SHPs or does it use bigger infantry SHPs (Dune 2000, RA1), like those in vanilla TS?
I'll grab a before and after GIF later, but for now it simply resizes the standard TI infantry by 20%.
So engine can resize sprites and voxels on its own? I thought the only way to have smaller/bigger voxels or sprites is to resize the assets manually for that.
Voxels, well, yes and no, you could always resize them using the HVA file, without touching the actual voxel file and having it use less pixels. And this resize feature is really a new feature that was added with the community-built TS client.
Well we had to make duplicates of the voxels with their bounds manually adjusted to make them 15/20% smaller (it was a time consuming and monotonous nights work). The same applies to infantry, just the rescale was in reverse.
The setting option makes the game read the mix files that contains these copies, rather than the default ones.
OK, so I misunderstood then. Well, that's an option, too bad if scaling by changine some value in game INIs, like you can do in Generals, is not possible.
That would've made the process much easier that's for sure. However, the feature you've just mentioned is in OpenRA.
how long did that take??
About 6 hours between both of us. One of the most tedious jobs I've ever had to do in terms of modding.
@Aro: How about have the infantry SHPs be 20-25% larger, but you can have an option that downsizes the SHPs by 20-25%? (basically, the oppose of how it works now) Would that look better and prevent pixelation of infantry at the higher size?
Because the scale that TI infantry are now were created at that size, thus no larger versions exist as originals, they were all manually scaled up by 20%. They don't look pixelated though, actually maintained quality quite well.
Oh, I see then. Makes sense :P
Really, REALLY would like to see all unit/structure(s) scale to realistic sizes & speeds (ei. infantry looks like it could fit in a vehicle/plane ... or walk-run/garrison a building, buildings actually dwarf vehicles. Great addition though to those who don't want to panic scouring the screen for camouflaged infantry ambushing their forces...
It kind of already does, especially if you have the smaller vehicles option enabled.
Could you make the in-/decrease percentage for the voxels and sprites customizable?
By the way: anyone had the urge to party with Klepacki's Space Echo remix in the background?
This isn't possible to achieve. The above is the best we can do.
And yes, I listen to it on a daily basis. :P
*trollface*
"You're just being lazy." - Brett Sperry
That's very useful, thanks for this!
I notice here some 'compatibility fixes', what are these?
Simply, compatibility fixes that usually improve the games' (Twisted Insurrection, The Dawn of the Tiberium Age and my Tiberian Sun Client) and the map editor's performance on Windows Vista/7/8/8.1/10.
On some rare systems they might cause issues, which is why they're toggle-able.
Does this increase their selection box as well? That's mainly the problem I have with it. Targeting/Selecting Infantry is virtually impossible on 720 and above.