Twisted Insurrection is a critically acclaimed, standalone modification based on the Command & Conquer™ Tiberian Sun™ engine. It features a complete redesign of the original game, set in an alternate "what-if?" timeline where the Brotherhood of Nod was victorious during the first Tiberian War. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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Report RSS Badlands Duel [2] (view original)
Badlands Duel [2]
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RighteousFighter
RighteousFighter - - 1,991 comments

Wait, why do both MCVs start walled in?

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Aro Author
Aro - - 1,971 comments

They don't, it was done for testing purposes.

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GoldenArbiter
GoldenArbiter - - 182 comments

left side seems to have an advantage. that being the top most tib field on left side has one entrance only. verses the two on the right side that have two each.
I also don't see any form of anything to balance that.

just saying. (unless I missed something)

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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

hmm i dont see it, it depends were mvcs spawn...

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GoldenArbiter
GoldenArbiter - - 182 comments

Im just saying, the guy who spawns on left will have a slight advantage because he doesnt have to defend one of his fields.

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Crimsonum
Crimsonum - - 257 comments

Neither does the right side player have to defend his Southern Tiberium field. There are two ways to access it, yes, but both are very near the player's starting point, thus virtually within his base.

You could also think it this way. If the right side player captures the outpost North of the left player, and fortifies that hill, there's no way the left player can harvest that Tiberium without being shot at. However, the right side player doesn't have this problem with his/her two entrances.

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