The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

Report article RSS Feed GDI: Vehicle List

All Information regarding Twisted Insurrection's GDI Vehicles.

Posted by Aro on Dec 4th, 2013
Article


This is a complete list of the GDI Vehicles assigned to your command during Twisted Insurrection. Each unit has it's own introductory during the campaign progression so you can figure out what unit is best for what roles. Please note that changes will more than likely occur over time and some unit/cameos are still using placeholder images as we are still in our beta stages.


'Dragonfly' H.V.R.

Unit pcture

GDI Dragonflies are lightning fast hover units armed with rocket pods capable of dishing out damage to light armor and bringing down light aircraft.

  • Cost: 400
  • Requires: War Factory
  • Primary Weapon: Rocket Pods
  • Purpose: Anti Armour, Anti-Aircraft
  • Firepower: Low
  • Armour: Light
  • Speed: Very Fast
  • Tech Level: 2


'Kazuar' Vulcan Walker

Unit pcture

The Kazuar was designed to keep civilian cities safe. It is equipped with a rapid Vulcan cannon, which is effective against both light vehicles and most infantry. It's quick mobility and decent amour makes up for it's lack of armour.

With it's secondary cockpit, the Kazuar is also capable of quickly transporting up to 2 soldiers anywhere on the battlefield.

  • Cost: 600
  • Requires: War Factory
  • Primary Weapon: Rapid Vulcan Cannon
  • Purpose: Anti Infantry, Transport
  • Passengers: 2
  • Firepower: Average
  • Armour: Average
  • Speed: Average
  • Tech Level: 2


'Goliath' Heavy Tank

Unit pcture

The M2 Generation IV Battle Tank, better known as the Goliath, forms the spearhead of GDI armoured battalions. Manufactured by Globotech the Goliath is derived from the Leopard 2 and X-67 Mammoth Tank, and has successfully replaced the aging M1 Abrams as GDI's primary battle tank. Standard armaments are over and under smoothbore 120mm tank guns that fire special Kinetic-Explosive shells designed to puncture even the toughest armour and subsequently detonate, dealing critical damage to the interior of an enemy vehicle. However such high-precision weapons are often inefficient against fast and mobile infantry and treacherous Tiberium fauna. The Goliath has earned several nicknames from GDI veterans the most popular being Mammoth JR. and Mini-Mammy.

  • Cost: 900
  • Requires: War Factory
  • Primary Weapon: 120mm Anti-tank Gun
  • Purpose: Anti-Armour
  • Firepower: High
  • Armour: Heavy
  • Speed: Slow
  • Tech Level: 4


'Scatterpack' Gattling Walker

Unit pcture

The Scatterpack is GDI's main anti-air unit. The Scatterpack is armed with many rapid Gatling cannons capable of ripping infantry and aircraft to shreds in a matter of seconds. Due-to the heavy Machinery, the Scatterpack isn't very fast but can easily defend itself against Infantry and aircraft and is also quite effective against heavy armor in large groups.

  • Cost: 700
  • Requires: War Factory, Communications Center
  • Primary Weapon: Anti-infantry Cannons
  • Secondary Weapon: Anti-air Cannons
  • Purpose: Anti-Aircraft, Anti Infantry
  • Firepower: Average
  • Armour: Light
  • Speed: Average
  • Tech Level: 6


M.L.R.S. Walker

Unit pcture

This huge walker is one of the most powerful units at GDI's disposal. The MLRS walker moves very slowly due-to it's heavy load and is lightly armoured in order to avoid slower movement. The weapon carried by the MLRS Walker is a huge Rocket System capable of firing up to 16 missiles at a time. The missiles are fired straight from the rocket hatch traveling at high speeds destroying things with ease. While the MLRS walker looks intimidating it has a few setbacks such as inaccuracy, light armor and of course it's very slow pace. When the MLRS walker is going into combat it normally travels in no more than groups of two or three as the weapon is unpredictable and dangerous to any nearby units, including friendly units.

  • Cost: 900
  • Requires: War Factory, Communications Center
  • Primary Weapon: MLRS Missile spread
  • Purpose: Artillery, Anti Armour
  • Firepower: High
  • Armour: Average
  • Speed: Slow
  • Tech Level: 6


Railgun Platform

Unit pcture

Before the second Tiberium War, railguns were heavily researched by GloboTech as means to defend from the ever-increasing meteor storms that threatened densely populated areas. The railguns were designed to shatter the meteors while in higher atmosphere; their fragments would be small enough to disintegrate before reaching the ground.

When the war broke loose between the two superpowers, GDI immediately saw the potential in these destructive weapons. They commissioned GloboTech to produce a single prototype which, unfortunately, was discovered and captured by Nod when they raided a GloboTech research facility. Owing to the heroic actions of a GDI Commando squad, the facility was liberated and the prototype secured.

GDI continued to further improve the design in their own R&D facilities, and eventually the Railgun Platform was finished, albeit it entered the battlefields late to the war. This heavy, dual-purpose vehicle can engage both air and ground targets with devastating accuracy. The weapon is designed to utilize kinetic energy rather than explosive rounds, making it effective against heavy armor but poor against small targets like infantry. However, it must deploy in order to target air units. This position makes the vehicle most vulnerable, so a company of Railgun Platforms or other ground units is recommended to defend the deployed platforms.

  • Cost: 1200
  • Requires: War Factory, Technology Center
  • Primary Weapon: Anti-Armour Railgun
  • Secondary Weapon: Anti-Aircraft Railgun
  • Purpose: Anti-Armour, Anti-Structure
  • Firepower: High
  • Armour: Light
  • Speed: Average
  • Tech Level: 7


'Mammoth' Armature

Unit pcture

This hulking behemoth represents the pinnacle of GDI weapons research. More than a spiritual successor to the famous Mammoth Tank, the Armature tops every other ground unit in strength and firepower. Sporting dual railguns, it packs twice the punch a Railgun Platform does. It can defend itself from air strikes with S.A.M. batteries mounted on its back. Finally, the Armature is fitted with an E.M.P. core. When activated, the device sends a circular, electromagnetic pulse, disabling any mechanical unit or structure, friend or foe, within its short range.

Because of the high cost of tech and supplies, only one can be constructed at a time.

  • Cost: 5000
  • Requires: War Factory, Technology Center
  • Primary Ability: E.M.P. Blast
  • Primary Weapon: Anti-Armour Railgun
  • Secondary Weapon: Anti-Aircraft Missiles
  • Purpose: Special
  • Firepower: Very High
  • Armour: Very Heavy
  • Speed: Very Slow
  • Tech Level: 9


'Wasp' A.P.C.

Unit pcture

Due to the ever increasing thorn infestation, conventional amphibious assaults were deemed too risky. Commissioned to counter this problem the 'Wasp' A.P.C. was designed to circumvent underwater thorn infestations by hovering safely above it.

Capable of carrying up to a total of eight soldiers across the battlefield the Wasp is more than just a troop transport. These A.P.C's are armed with a small Electro-Magnetic beam weapon that can temporarily disable a single enemy vehicle or structure at a time, the effect is very short-lasting however due-to the high energy demands on such a small vehicle.

Unfortunately for GDI severe Tiberium related weather such as Ion Storms are becoming more frequent causing yet more problems for GDI's amphibious assault program.

  • Cost: 1100
  • Requires: War Factory, Communications Center
  • Primary Weapon: Low Energy EMP Turret
  • Purpose: Transport, Support
  • Passengers: 8
  • Armour: Average
  • Speed: Fast
  • Tech Level: 7


Harvester

Unit pcture

GDI's Tiberium Harvesters are slower than the Nod counterpart but have a much higher load capacity and are entirely amphibious allowing them to access isolated tiberium with ease.

  • Cost: 1200
  • Requires: War Factory, Tiberium refinery
  • Purpose: Resource Collection
  • Storage: +35
  • Armour: Very Heavy
  • Speed: Average
  • Tech Level: 1


Mobile Sensor Vehicle (M.S.V.)

Unit pcture

Developed in an attempt to combat the Brotherhood’s increasing use of Stealth technology, the Mobile Sensor Vehicle (M.S.V.) has become a common sight within GDI controlled zones. The first prototypes were ordinary surveillance vehicles, upgraded with the best sensory equipment of the time. However, as Nod's stealth technology became ever more sophisticated, these M.S.V. models could not meet expectations and were soon rendered obsolete.

After forming an alliance with GDI, the mega corporation GloboTech expressed mutual interest in depriving Nod of its advanced optical camouflage. With GDI experience in combating previous Lazarus fields and GloboTech’s resources it was only natural that they would pool together to develop the next generation mobile sensor platform. Propelled by GloboTech’s patient hover technology, the M.S. V. can be deployed virtually anywhere. This design proved to be an instant success.

In order to operate, the M.S.V. must first be deployed into a Sensor Outpost. Only then can the vehicle accurately detect and track enemy movement. The Sensor Outpost reveals any units, whether they were shrouded, cloaked or subterranean, within its sensor radius. If the Outpost operators detect any enemy units within range, the crew will sound an alarm alerting any nearby troops of the danger. The M.S.V. is not entirely helpless whilst mobile, as it’s armed with a fixed 50.cal machine gun to defend itself.

  • Cost: 950
  • Requires: War Factory, Communications Center
  • Primary Ability: Sensor
  • Primary Weapon: Anti-Personnel Machine Gun
  • Purpose: Support
  • Firepower: Low
  • Armour: Average
  • Speed: Average
  • Tech Level: 6


Mobile Repair Vehicle (M.R.V.)

Unit pcture

GDI Mobile Repair Tanks are large units supplied by any Repair Bay that is constructed on the battle-field. These large vehicles can repair even the largest units on the battle-field in a matter of moments. In order for a vehicle this large to maintain a necessary movement pace, heavy armor had to be sacrificed.

  • Cost: 1000
  • Requires: War Factory, Repair Bay
  • Primary Ability: Repair Grappler
  • Purpose: Support
  • Armour: Average
  • Speed: Average
  • Tech Level: 6


Mobile Construction Vehicle (M.C.V.)

Unit pcture

The foundation of any base starts with the Mobile Construction Vehicle (M.C.V.). Able to deploy itself into a fully functioning Construction Yard, the M.C.V. is a highly prized piece of equipment for the G.D.I..

To deploy the M.C.V., select it, then double-click. If you get a "no deploy" cursor, something is blocking deployment of the unit. Move any other vehicles and infantry away from it, or move it away from trees or rocks that would prevent deployment.

  • Cost: 2500
  • Requires: War Factory, Technology Center
  • Purpose: Construction
  • Armour: Very Heavy
  • Speed: Slow
  • Tech Level: 7
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C: Tiberian Sun Icon
Platform
Windows
Contact
Send Message
Official Page
Ti.ppmsite.com
Release Date
Released Aug 23, 2010
Mod Watch
Track this mod
Feature
Browse
Features
Report Abuse
Report article
Related Mods
Tiberian Sun: UMP (C&C: Tiberian Sun)
Tiberian Sun: UMP C&C: Tiberian Sun - Single & Multiplayer Real Time Strategy
Twisted Insurrection (C&C: Tiberian Sun)
Twisted Insurrection C&C: Tiberian Sun - Single & Multiplayer Real Time Strategy
Related Games
C&C: Tiberian Sun
C&C: Tiberian Sun Single & Multiplayer Real Time Strategy
Related Groups
- Twisted Insurrection Team -
- Twisted Insurrection Team - Developer & Publisher with 16 members
C&C Paradise
C&C Paradise Fans & Clans group with 1,454 members
Revora Creative Network
Revora Creative Network Web & Community group with 94 members
The Brotherhood of Nod
The Brotherhood of Nod Fans & Clans group with 189 members
United Kingdom
United Kingdom Geographic group with 678 members