A mod for Mount and Blade Warband set in the early 18th century and covering the War of The Spanish Succession and The Great Northern War.

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Version 0.1

Version 0.1

May 19, 2013 Full Version 12 comments

First release for the Mount and Blade Warband Mod Twilight of The Sun King.

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Guest Jun 10 2013, 8:43pm says:

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tombeat Creator
tombeat Jun 11 2013, 11:21am replied:

Might be you need more memory. 4GB and above is better for this mod as it is quite big. Try this: Forums.taleworlds.com

+1 vote   reply to comment
shorun Jun 11 2013, 10:35pm replied:

I can confirm this, not in all towns but some I enter/siege it crashes when getting close to the center. I have 16 GB RAM so that is not the issue.
Otherwise I love this mod!
One request, make the arty work at sieges to, it would make city combat much more intresting

"Lang Lebe PreuBen!!!"

+1 vote     reply to comment
DefBiscuits Jun 8 2013, 3:58pm says:

Combined Arms units didn't exist until recently. Back in the day, an entire battalion/regiment would be the same type of units, hence the word UNIFORM (as one). Artillery, Infantry, and Calvary Regiments would come together for battle for joint commands between Officers.

+2 votes     reply to comment
Newton_the_First Jun 6 2013, 5:12pm says:

A few things for the next update:
Seiges are weird. My soldiers won't obey movement orders and there seems to be an invisible wall to the AI.
When I take a territory to start a kingdom, I can only recruit soldiers belonging to the faction which i declared war on to take the territory.Could you add a way to customize soldiers or at least recruit ones from foreign cities?
Also, I can't use troop editor with it, which is what I usually do to solve the soldier's allegiance problem. Is there anything you could do about troop editor support or is it just because of all the different troops?
Anyway, great mod! love the cannons and the troops.

+1 vote     reply to comment
manosss Jun 7 2013, 3:05am replied:

Also, they should fix the moral, its quite impossible to have army close to 300 people, they leave beacase of the moral

+2 votes     reply to comment
manosss Jun 7 2013, 3:10am replied:

And many quest have bugs. I took 2 quests and i couldnt finish them. One was to snik to a castle and free the prisoner, (i couldnt find the prison) and the other was to kill a outlaw guy which, when i spoke to him he didnt attack me, i couldnt kill him with sword or gun so i kill him with grenade, quest didnt finish, and he respawn again!! (One happend in Ducth the other in Prussia) thc.

This mode is great but it need a lot of work ,eventually

+3 votes     reply to comment
manosss Jun 4 2013, 9:03am says:

Hi!! Any news for update???

+2 votes     reply to comment
Varulv Jun 6 2013, 1:42pm replied:

updates are only in SVN version.


+1 vote     reply to comment
manosss Jun 1 2013, 2:17pm says:

A request........ in the battefiled the armies start too close each other...... it will be better to have a bigger distance...... make the soldier their first order to be move "forward once" instead of "charge". Thx great mode!

+2 votes     reply to comment
manosss Jun 1 2013, 2:22pm replied:

Oh! the moral is quite annoying, you allow us to have big armies but because of the moral it is quite hard..... base moral should be +200, or give a option "moral off". Moral is quite funny in M&B because you have big army you have low moral,
its like "hey!! we are 100 against 1000 lets attack we can win" (high moral), and the 1000 soldiers from the other hand say "We are 1000 against 100 we are doom! (low moral)) . very logical indeed! :D

The local recruit guy, give us a option to change regiments that we want to recruit...

+2 votes     reply to comment
manosss Jun 1 2013, 2:32pm replied:

One more thing! Lord's armies should have variety, 75% infantry 25% cavalary. For instance the Emperor of Holy_R_E have 300 cavalary, no infantry. Make cavalary to be quite expensive, so will not have too much cavalary.

+3 votes     reply to comment
tombeat Creator
tombeat Jun 1 2013, 5:51pm replied:

No. The mod is attempting to be historical. Lord's parties are regiments. In 1702 men of means purchased their regiments and they were either infantry or cavalry. When playing this mod do not think of your party as an "army" think of it as your "regiment." When your marshal assembles all of your lords/colonels for a "campaign" that is your "army." Some lords have cavalry regiments and others have infantry. Monarch's have the elite or best troops usually.

+3 votes   reply to comment
manosss Jun 1 2013, 6:20pm replied:

Good point, however few times you will see a battles with all lords,(if that happened all the time will be nice), so a lord with variety of army is better. You can imagine lords as Marshals, and marshals had infantry cavalary and cannons. I just said things that i didnt like, and i think they are logical

+2 votes     reply to comment
tombeat Creator
tombeat Jun 1 2013, 6:33pm replied:

It will stay the way it is. Thanks for your comments.

+1 vote   reply to comment
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Released Apr 15, 2013
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Highest Rated (8 agree) 10/10

Absolutely great work!
For sure the most complete and historically accurate Mod for Warband!!!!

GREAT Models
GREAT Scenes
GREAT Research
GREAT GAMEPLAY and chices that a Player can make.

Got to try it extensively, still...but at first look is DIVINE!
Too bad my free time is so short and that I use it mostly to mod ...

AULDMAN, it took u a while, but U made a Masterpiece...heheheh
Best compliments to the many people that are behind all this!

May 20 2013, 3:08pm by GABRILDURO

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