Tsardoms: Total War is a M2TW and Kingdoms modification that focuses on the Balkans, Near East, Eastern and Central Europe, Italy and Switzerland, starting from rise of the Serbian Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. Tsardoms allow you to take control of over 25 factions all complete with brand new artistically crafted warriors ready to do your command! The aim is to provide the player with the best possible accuracy, in all sectors of the game, and to stretch the limitations of the M2TW engine, through scripting and AI enhancement, for a gameplay never seen before.

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A small presentation of the Principality of Wallachia. Historically, the Principality relied on armies made up of peasants, archers and light cavalry, supported by small numbers professionals. Famous Voivodes such as Vlad the Impaler and Mircea the Elder led the Wallachian armies in succesful defence campagins against the Ottomans.

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Moşneni Archers

The Wallachians are known for using archers to great effect in many battles. Bulgarian chronicles speaking of the battle of Rovine often quote that "the arrows of Wallachians blocked out the sun." Had it not been for these archers, it is likely that Wallachia would have been swallowed up by the many large powers surrounding it. Archery was the preferred way of fighting for the Wallachians, and archers often comprised 1/5 of the entire army. Around 4,000 Wallachian archers fought at Kosovo plain in 1448, while 6,000 fought at Golubac in 1428, Vlad Tepes used snipers and marksmen to thin down the Ottoman armies in their invasion in 1462, and Chronicler Wawrin affirms that Wallachians even used poison on their arrows. These are very capable archers, not to be confounded with the lesser-skilled ciobans. In battle, they wear chainmail and use good-quality composite bows. They often were the decisive force in battles, being able to whittle away the enemy before melee begins. Their equipment and training also allows them to join in hand-to-hand combat if need be, plugging any holes in the Wallachian line. In close combat they fought with short spears and partisans. (good morale, good stamina, long-range missiles, can hide in long grass)

And some in-game images of the Mosneni Archers

Mosneni Warband

And some images from the development of the Mosneni Warband

Voievod’s Hunters

These are elite archers hired personally by the Wallachian voievod. Having practiced their trade to perfection in the wilderness, these archers are deadly accurate and dangerous. Their armor however, is not as heavy as that possessed by mosneni, as they value the ability to ambush and move more than sitting in place. They usually wear a chain shirt under their clothes, but otherwise follow the motto “a good offense is the best defense” and try to neutralize the enemy before they make contact. They are equipped with the finest-quality composite bows

Armaş’s Guardsmen

These are late-era soldiers who show the transition of Wallachia's army into a professional and modernized force. They are first mentioned in the time of Stephen the Great and Vlad Tepes, in the latter half of the 15th century. These men were set as garrisons at strategic forts, being a Wallachian equivalent to dismounted jendarmes. They were the underlings of the Armas, a boiar who was a member of the "Sfatul Domnesc", and were entrusted to carry out the law and punishments perscribed by the council. They are professional soldiers, paid from the voievod's coffers, and remain fiercly loyal to him, carrying out his commands as law. They are armed with halberds or other such polearms, and also either a crossbow or an arquebus. They are possibly the best-supplied footmen in the country. (Well armored, very good morale, armor-piercing weapons)

And in-game

All these units presented were at the time works in progress. The faction development has in fact been finished back in 2010. The final Principality of Wallachia preview can be seen here on Twcenter.net


bun ,de-ai mei :)

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cand iese modul asta?

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