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Tsardoms: Total War is a M2TW and Kingdoms modification that focuses on the Balkans, Near East, Eastern and Central Europe, Italy and Switzerland, starting from rise of the Serbian Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. Tsardoms allow you to take control of over 25 factions all complete with brand new artistically crafted warriors ready to do your command! The aim is to provide the player with the best possible accuracy, in all sectors of the game, and to stretch the limitations of the M2TW engine, through scripting and AI enhancement, for a gameplay never seen before.
The main strength of the Republic is its navy and as such it provides a large recruitment pool for the armed forces. However, there is no honour in being a lowly sailor. In fact the sailors are the dregs of society, men with no hope or better prospects. Their service is harsh and their life is cheap, they can be used as skirmishers or as expendable front line troops. Sailors have the lowest paying jobs in the Republic, so they can ill afford any armour, their small wooden shields and helmets being their only protection. Armed with javelins and axes these men are the last line of a ship's defence and should not be relied upon in engagements with more professional opponents.