This is a Ultimate Pack for Half-Life, Opposing Force, Blue Shift and several mods replacing a wide selection of models, skins, background, sprites, sounds.

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1 comment by R1chard on Mar 16th, 2013

Now that we have our page of Facebook updated, we wanted to do the same to the moddb page.

Our next steps will be to release the Azure Sheep package, and also make a poll on the FB page, asking which one of two projects will be working on.

Download Links

- Half Life:

- Opposing Force:
(It also comes with a alpha version of our Sven Coop Patch)

- Blue Shift:
(Includes the prototype version of it, when it was LeonelC's BS:R look-a-like project)

- Point Of View:

- My "Super Packs":
(The ones you can found on Youtube)

And that's it all, I'll suggest you to go the Facebook page ( ) , since we moved out there, because it's much more responsive the feedback of the page, we try to upload something new everyday, like progress of the pack, concept arts of our artist Kcholo, or just share humor.

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HL Ultimate Pack Alternatives Pack

HL Ultimate Pack Alternatives Pack

Jun 23, 2011 Models Pack 44 comments

This is a pack that contains a bunch of optional models for change your Half Life with your style. The Credits are in the .rar archive

Post comment Comments  (10 - 20 of 409)
Guest Jan 20 2014, 11:24am says:

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poisonheadcrab Jan 5 2014, 12:29pm says:

Sound bugs: Ultimate Half-Life
This is a pretty nice add-on pack for Half-Life + expansions. Most of the models are nicely detailed. However there are some issues with the packs, I've just played the entire hl-1 campaign with the new packs and I experienced some problems with Ultimate Half-Life. The issues stem mostly from the sounds. I didn't use any of the creature sounds, just the weapons + some ambiance but I noticed that they cause a lot of sound cut outs, mostly the gib and weapon sfx. Although, the biggest issue I had with the ultimate Half-Life was a section in lambda core. It was right before the Xen portal where the scientist and Barney are surprised how far you made it; once the scientist opens the door the voice tracks do not play and all other sounds go completely silent, except for a few door movements and bullet rics. This is a very weird glitch and I'm not sure what could have possibly caused it. I tried porting all of the Ultimate Half-Life information over to the original game and the same error occurred, so I guess its something wrong with one of the mod files, although I have no idea which one. I ended up just porting the models+sprites, and few sfx and it worked fine.

This was just such a strange error and I'm curious if anybody else has experienced this.

+1 vote     reply to comment
Magic_Nipples Jan 18 2014, 9:49pm replied:

It's GoldSrc's limited sound engine, and the high quality sound files being loaded. The only fix is to do some coding work.

+2 votes     reply to comment
poisonheadcrab Feb 2 2014, 10:03pm replied:

You mean like editing the games dll files? Because that requires C++ knowledge which I do not have unfortunately.

+1 vote     reply to comment
Guest Nov 4 2013, 3:42pm says:

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Guest Jun 17 2013, 8:14pm says:

The op4 pack doesnt work at all.

0 votes     reply to comment
alainrodriguez522 Sep 2 2014, 4:48pm replied:

did you try to allow custom addon content?

+1 vote     reply to comment
sixcentgeorge Apr 22 2013, 4:15am says:

your packs are great and i used some of your models in my mods .
i want to "create" one , i should say finish , that i found but with missing models . it is an uzi for svencoop , the v_model is causing me troubles . i posted a topic at that has pictures .
if you have time to do the v_ models this week or next . that could be great ;']
i post the link to the latest archive having all models :
it s at new megaupload so link is long , thanks in advance

+1 vote     reply to comment
TheLastJedi Apr 12 2013, 1:09am says:

I got a problem with the opposing force pack, 25% of the models seem to be working while the rest are still default low-res, that includes the marines both in-game and the intro chopper cinematic, the barney's and the scientists, and most of the default weapons excluding the wrench, knife, the alien weapons, the saw, and the desert eagle,

I downloaded both files 1 and 2 and extracted everything to the gearbox folder, and not the valve folder,

So technically it should work, most of them anyway, any ideas on what the problem might be?

+1 vote     reply to comment
Uhohjr Apr 21 2013, 6:07pm replied:

I have been trying to figure the problem out too. For my Blue shift, I can't get them to work except the menu splash screen.

+1 vote     reply to comment
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