Added a weapon:
Stery Aug
Made two weapons zoomable:
Aug
MP5trans. Made weapons by the same caliber use eachothers ammo:
Ingram, beretta, beretta dual, mp5k, mp5k dual, mp5trans, glock use the same ammo source. AK, colt m4a1, aug use the same ammo source. Made a cool wikki sound when u shoot dodge. New backward shootdodge:
Drunken shoot dodge exactly like in the movie. Made Neo dodge normal instead of the drunken shootdodges
Evil Inside presents...
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True Matrix Version 1.6
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Truematrix.maxpayneheadquarters.com
by
EvilMonkey(Project leader, programmer, mapper, modeler, ect) - thing556@hotmail.com
Paul(Animator) - pauldogg420@hotmail.com
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TOC
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1. Installation
2. 1.6 features/Known bugs
3. 1.5 features
4. 1.0 features
5. Using the Kung Fu
-----------------------------------
Installing and running the mod
-----------------------------------
First put the mod file in the max payne directory. Then when you run max payne, select the mod from the "Choose customized game" combobox.
FYI: Max payne mods don't work on the warez(pirated) version of Max Payne. Sorry
-------------------------------
New features in version 1.6
-------------------------------
Fixed some bugs:
MP5trans can shoot in bullet time
Fixed "Rat Error"
Fixed many other things I forgot about
Added a weapon:
Stery Aug
Made two weapons zoomable:
Aug
MP5trans
Made weapons by the same caliber use eachothers ammo:
Ingram, beretta, beretta dual, mp5k, mp5k dual, mp5trans, glock use the same ammo source
AK, colt m4a1, aug use the same ammo source
Made a cool wikki sound when u shoot dodge
New backward shootdodge:
Drunken shoot dodge exactly like in the movie
Made Neo dodge normal instead of the drunken shootdodges
Ect.
Ect.
Ect.
Known bugs:
Game exits randomly on lesser systems(i dunno why)
The weapon HUD isnt fully "done"(not really a bug)
When reloading the sniper neo throws a colt m4a1(will be fixed in 2.0)
When dodging(using kung fu) with the knife of baseballbat neo will start attacking after the dodge(will hopefully be fixed in 2.0)
-------------------------------
New features in version 1.5
-------------------------------
Newly designed HUD
New Neo Model:
No pony tail(thank god)
Darker, less transparent sunglasses
New things with fire(cuz fire is just cool):
M.79 catches stuff on fire
Molotov has more fire
Grenades make shrapnal
Some new music
A few new levels(not made by me):
A dojo
Max match(for testing and fun)
A couple levels made by me:
My test level
Maybe a couple more
Credits
Smaller file size:
What took it up was the music. I didn't compress it. Now that I did, expect a file size of only about 40MB
More new weapons:
AK47
MP5trans
Spas12(Replaces the pumpshotgun)
Beretta FC's
Flamethrower
Knife
Magnum
Glock17
New moves
Better sounds
Many bugs fixed
Not as slow bullet time
New animations
Ect.
Ect.
Ect.
-----------------------
Version 1.0 features
-----------------------
Added New Weapons:
MP5K
Dual MP5Ks
Minigun(oh yeah)
Dual Winchesters(sawed offs)
Kung Fu Version 2.0(newsest version)
New Neo Skin:
With Black Trench Coat And Sunglasses
New Shoot Dodges
More Agile and slowed down
With dual weapons: Drunken shoot dodge: Like in the matrix
New bullet time and main menu music:
Propellerheads - Spybreak
Lunatic Calm - Leave You Far Behind
(bolth in the matrix)
Retextured all of the weapons
Increased number of bullet shells that can be on the ground(makes great screenshots)
New weapons sounds
Ect.
Ect.
Ect.
--------------------------------------------
Kung Fu Usage
--------------------------------------------
Kung Fu Dodging:
The kung fu dodges replace Max's standard dodging moves.
To execute them, simply press the "jump" button while running. Depending on the direction you're traveling, you
will perform different moves:
forward + jump = front flip
forward/right + jump = front flip
forward/left + jump = front flip
right + jump = butterfly twist
left + jump = 540 inside crescent kick
back/right + jump = outside crescent flip
back/left + jump = aerial
back + jump = backward drunken shootdodge
Kung Fu Fighting:
In order to use the kung fu techniques you must first select "Kung Fu Mode" from the weapons menu. Max has the Kung Fu Mode
available by default (or you can get it by typing in "getkungfu" from the console) and it is located directly above the lead pipe weapon.
While in Kung Fu Mode, Max has a wide array of kung fu attacks:
hold down the attack button = continuous left and right punches
then release the attack button = super back fist
or press reload = roundhouse/ back kick combo
forward + shootdodge = flying side kick
forward/right + shootdodge = spin kick/sweep kick combo
forward/left + shootdodge = crescent kick/hook kick combo
tap the crouch button = double side kick combo
Wall Jumping/Wall Running:
Max now has the acrobatic capability of running along walls and doing backflips off of walls. To do
a wall run, do a forward diagonal front flip into a wall. If you hit the wall right at the apex of your jump, Max
will automatically run along that wall for a few steps before flipping off. The more horizontal momentum you
have before you hit the wall, the farther Max will be able to run along that wall. To do a wall jump, you
must do a straight front flip towards a wall, and if you touch the wall at the apex of your jump, Max will
automatically launch himself backwards off of the wall into a backflip. You can also flip off of cars, polls, and even other
people (if you're that good).