TotH 32 Bit Shortcut
Jan 19, 2012 Plugin 8 commentsBy popular demand, here is the shortcut for 32 bit systems. Install the mod to your Mods folder in your EaW:FoC folder and run it!
Assume command as the ambitious Hierarchy, the robotic Novus, the mysterious Masari, or the desperate humans in this mod inspired by the game Universe at War by SEGA and Petroglyph. New gameplay mechanics, new units, and an exciting campaign bring the war to life with additional factions to add to the chaos. So what will you do? Conquer, or survive? All models added in this mod are property of SEGA or Petroglyph, used with permission of their respective creators, or were made by the developers of Triumph of the Hierarchy. Permission was recieved from Petroglyph and SEGA prior to the start of work on the mod.
2 comments by HammBoyTheDestroyer on Dec 22nd, 2012
There aren't any pictures yet to show this, but the Hierarchy's Walkers are now functioning with the AI. This was not accomplished through LUA, but rather through giving the AI access to an invisible factory object that can build every Hierarchy unit and upgrade. The player cannot access this structure, nor can the AI build a unit from it unless the corresponding walker is alive.
This is a major step in taking the mod in the right direction, but there are still a couple bugs in the Hierarchy (such as charging the enemy with the units which are supposed to be valuable factories).
With this most recent development, I hope that we'll be posting updates much more frequently!
By popular demand, here is the shortcut for 32 bit systems. Install the mod to your Mods folder in your EaW:FoC folder and run it!
This is the final land beta for the mod, with human fighter squads thrown in for good measure. This version fixes bugs and balancing issues reported by...
hmm this looks quite good so far. Do you work alone lol? Btw how big robots get weapons and stuff on their arms and body? in UaW u had to buy them on robot, but how here?
Question: Why arn't you considering the Masari, did you not think them suitable, or did you just forget about them?
Their models do not cross over into Empire at War very well (same for human and Hierarchy infantry). Shader issues mainly. I would've loved to, but it just hasn't been working out.
Sweet always need more Universe at War. That was an awesome game and I know that this mod will be also.
Wasn't UaW on the same engine as EaW..?
This should be an easy mod....
Easy to bring models in, but the code application is very different. Same engine, different versions. Also, I'm not replicating UaW exactly.
I scripted a Human mod for UaW a while back. Hit me up if you ever need some help.
Will do! I don't know if it will be necessary though. EaW is a lot easier to mod than UaW. This simply uses the UaW models.
Will on ebe able to fight in space, or the air, or something like that?
I intend to add space combat provided I can find someone to make models, or I find something creative to do with the UaW models. Also, Galactic Conquest will be planet-based unlike UaW.