Assume command as the ambitious Hierarchy, the robotic Novus, the mysterious Masari, or the desperate humans in this mod inspired by the game Universe at War by SEGA and Petroglyph. New gameplay mechanics, new units, and an exciting campaign bring the war to life with additional factions to add to the chaos. So what will you do? Conquer, or survive? All models added in this mod are property of SEGA or Petroglyph, used with permission of their respective creators, or were made by the developers of Triumph of the Hierarchy. Permission was recieved from Petroglyph and SEGA prior to the start of work on the mod.

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There aren't any pictures yet to show this, but the Hierarchy's Walkers are now functioning with the AI. This was not accomplished through LUA, but rather through giving the AI access to an invisible factory object that can build every Hierarchy unit and upgrade. The player cannot access this structure, nor can the AI build a unit from it unless the corresponding walker is alive.

This is a major step in taking the mod in the right direction, but there are still a couple bugs in the Hierarchy (such as charging the enemy with the units which are supposed to be valuable factories).

With this most recent development, I hope that we'll be posting updates much more frequently!

Upcoming Coding Progress and Placeholder Models

Upcoming Coding Progress and Placeholder Models

News 1 comment

The Stargate Empire at War team has allowed us to use their released assets. These, combined with some Warb Null models, will be used for an "alpha" release...

Status of the Mod...

Status of the Mod...

News 6 comments

Hierarchy Walker coding at 90%. Space is at a stand still. Galactic Dependent on Space.

Space Progress, Splash Screen Contest, Hierarchy Walkers

Space Progress, Splash Screen Contest, Hierarchy Walkers

News 5 comments

Things are progressing smoothly once again. Space is starting back up soon and we are holding a splash screen contest for the mod!

Legality of the Mod

Legality of the Mod

News 6 comments

There have been some questions lately regarding the legality of Triumph of the Hierarchy due to its use of SEGA's assets. Below is information clearing...

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TotH 32 Bit Shortcut

TotH 32 Bit Shortcut

Plugin 9 comments

By popular demand, here is the shortcut for 32 bit systems. Install the mod to your Mods folder in your EaW:FoC folder and run it!

Triumph of the Hierarchy - Land Beta - Final

Triumph of the Hierarchy - Land Beta - Final

Demo 11 comments

This is the final land beta for the mod, with human fighter squads thrown in for good measure. This version fixes bugs and balancing issues reported by...

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Legion778
Legion778

wait no grunts ='( l always luved grunts, no way to change them at all with different guns? or kinda different armour

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HammBoyTheDestroyer Creator
HammBoyTheDestroyer

If someone with the skills and software necessary to change model shaders was available to help me, I could incorporate the units. However, I haven't been able to find someone, so no Grunts, for now (always the possibility that someone will make themselves known).

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-IllusiveMan-
-IllusiveMan-

hmm this looks quite good so far. Do you work alone lol? Btw how big robots get weapons and stuff on their arms and body? in UaW u had to buy them on robot, but how here?

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HammBoyTheDestroyer Creator
HammBoyTheDestroyer

Yes, I am working alone. The Habitat Walker comes with pre-made hardpoints (required by the EaW version of the engine). Due to this, it isn't used for production, but rather as a large assault platform.

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-IllusiveMan-
-IllusiveMan-

mm so you make up buildings for factions where u can create the things? and make several versions of Habitat etc. with different kind of weapons/hardpoints?

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HammBoyTheDestroyer Creator
HammBoyTheDestroyer

One super powerful version of the Habitat unlocked after full tech is researched. Base building models will be of my imagination, but with models that come from UaW.

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spawnof2000
spawnof2000

Question: Why arn't you considering the Masari, did you not think them suitable, or did you just forget about them?

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HammBoyTheDestroyer Creator
HammBoyTheDestroyer

Their models do not cross over into Empire at War very well (same for human and Hierarchy infantry). Shader issues mainly. I would've loved to, but it just hasn't been working out.

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xPearse
xPearse

Sweet always need more Universe at War. That was an awesome game and I know that this mod will be also.

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lol1234
lol1234

Wasn't UaW on the same engine as EaW..?
This should be an easy mod....

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HammBoyTheDestroyer Creator
HammBoyTheDestroyer

Easy to bring models in, but the code application is very different. Same engine, different versions. Also, I'm not replicating UaW exactly.

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