Assume command as the ambitious Hierarchy, the robotic Novus, the mysterious Masari, or the desperate humans in this mod inspired by the game Universe at War by SEGA and Petroglyph. New gameplay mechanics, new units, and an exciting campaign bring the war to life with additional factions to add to the chaos. So what will you do? Conquer, or survive? All models added in this mod are property of SEGA or Petroglyph, used with permission of their respective creators, or were made by the developers of Triumph of the Hierarchy. Permission was recieved from Petroglyph and SEGA prior to the start of work on the mod.

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Novus ''Unnamed'' Heavy Starfighter Novus ''Unnamed'' Corvette Novus Weapons (Space)
Blog RSS Feed Report abuse Latest News: New Walker Developments

2 comments by HammBoyTheDestroyer on Dec 22nd, 2012

There aren't any pictures yet to show this, but the Hierarchy's Walkers are now functioning with the AI. This was not accomplished through LUA, but rather through giving the AI access to an invisible factory object that can build every Hierarchy unit and upgrade. The player cannot access this structure, nor can the AI build a unit from it unless the corresponding walker is alive.

This is a major step in taking the mod in the right direction, but there are still a couple bugs in the Hierarchy (such as charging the enemy with the units which are supposed to be valuable factories).

With this most recent development, I hope that we'll be posting updates much more frequently!

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TotH 32 Bit Shortcut

TotH 32 Bit Shortcut

Jan 19, 2012 Plugin 9 comments

By popular demand, here is the shortcut for 32 bit systems. Install the mod to your Mods folder in your EaW:FoC folder and run it!

Triumph of the Hierarchy - Land Beta - Final

Triumph of the Hierarchy - Land Beta - Final

Jan 12, 2012 Demo 11 comments

This is the final land beta for the mod, with human fighter squads thrown in for good measure. This version fixes bugs and balancing issues reported by...

Post comment Comments  (100 - 110 of 122)
-IllusiveMan-
-IllusiveMan- Dec 8 2011, 3:41am says:

hmm this looks quite good so far. Do you work alone lol? Btw how big robots get weapons and stuff on their arms and body? in UaW u had to buy them on robot, but how here?

+1 vote     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Dec 8 2011, 8:28am replied:

Yes, I am working alone. The Habitat Walker comes with pre-made hardpoints (required by the EaW version of the engine). Due to this, it isn't used for production, but rather as a large assault platform.

+1 vote     reply to comment
-IllusiveMan-
-IllusiveMan- Dec 8 2011, 12:50pm replied:

mm so you make up buildings for factions where u can create the things? and make several versions of Habitat etc. with different kind of weapons/hardpoints?

+1 vote     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Dec 8 2011, 6:33pm replied:

One super powerful version of the Habitat unlocked after full tech is researched. Base building models will be of my imagination, but with models that come from UaW.

+1 vote     reply to comment
spawnof2000
spawnof2000 Dec 7 2011, 2:35pm says:

Question: Why arn't you considering the Masari, did you not think them suitable, or did you just forget about them?

+1 vote     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Dec 7 2011, 6:58pm replied:

Their models do not cross over into Empire at War very well (same for human and Hierarchy infantry). Shader issues mainly. I would've loved to, but it just hasn't been working out.

+1 vote     reply to comment
xPearse
xPearse Dec 7 2011, 11:51am says:

Sweet always need more Universe at War. That was an awesome game and I know that this mod will be also.

+1 vote     reply to comment
lol1234
lol1234 Dec 6 2011, 11:48pm says:

Wasn't UaW on the same engine as EaW..?
This should be an easy mod....

+2 votes     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Dec 7 2011, 8:20am replied:

Easy to bring models in, but the code application is very different. Same engine, different versions. Also, I'm not replicating UaW exactly.

+1 vote     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Dec 6 2011, 8:00pm replied:

Will do! I don't know if it will be necessary though. EaW is a lot easier to mod than UaW. This simply uses the UaW models.

+1 vote     reply to comment
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