Assume command as the ambitious Hierarchy, the robotic Novus, the mysterious Masari, or the desperate humans in this mod inspired by the game Universe at War by SEGA and Petroglyph. New gameplay mechanics, new units, and an exciting campaign bring the war to life with additional factions to add to the chaos. So what will you do? Conquer, or survive? All models added in this mod are property of SEGA or Petroglyph, used with permission of their respective creators, or were made by the developers of Triumph of the Hierarchy. Permission was recieved from Petroglyph and SEGA prior to the start of work on the mod.

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Walkers are now functioning with the AI, and updates should be coming more frequently

Posted by HammBoyTheDestroyer on Dec 22nd, 2012

There aren't any pictures yet to show this, but the Hierarchy's Walkers are now functioning with the AI. This was not accomplished through LUA, but rather through giving the AI access to an invisible factory object that can build every Hierarchy unit and upgrade. The player cannot access this structure, nor can the AI build a unit from it unless the corresponding walker is alive.

This is a major step in taking the mod in the right direction, but there are still a couple bugs in the Hierarchy (such as charging the enemy with the units which are supposed to be valuable factories).

With this most recent development, I hope that we'll be posting updates much more frequently!

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GeneralKong
GeneralKong Dec 23 2012, 11:20pm says:

Brilliant, it is good you got that thing out of the way, any other challenges in the way though?

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HammBoyTheDestroyer Author
HammBoyTheDestroyer Dec 24 2012, 1:00am replied:

Well, the Hierarchy doesn't seem to want to build new walkers after the first ones get destroyed, but that's just a simple matter of AI tags in the XML code.

The big thing is in space. We *really* need a member of the team that can rig models and do textures. If we had that, I would be much more motivated to work with space (placeholder models aren't nearly as much fun).

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