About Triptych

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through a lost civilization in history; in the crypts of ancient necromancers; in the frozen mountains of a sleepy village.

Written by Dark Craft Studios members Glenn and Ian Wiese, and developed exclusively by Glenn, Triptych promises to achieve excruciating detail through multiple years of development. Principle writing took two years to complete, bringing together a cohesive, mature, thematic entry into Dark Craft Studios' Lovecraftian catalog.

Credits and Thanks

C-zom - Sole Developer & Level Designer | Lead Writer |
Dr.Doozer - Secondary & Assistant Writer
KillerTruffle - Voice Actor - Jeremiah
Edwyn Tiong - Voice Actor - Dorian Caulm
StygianWhite - Lead Composer

Dark Craft Studios extends special thanks to these contributors, or are not strict parts of the team. Thank you all so much!

Hanger34 - For his stellar Flash Rendered custom UI
Maarten Basjes - For editing numerous revisions!
Seaglass - For editing numerous revisions!
James Dean - Secondary Tracks Composer
Alan Grant - Graphics Artist (All Book Papers)

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18 comments by C-zom on Nov 8th, 2013

Triptych Demo - 2013

It's been three years of designing and two years of principle writing, but Triptych is about to come to a close. This article is going to be our second to last, explaining what it is you'll be getting into and what kind of experience you should expect. First and foremost, Chapter 1 is small -- very small. It's about 25-30 minutes if you try to find all the easter eggs and read the books. This doesn't mean the entire mod will go by in a blink of an eye, it's just that, as a setup chapter, it's very minimal and condensed. If you guys feel the need to write reviews for the demonstration (Something I don't really want people to do.) then by all means, length will not be a concern in the full thing.

I'm excited for the release and have finally found the confidence in the project to be able to happily share it with people. I know that it won't be a smooth sailing operation, but it has been so passionately made and designed, that it is indeed bound to strike the right chord with the intended audience.

That out of the way, what is Triptych?

It's a playable horror story written in the Lovecraftian/Occult medium. It is a mixture of pagan, gnostic, and sumerian themes and tropes rolled into a "mythos" I've created. This means reading, observance, and listening at the ultimate devices you'll be 'playing' with. The adaption was completed in two years and written by myself, with Ian Wiese as well. It tells the story (non linearly) of two brothers who are occultists, who get separated after a grave betrayal, than documents their respective lives under the influence of Necromancers, an Elder God named Hadad, and their own karma. The story is very subtle, very dark, and is written for a particularly niche audience.

This demonstration is intended to show you what kind of atmosphere to expect, what kind of emotions are at work, and the way it is written. Slow walking pace, brooding atmosphere, and small nuances are meant to immerse in a chilling story.

Triptych will release in full on Christmas Evening, 2013, along with all the milestones we reached including ten short stories, commentary tracks, and more.

Want to give feedback?

Please post your comments on the download page, in this news post, or in the meta-comments page. I really request that no reviews be published because it would be unfair for newcomers to spring along and read reviews of a 25 minute demonstration and get turned off. This is a sample platter, and in no way represents accurately the full entree!

Tomb EntranceForsaken

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Triptych Demo - 2013

Triptych Demo - 2013

Nov 8, 2013 Demo 2 comments

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through...

Post comment Comments  (120 - 130 of 151)
C-zom Feb 13 2012, 11:28pm says:

Chapter 1 Patch is due Wednesday. Also I'd like to say development has begun full-scale tier on Chapter 2, with the April 1st release date looking extremely likely. It will be about 1.5 hours long and feature a huge, awesome, mythos filled story.


1: Performance improvements by 20%
2: Vsync disasbled by default
3: Invisible walls enhanced with fences, bushes, rocks and so forth.
4: Slight path finding change to ensure Albert's dialog comes before the Shed.
5: Pathfinding and lighting tremendously improved in ending crypt
6: Orne's Voice Acting removed by popular demand (It sucked)
7: Books are toggelable until the voice acting ends.
8: Walk speed increased by 30%
9: All trackview sequences polished with less stuttering
10: Varied ambient sound effects by popular demand

+3 votes     reply to comment
SpazldNinjaDude Feb 15 2012, 5:43pm replied:

why disable Vsync? or wait, you not its just off unless i turn it on right? ahhh confued im tired

+2 votes     reply to comment
CymTyr Feb 12 2012, 8:47pm says:

I haven't checked your mods yet but I love Lovecraft. My Crysis disc is stored away while I'm in between moves, but I am going to track this mod and the first one you put out, and will definitely be checking them. Storytellers are becoming a rare breed, and you deserve props for doing what you do.

+3 votes     reply to comment
dafishanator Feb 14 2012, 9:14pm replied:


+3 votes     reply to comment
C-zom Feb 12 2012, 9:45pm replied:

That was a very kind comment, thank you for that. :)

+2 votes     reply to comment
Igloogreenhouse Feb 7 2012, 1:16am says:

Hey c-Zom. Finished Triptych, I'm liking where this is going, I'm giving this one a 9.
*Writings still great.
*Level design's improved. Incorporating character interactivity is a great help, that lever for the bridge detour is great, more of that would be a major plus.
*I know Lovecraft, so I could follow what was going on, other people? probably not so much. (Sucks for them though.)
*I'd like to see a launcher be made for future versions. It may be easy to type a map name in the console, but a lot of people (Like me before I figured it out for Worry of Newport.) are gonna get turned off by it. Best to just make a custom launcher for crisis that starts up the mod proper. Adhere to the needs of the thick-skulled.
*Please don't give up after this one! You're mods are one of the rare few things out there that constitute good story gaming, and I'd hate to see you give in because some people just don't get it. I'm eagerly waiting on parts 2 and 3, and whatever comes next. You're doing great, better every time!
*This would honestly be a ten, I really thought you improved on Newport here (which was pretty damn cool to start with) but I think there's still room for improvement. Your formula's getting better, good work!

+3 votes     reply to comment
C-zom Feb 6 2012, 11:43pm says:

Well I definitely realize this isn't as appreciated as I hoped, and that this narration might just be too hard to swallow for all but the most dedicated Lovecraft fans. Someone told me very clearly yesterday that this story telling style and narration is *exactly* like his (a good thing), but its in the wrong medium. "Its a car trying to fly" he said after a long winded and truthful rant to me. And he might just be right. Chrjs went on to mirror his thoughts with an awesome review, and a third party emailed me similar thoughts. Ugh.

I apologize to those of you who feel your time was wasted with Chapter 1. Hopefully Chapter's 2 and 3 (Both are hour long+) will win you over. If not, well... I doubt there'll be more of these mods.

+2 votes     reply to comment
Geez21 Feb 6 2012, 12:30pm says:

Finally got time to download and I'm so exciiiited

+3 votes     reply to comment
xrupa Feb 5 2012, 8:28pm says:

Hey C-Zom, looks lovely but have followed instructions and nothing in particular happens after I type 'map chapter1'....

+3 votes     reply to comment
C-zom Feb 5 2012, 8:30pm replied:

Did you follow the instructions in the expanded details in the downloads section here, with the picture charts? :)

Off the top of my head,

1: Make sure Crysis has the 1.21 patch
2: Make sure no graphics or texture mods are installed already in Crysis.

+2 votes     reply to comment
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