About Triptych

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through a lost civilization in history; in the crypts of ancient necromancers; in the frozen mountains of a sleepy village.

Written by Dark Craft Studios members Glenn and Ian Wiese, and developed exclusively by Glenn, Triptych promises to achieve excruciating detail through multiple years of development. Principle writing took two years to complete, bringing together a cohesive, mature, thematic entry into Dark Craft Studios' Lovecraftian catalog.

Credits and Thanks

C-zom - Sole Developer & Level Designer | Lead Writer |
Dr.Doozer - Secondary & Assistant Writer
KillerTruffle - Voice Actor - Jeremiah
Edwyn Tiong - Voice Actor - Dorian Caulm
StygianWhite - Lead Composer

Dark Craft Studios extends special thanks to these contributors, or are not strict parts of the team. Thank you all so much!

Hanger34 - For his stellar Flash Rendered custom UI
Maarten Basjes - For editing numerous revisions!
Seaglass - For editing numerous revisions!
James Dean - Secondary Tracks Composer
Alan Grant - Graphics Artist (All Book Papers)

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Penace of Sarcon Caulm House Anywhere out of this world?
Blog RSS Feed Post news Report abuse Latest News: Triptych Formally Cancelled

13 comments by C-zom on Oct 2nd, 2014

For the last year I have been navigating by starlight to make Triptych complete. Multiple websites, forums and branches of communication have rejected Triptych based on the fact it's on such an ancient engine, and is modded into a game that is three sequels out of date. The consumer base was, simply, not there. Using this as the backbone of my inspiration, I had to tackle tying together a monolithic narrative into 3 distinct worlds and 6 wrap-around cutscenes all sculpted by hand, solely by myself. The only assistance this project was afforded was the wonderful screenwriting magic of Ian Wiese. When it comes to production of the engine, levels, and game play, I was the sole curator of what Triptych's vision would be.

This monumental task, as well as the rallying cry of enough fans to count on one hand, have led to the cancellation of the project. All the levels have been stripped bare of narrative and game play, and their heightmaps and atmospheres may be recycled into future, more stable projects. As it stands, the only playable incarnation of Tripych will be the obscure 2012 demos, or the final demo released last year in 2013.

I'm sorry that it had to come to this, and I wish I had both the manpower to complete this and the will to continue, but neither are with me. Triptych will be archived on November 1st, and the demo will be rescinded then too. It's been a crazy ride, guys.

The Story, as it would have been

Triptych is named after the artwork style, in which three distinct pieces create a bigger picture, a formation of a singular theme. For Triptych, this theme was betrayal, and it's cost. It is told backwards.

Chapter 1 concerned the brother Jeremiah on his death bed, weary of mind and memory, wandering to the crypts of his town, recalling guidance from his brother Dorian, whom he no longer remembers, due to a curse explained later. While at the bottom of the crypt in this town, the elder god Hadad reaches out to him, implying he has already died before this, and his fate is worse than he thought.

Chapter 2 leaps backwards in time, with the brother Dorian researching the civilization of Sarcon in the ancient Mesopotamian range. This ancient species was said to have a wonderful city in the mountain, before succumbing to the urges to summon a god out of the skies to give them ultimate power. Hadad is pulled from the heavens, and quickly corrupts and molds the civilization into a slave race. Their priests, however, manage to rip Hadad's spirit from his corpreal body and hide it within the mountain, which they destroy, and it's revealed at the end of the journey in present time that Dorian was recruited through unknown means by this elder God to find the ancient civilization so that he can attain his body once again. Dorian asks for a favor in return: Stripping his brother Jeremiah of his mind and body, as penace for a betrayal he committed.

Chapter 3 leaps back even farther in time, with the two occultist brothers investigating a mysterious graveyard said to contain innumerable artifacts, but guarded by a sect of Necromancers. Dorian wants to rush headlong into it, but Jeremiah is skeptical, aware of the power of this cult and the artifacts. The two reach an impass, and Dorian leaves Jeremiah behind. Learning the invitation was a trap, Jeremiah rushes to find his brother. The two argue, and Jeremiah, fearing his brother is gone, pushes him into a crypt and seals the entrance. Within, Dorian learns of a group of Necromancers who roam the halls, interrogating the final living Sarconian about the whereabouts of the mountain. He overhears the torture, and is seized. Strung up in the darkness for an untold amount of time, he's forced to convert to the cult, and is given the objective of finding Sarcon.

Each chapter has a subchapter dealing with character growth, sub themes, emotional progresses and so forth. It's a very rich and layered narrative, written by Ian Wiese and Glenn Winkelmann over the course of two years.

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Triptych Demo - 2013

Triptych Demo - 2013

Nov 8, 2013 Demo 2 comments

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through...

Post comment Comments  (120 - 130 of 155)
C-zom Creator
C-zom Feb 13 2012, 11:28pm says:

Chapter 1 Patch is due Wednesday. Also I'd like to say development has begun full-scale tier on Chapter 2, with the April 1st release date looking extremely likely. It will be about 1.5 hours long and feature a huge, awesome, mythos filled story.


1: Performance improvements by 20%
2: Vsync disasbled by default
3: Invisible walls enhanced with fences, bushes, rocks and so forth.
4: Slight path finding change to ensure Albert's dialog comes before the Shed.
5: Pathfinding and lighting tremendously improved in ending crypt
6: Orne's Voice Acting removed by popular demand (It sucked)
7: Books are toggelable until the voice acting ends.
8: Walk speed increased by 30%
9: All trackview sequences polished with less stuttering
10: Varied ambient sound effects by popular demand

+3 votes   reply to comment
Douceur Feb 18 2012, 8:53am replied:

Do you know whether this patch has been release on Desura (or elsewhere)? It does not appear in the changelog right now. Thanks for continuing great mods, by the way ; keep up the good work.

+2 votes     reply to comment
C-zom Creator
C-zom Feb 18 2012, 2:35pm replied:

The patch should be available Monday or Tuesday after authorizing across the weekend on both Desura and the Manual download.

+2 votes   reply to comment
Fenixp Feb 17 2012, 6:58pm replied:

"3: Invisible walls enhanced with fences, bushes, rocks and so forth."

Oh yes, that was one of my biggest issues with the game. Nice work.

+3 votes     reply to comment
Chrjs Feb 17 2012, 7:04am replied:

That are great improvements.

+3 votes     reply to comment
SpazldNinjaDude Feb 15 2012, 5:43pm replied:

why disable Vsync? or wait, you not its just off unless i turn it on right? ahhh confued im tired

+2 votes     reply to comment
C-zom Creator
C-zom Feb 15 2012, 7:08pm replied:

You've got it. You can turn it back on, but its on by default, which is apparently causing performance loss on midrange machines. You may still toggle it (If you have the machine, I recommmend turning it back on for smoothness.)

+1 vote   reply to comment
CymTyr Feb 12 2012, 8:47pm says:

I haven't checked your mods yet but I love Lovecraft. My Crysis disc is stored away while I'm in between moves, but I am going to track this mod and the first one you put out, and will definitely be checking them. Storytellers are becoming a rare breed, and you deserve props for doing what you do.

+3 votes     reply to comment
dafishanator Feb 14 2012, 9:14pm replied:


+3 votes     reply to comment
C-zom Creator
C-zom Feb 12 2012, 9:45pm replied:

That was a very kind comment, thank you for that. :)

+2 votes   reply to comment
Igloogreenhouse Feb 7 2012, 1:16am says:

Hey c-Zom. Finished Triptych, I'm liking where this is going, I'm giving this one a 9.
*Writings still great.
*Level design's improved. Incorporating character interactivity is a great help, that lever for the bridge detour is great, more of that would be a major plus.
*I know Lovecraft, so I could follow what was going on, other people? probably not so much. (Sucks for them though.)
*I'd like to see a launcher be made for future versions. It may be easy to type a map name in the console, but a lot of people (Like me before I figured it out for Worry of Newport.) are gonna get turned off by it. Best to just make a custom launcher for crisis that starts up the mod proper. Adhere to the needs of the thick-skulled.
*Please don't give up after this one! You're mods are one of the rare few things out there that constitute good story gaming, and I'd hate to see you give in because some people just don't get it. I'm eagerly waiting on parts 2 and 3, and whatever comes next. You're doing great, better every time!
*This would honestly be a ten, I really thought you improved on Newport here (which was pretty damn cool to start with) but I think there's still room for improvement. Your formula's getting better, good work!

+3 votes     reply to comment
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