Triptych is a Lovecraftian horror adventure written and developed by Dark Craft Studios. It deals with two brother's journey into the occult, Necromancy, and cosmic horror.
The Doom that Came to Sarcon, the future of Triptych, an impending release and more.
Posted by C-zom on Jul 26th, 2012
Triptych - Chapter II is winding down to near completion, offering players an hours long Lovecraftian adventure into the heart of desolate ruins and a mountain range aeons old. We have put a tremendous effort into making this be our most polished release yet, either be it through writing and methods of story telling or gameplay and ways to keep the player engaged in the environment, including puzzles, proper enemy encounters, and a saturated atmosphere of dread and despair. The above scene showcases our new cinematic approach to certain elements of the story, using non-narrated directed scenes to show pivotal moments in the series. There will be three total, one for each chapter, with the other two being reserved as secrets until the finished product is played.
It is our sincere goal to make the near perfect Lovecraft adventure, pulling out all the stops we can. Triptych - Chapter II will release on August 31st with,
It is likely within the near future that Chapter 1 will be pulled from download mirrors and reviews will be wiped in preparation for this future release. Chapter 1, on our end, has been retooled significantly including adding an intro cutscene, changing the ending entirely to make way more sense (no more rolling... rock thing) and adding "curse" encounters that make Jeremiah, indeed, feel doomed. This re-release is planned to be attached to Chapter 2, or perhaps re-released week before, so the current build is destined to be killed sometime soon to clean the slate. We thought we'd give you a heads up, rather than just delete it without mentioning and make you think we cancelled Triptych.