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Triage is a Half-Life 2: Episode Two campaign set in the beginning of the City 17 uprising, during Gordon Freeman's disappearance in Nova Prospekt. You are Matthew, a citizen who lost his family and home during the invasion. After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17.
Jan 12th, 2013 13 people agree 3 people don't
This mod didnt get my attention on the moddb page but hey.
This mod is "overwhelming" like in the first level you start shooting and
blasting everything you see outha nowhere!
wich is fun ;P
though the first two levels couldf used more Detail like the last 2-3 levels!
The city is SO ugly! and flat and empty!
the there's almost "nothing" in the skybox on the second level witch makes me sad :(
Though after you buckled trough that you get to the 3 level.
Witch is lots of fun and stress since you get Pumbled by an "army" of ZOMBIES! The level design there is Lots and lots of better! there's more detail there's buildings and whatnot! i do not understand how that happend! the sudden change of detail.
Now the gameplay is fun! even with the ironsides.
sometimes i forgot that i had an ironside witch made me move into cover alot. hl feeling is still there :)
THE SOUND
"ITS TOO LOUD"
Even if i turn the volume down i can almost not hear the characters say anything! The guns are too LOUD the make my ears bleed! when i found out you guys had silencers i got mad because you didnt put it in at the very beginning of the game. WHEN MY EARS WEREN'T BLEEDING!
so i avoided the ar2 and smg ALOT! only the ak47 was sustainable but loud also.
Turn those Baby's DOWN!
Bugs at second level @-@
can go true some walls and there's a CLEAR hole in the wrecked building. @Radio.
Characters sound boring!
-unemotional!
-Not talking seriously!
(Like they speak like if there was nothing happening! take hl2 characters for example: they are always serious when the rebelion striked! all serious and emotional, talking like if they where serious mad man, not happy at all, tired etc...)
Last levels = "Perfect" 3-4-5
Fun and beautiful!
good job though. could'f gotten more impressed if the beginning of the levels had more trash/detail on them. (Like actual trash cans,dumpsters, old cars etc...oh and wreckish)
~ancient
PS. never ever do that again with the advisor at the end!
YOU BIG MEANIE >:(
Jan 11th, 2013
10 people agree
3 people don't
This review may contain spoilers
Underwhelming. If I was to choose one word to describe this mod, that'd be it. But first, let me back that up with my once-through experience.
This mod had exactly what they wanted to do in mind, but I found the execution to be poor. The voice acting was a welcomed surprise, until the lack of enthusiasm and emotion became apparent. Along with the lack of subtitles for them left me only catching keywords, and never fully understanding what I was supposed to do. The AI did not seem like how it was cracked up to be. Examples below.
Steamcommunity.com
Steamcommunity.com
When the AI was in combat, I noticed nothing impressive. Although the 'unused' Combine voices was noticed and positively received.
From the apartment scene through the entire mod, I found myself confused where I was supposed to go. Once the helicopter was destroyed, I was told to meet up with the rest of my crew, and go through the alley out the back. There was no alley out the back. It was across the street. And when were they put under my charge? Wasn't I just one of them, and not some sort of badass like Gordon Freeman? Speaking of him, wasn't the uprising in C17 inspired by him? Yet he's never mentioned once? But I might have missed that, if it was. I tend to rely on subtitles.
Combat seemed very modern. How the weapons, sounded, handled, and appeared was very nice. Along with a lack of cross hairs, kept me using my sights not becoming an MLG hip fire pro. Except for this revolver: Steamcommunity.com
I also discovered locations I wasn't supposed to be in. Such as becoming a slug and crawling through the sludge in the canals, and getting behind a wall. Example, and location show below.
Steamcommunity.com
Steamcommunity.com
It's not a BAD mod, but it's not GOOD either.
Jan 13th, 2013 7 people agree 2 people don't
Many will be surprised to see a 10/10 rating backed up by such a wall of text, but please let me go into detail before hitting the disagree rating.
Right off the bat I should say the mod has a lot of imperfections, and most certainly does not deserve a 10/10, but if people can rate it 2/10 without even playing it and explaining why, I can do the opposite.
The mod is ****** up in a lot of ways. It has all been said already and i agree with most of it. But what shocks me it that people refuse to see what the mod GOT RIGHT. And there's a lot of stuff on the list.
-The visuals:
I really liked the color. It was a bright yet depressing theme suitable for a "beginning of a revolution" feeling. The contrast between the blues and yellows really make some scenes (especially the first apartment part). However, the interior lighting and brushwork in the maps is VERY BAD. If you had a better level designer it could have been great. Great, empty open spaces and small pitch black areas, both are a huge throw off and unprofessional.
-The sound:
I can not comment any of this since I had to play without sound (my only speakers broke yesterday) so my greatest complaint here is THE LACK OF SUBTITLES.
-The game play:
The STRONGEST POINT of this modification. Honestly, its one of the few mods that actually changed core hl2 game play. Many say the addition of some features made the game feel too much like COD:x. I completely disagree. The new features are all welcome in the hl2 world. Bullet penetration, limited weapon carry are all features that give MORE DEPTH to the game play. The only thing HOLDING THEM BACK is one dimensional and linear LEVEL DESIGN.
-The feel and story:
As I played the game I really felt like a rebel just trying to survive a chaotic war. Many grand scenes with many NPC's feel like real battles, and with some AI modification could really be perfect.
TLDR:
-TERRIBLE LEVEL DESIGN
-GOOD NEW GAME PLAY MECHANICS
-HONEST RATING: 7/10
-HAS POTENTIAL FOR 10/10
Jan 13th, 2013 7 people agree 2 people don't
I'm sorry to nail a mod which I contributed to, but I believe I was far enough on the fringe to rate this without any impeding contributions. Sorry wilsonC, but as it stands, this mod just needs a ton of work.
STORY
I never felt the story was communicated to the player. There were some flashbacks to some friend out in the woods [I just know him as Adidas Man because of his hoodie], but beyond that I never really found a semblance of story beyond the typical "Citizen Hates Combine" story found in things like The Citizen or Half-Life: Precursor. And I nailed those mods on that too.
Something that would have helped, definitely, is the inclusion of higher quality voice acting. It's never too good when someone reads the credits list and finds that the people who made the content of the mod also did the voice acting because they're usually not trained enough in acting theory to do VOs. I participated, and I think the difference in training shows. If you ever want to go back on that, get in touch with me, as I can get you in touch with different people.
GAMEPLAY
A glaring problem in this mod, gameplay feels more like modern mindless shooters than something more sophisticated as Half-Life 2. Run-and-gun mentality, linear mapping [seriously, there is no real variant aside from DIRECTLY where to go, unless there's a deliberate spawn room], and AI spawns placed in plain sight are real issues. Ironsights aren't bad, but they feel forced here with no real other alternative. And regenerating health always is useless in everything it's been a part of that I care not to comment on it in-depth.
The improvements on the AI, making it far more aggressive and hard-pressing, are welcome, even if utilized incorrectly. Though Zombies running at me far quicker than I have ever seen before is a bit...perturbing.
OVERALL
This first episode feels like a beta or alpha than final. Lots of design decisions need to be rethought and mapping theory definitely needs to be followed.
Jan 12th, 2013 8 people agree 3 people don't
This mod has some amount of technical prowess that saves its rating somewhat, like the seemingly improved, more agressive AI, though not used very well, it is noticeable.
A basic, and very well functioning inventory system that could be used to make a player consider his progression through rationalizing his options. though as it is, every weapon has mountains of readily available ammo that can be aquired constantly and easily. Making the entire inventory system pointless.
The mod represents the very epitome of misunderstanding everything that made half life 2 good. A sort of unholy merging of the timeless classic we know and love, and the baffling perpetuations of the "modern shooter" franchises.
Ironsights for instance, are fine, as long as they arent forced onto the gameplay, wich they very clearly are. Something the introduction smacked me in the head with. The lines were literally, "Youll look very badass hipfiring, but you wont hit anything". The statement to me being, "The design of this game is NOT to the sole purpose of making you have fun."
The addition of regenerating health is completely baffling to me, Serving to do nothing but desensitizing you to explore the maps looking for health and supplies, Reducing the gameplay to walking from shooting gallery to shooting gallery.
The maps are below par, and downright painful to look at. Several times it is completely nescessary for your progression that you navigate pitch black areas without a flashlight, giving you a very frustrating time of bumping around until you find an exit that was inches from your nose.
It is often completely unclear what direction youre even supposed to progress, with no visual cues.
The Voice acting is as often mentioned, Horrid. There is no emotional engagement, no sense of urgency to anything said. Its infinitely preferable that you find ways of avoiding voice acting completely if all the voice acting youll be able to produce is this destructive to the feel of the game.
3/10
Jan 20th, 2013 2 people agree 0 people don't
constructive critisism:
1.Iron sight for smg error
2.combine literally spawn infront of you
3.not enought in depth storyline
4.magnum feels underpowered
Jan 19th, 2013 2 people agree 0 people don't
Honestly, I found this mod to be a bit agervating. First off. The texture on some things. There is none. Maybe it downloaded weird but there are either none or are just plain gross. the voice acting is pretty bland as well. Also the spawn system is horrific. I see them spawn right in front of me. Another thing is that there are a good amount of areas your not suppose to go to but I was able to go to. Re-play your mod and fix what you see. I know you guys just came out with it but please play test your mods a bit better, and put more effort.
Jan 17th, 2013 2 people agree 0 people don't
Before I start m review, I wanna direct a bit of advice towards the Triage team: Listen to these reviews, and do a huge patch.
Upon loading the first chapter I'm greeted by a man in a forest-ey area. This is apparently the training as he hands me a shotgun and tells me to shoot some ducks. I'll sum up the voice acting in this mod right now: Forced. The writing isn't terrible, but 80% of the lines sound as if they're being read from a script.
A minute and a half passes by and I'm already in a huge firefight with combine. It could be argued that this was to get the player in a sense of how urgent the situation is, but personally it's not my thing. This is an excellent time to bring up a major point: The dialogue and choreography aren't done in a way that let's you know it's happening. I was in this firefight for about 20 minutes before I realized that apparently awhile ago I was instructed to go somewhere. Which was the door that the game just made me go out of.
This is the one time in the game that I'm entirely sure of what I'm supposed to do. "Meet me at the top!" Okay, simple enough. "I'll be at the top, meet me up there!" Alright, I'm coming, already! "Meet me at the top!" GODDAMMIT. I shouldn't be instructed what to do LITERALLY every 7 seconds. What's worse, after this objective had already been completed the NPC repeated to instruct me to meet him there while my new objective was to go downstairs.
I should note that the mapping for the most part is very plain. Plain building usually decorate the foreground, while the background and sky is decorated with white bloom: (IMAGE: Goo.gl) Very boring. It's not all plain and white, however, as fancy dark areas are something game gets ridiculously right! (IMAGES: Goo.gl | )
I have more to say. Continued on my post, here: Moddb.com
Jan 20th, 2013 3 people agree 1 person doesn't
boaring, regn health, slow movment, little to no sotrie line, no subtitles. if this is ment to be in the hl verce then why do i feal like i am playing cod, a game just as easy as this. ok imangen cod, now imagen that you stick half life 2 mod on top of it. that is what this mod is.