Following the destruction of Nova Prospekt, Gordon Freeman has abruptly disappeared and is presumed dead.

The city has no hero and morale is low. The fate of City 17 now rests on the resistance fighters.

You are Matthew, a citizen who lost his family and home during the invasion. After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17. 

Triage shows the darker, grittier side of the conflict between the combine and the resistance from the perspective of a common citizen. Witness the horrors of the combine-human war and the devastating toll it takes on both sides.
 

Triage is an expansion to Half-Life 2's single player experience. New weapons, upgraded AI, large scale firefights and a mature story are only a few things to look forward to in this mod.

The mod takes place after Gordon Freeman's teleporter malfunction in Nova Prospekt, causing him to disappear for a week. Triage tells the story about the turn of events allowing the resistance to regain control of City 17 in his absence.

Features include:

  • A whole new high quality campaign, with new characters, locations and a storyline set within the HL2 universe.
  • Completely rebalanced explosive and tactical combat
  • Tougher, smarter NPCs who take cover and use advanced tactics such as bounding overwatch and suppressive fire.
  • Updated graphics and audio for a more realistic cinematic experience
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Blog RSS Feed Report abuse Latest News: The fate of Triage part 2

11 comments by wilsonC on Apr 25th, 2013

Hi everyone, it's WilsonC here, the lead developer of Triage.

It's been a few months since the release of Part 1, and we've left our audience in the dark as to what's happening to the project, and I apologize for that.

I also have to apologize for some bad news: Part 2's development has halted and will not be completed. However, Part 1's major game breaking issues will be fixed in a patched release, and the functioning and presentable portion of Part 2 will be uploaded as a "behind the scenes" release, though we can't promise it will be fun, we hope it will be a slight consolation to aspiring modders and our dedicated fans.

There were many reasons for this, and it wasn't easy. Please let me explain. 

Triage was started in 2008 by me, WilsonC and my friend FRABAR while we were in high school. As teenagers we had pretty ambitious goals, and throughout Triage's long development (2008-2013) many team members joined and left (including FRABAR). I don't blame them for leaving, the commitment was pretty demanding and it was purely volunteer work, modding has no guarantees or rewards.

Anyways, after releasing it and reading through the reviews, we realized we'd made a mod that wasn't as fun as we wanted. We were just a small team and making this huge project required many sacrifices, and in the last couple years the mod became a chore we had to finish and we just didn't care anymore about making it fun. 

Part 2 is about 75% complete, but after going through the reviews of Part 1, we played through it and realized it suffers the same problems as Part 1. The level design, voice acting and overall polish of the mod suffered as a result of the sacrifices we had to make to complete it. Even if we fixed those, we'd have to find a way to make it more fun, and that would be impossible when we're not even enjoying developing the mod. So we took a break, and the team moved on to their own things. I talked to some of them recently, and we again agreed that it wouldn't be worth it forcing out a mod we wouldn't enjoy making and people wouldn't enjoy playing.

So that's what happened, and that's why Triage will not be completed. I will still be working on fixing up Part 1's major bugs (the broke radio, level clipping etc), and I will upload the better parts of Part 2 to those who really want to see it. I will also post another news post showing some reviews and commentaries we found to be interesting, both positive and negative. If you'd like to have yours mentioned, please let me know in the comments below!

On behalf of the team I'm really sorry that we could not finish the mod. I would like to thank my team for working so hard and doing what we could, our loyal fans for supporting us the whole time, and anyone else who played it and gave input, all feedback is helpful.

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TRIAGE Part 1

TRIAGE Part 1

Jan 11, 2013 Full Version 19 comments

There's just too much Triage for one mod - so it's coming in two parts! Here's part one to enjoy.

Post comment Comments  (70 - 80 of 235)
alencore
alencore Jan 24 2013, 6:35am says:

I just played Estranged mod, darn boring gameplay and so buggy for me but it's maps ain't bad. I say triage is better gameplay wise less buggy on my end.

-1 votes     reply to comment
Edsolo
Edsolo Jan 23 2013, 2:37pm says:

It crashes after seeing Triage and loading

+5 votes     reply to comment
BlazeHedgehog
BlazeHedgehog Jan 23 2013, 12:14am says:

It's like somebody said, "Half-Life 2 needs to be MORE scripted and MORE cinematic but less polished at both of those things."

Health takes too long to regenerate (or at least, too long for the red to go away). The endlessly respawning enemies made it difficult to tell where I was supposed to go sometimes, especially in that first area. Sometimes, especially in areas with lots of cover or enemies that don't have guns, it's easy to outrun the scripting (I don't even know why it faded to white in that first map). The voice acting is flat and uneven, and with no subtitle files, I can't understand what anyone's saying over the blown out weapon sounds. The plot so far is threadbare and confusing, and while you could make the argument that this is just episode 1 of a larger story, it wasted 30 minutes on basically telling me nothing. When you consider how much story a TV show can impart in 30 minutes, there's no excuse. Why should I care about what's going on? Contrast on maps is way too high, and with no flashlight, it is literally impossible to see anything sometimes.

Sometimes the game looks nice. I occasionally like the blown out bloom of fire and lights. When there are not frequent z-buffer issues, the places where real-time shadows are used look nice. Sometimes the atmosphere is nice - I like rolling around with a large squad of dudes and having big battles with Combine, though things can get a little too chaotic.

Try again next time. There's talent here, just... eh.

+2 votes     reply to comment
geotavros
geotavros Jan 22 2013, 1:35pm says:

You guys use Episode 2 content probably because I get lots of pink textured models and ERROR models from the start of the game.
Is it HL2 EP 2 mod? Then state this in your mod's profile. Currently it says that it is HL2 mod

+2 votes     reply to comment
alencore
alencore Jan 22 2013, 7:10pm replied:

Taken from the main/summary top post there...^
REQUIREMENTS: Half-Life 2, Episode One, Episode Two AND Source SDK Base 2007

+2 votes     reply to comment
cliche_name_here
cliche_name_here Jan 21 2013, 5:51pm says:

(this was played on normal difficulty)
*gameplay:
I feel like the devs sacrificed numerous things for the sake of being "tacticool". Everything dies in one hit, the shotgun is nearly unbeatable, since the ONLY drawback is that it doesn't have much ammo, given that the smg seems to be the only gun to get ammo at every corner. The regenerating health system is very annoying, and the red overlay when injured makes it impossible to do anything, especially since the environments are so dark. Also, movement is incredibly clunky.
*immersion:
Many voice actors sound unfeeling, as though they are reading from a script in the middle of the battlefield. The areas are too blocky and bland, and the dark areas, combined w/ no flashlight, make it annoying to have to get "fresh" w/ the wall to find an exit. The zombies appear to slide across the floor, since the zombies have vanilla animations while going twice as fast as vanilla. The bloom seemed really "heavy"
*bugs/glitches:
Radio Scene: Wouldn't activate, much to the chagrin of the npcs; in the first(?) canal scene: in the room w/ 3 metrocops, hugging the wall and looking at a corner(?) let me see outside the map
Any scene w/ citizens: Sometimes refer to Matthew (protagonist) as Dr. Freeman.

+1 vote     reply to comment
cliche_name_here
cliche_name_here Jan 21 2013, 5:52pm replied:

*continued

*overall:
Overall, it feels like a truncated, dumbed-down, summer-action-flick type mod. It seems like the devs tried to make a CoD-esque game based around HL2, using the same tropes as CoD, such as Health Regen, aiming to get an accurate shot (which is useless, since the shotty kills in one hit from miles away), the whole weapon swap system, and the slow gameplay.
*ways I would improve the mod:
Try to be enjoyable, rather than tacticool. Since it's supposed to take place in the half-life universe, make it feel like half-life (i.e. more than 2 weapons, faster movement speed, no reliance on looking down the sights, etc.). Add more variety to enemies (it's either Combine soldiers or zombies, nothing else). Have the Voice-Actors get into the mindset of who they're trying to represent. Also, give us more than just city 17. Perhaps add a section that occurs outside the city.

0 votes     reply to comment
ZikShadow
ZikShadow Jan 20 2013, 5:02am says:

My god, i feel so disappointed about the mod, there’s a whole bunch of new great stuff (except the health regeneration system, which you should just burn with fire), but you guys wreck it with CoD like gameplay, endless stream of enemies, the voice actings (atleast make subtitles for God’s sake! i can't hear jack-squat!), and not much of a story whatsoever that can actually make me understand what the heck am i doing there, not to mention wierd movements and bobbing, makes me feel like i’m playing CoD in HL2…

You guys could improve the mod by :
Make the flashback into one sequence and make them slightly longer, so that we also got interested, it is the making of first impressions,
Have the story improved, sometimes i have no idea what in the name of GMan was i doing,
Get rid of the thousand enemy respawn,
Get rid of the health regeneration system, if you guys are after realism, it is a very lousy way of saying it, the health system should be like in Medal Of Honor Pacific Assault, you need medics,
Make the game not jump into action just like that, have some time to wait for a while before facing more enemies,
Make the levels larger, even outdoors, i still felt like i was in a cramped corridor or something,
Make the flashlight a separate weapon, like in Night At The Office / Attach the flashlight to a specific weapon, so that players have to choose between a powerful weapon but no flashlight, to a weaker weapon with flashlight,
Fix the movements, make the strafing a bit faster, i don't recall when myself strafing it would be "That" slow,
Give options to disable some settings, like bobbing,
Have it so that players could change to their own HL2 feeling (i mean by that is the weird color scheme, crosshairs and such),
Have subtitles (please...),
Have the levels more details, i once saw what i assume was a single big block with city textures in a map, no other detail what so ever...

That's just my opinion though, you guys can do what ever you want...

+6 votes     reply to comment
alencore
alencore Jan 21 2013, 3:56am replied:

Well this release I think is more on gameplay and for the ones who love fast paced action. The mapping definitely needs some more work but I'm sure their working on it for part 2.

Yeah option to disable bobbing and have regular strafing speed should be implemented. Also bring back the flashlight.
The health regen, keep that I love that.

+1 vote     reply to comment
kill3rbite
kill3rbite Jan 20 2013, 2:06pm replied:

am i daydreaming, you just said just what i was thinking, and with on spelling mestakes.

+2 votes     reply to comment
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Platform
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Release Date
Released Jan 9, 2013
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7.4

222 votes submitted.

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Highest Rated (13 agree) 7/10

This mod didnt get my attention on the moddb page but hey. This mod is "overwhelming" like in the first level you start shooting and blasting everything you see outha nowhere! wich is fun ;P though the first two levels couldf used more Detail like the last 2-3 levels! The city is SO ugly! and flat and empty! the there's almost "nothing" in the skybox on the second level witch makes me sad :( Though after you buckled trough that you get to the 3 level. Witch is lots of fun and stress since you get…

Jan 12 2013, 1:30am by AncientT

Lowest Rated (11 agree) 2/10

Needs a LOT of work.

Jan 12 2013, 6:19pm by StegoBROrus

Style
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Tactical Shooter
Theme
War
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Single Player
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