Following the destruction of Nova Prospekt, Gordon Freeman has abruptly disappeared and is presumed dead.

The city has no hero and morale is low. The fate of City 17 now rests on the resistance fighters.

You are Matthew, a citizen who lost his family and home during the invasion. After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17.

Triage shows the darker, grittier side of the conflict between the combine and the resistance from the perspective of a common citizen. Witness the horrors of the combine-human war and the devastating toll it takes on both sides.

Triage is an expansion to Half-Life 2's single player experience. New weapons, upgraded AI, large scale firefights and a mature story are only a few things to look forward to in this mod.

The mod takes place after Gordon Freeman's teleporter malfunction in Nova Prospekt, causing him to disappear for a week. Triage tells the story about the turn of events allowing the resistance to regain control of City 17 in his absence.

Features include:

  • A whole new high quality campaign, with new characters, locations and a storyline set within the HL2 universe.
  • Completely rebalanced explosive and tactical combat
  • Tougher, smarter NPCs who take cover and use advanced tactics such as bounding overwatch and suppressive fire.
  • Updated graphics and audio for a more realistic cinematic experience
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Blog RSS Feed Report abuse Latest News: The fate of Triage part 2

11 comments by wilsonC on Apr 25th, 2013

Hi everyone, it's WilsonC here, the lead developer of Triage.

It's been a few months since the release of Part 1, and we've left our audience in the dark as to what's happening to the project, and I apologize for that.

I also have to apologize for some bad news: Part 2's development has halted and will not be completed. However, Part 1's major game breaking issues will be fixed in a patched release, and the functioning and presentable portion of Part 2 will be uploaded as a "behind the scenes" release, though we can't promise it will be fun, we hope it will be a slight consolation to aspiring modders and our dedicated fans.

There were many reasons for this, and it wasn't easy. Please let me explain.

Triage was started in 2008 by me, WilsonC and my friend FRABAR while we were in high school. As teenagers we had pretty ambitious goals, and throughout Triage's long development (2008-2013) many team members joined and left (including FRABAR). I don't blame them for leaving, the commitment was pretty demanding and it was purely volunteer work, modding has no guarantees or rewards.

Anyways, after releasing it and reading through the reviews, we realized we'd made a mod that wasn't as fun as we wanted. We were just a small team and making this huge project required many sacrifices, and in the last couple years the mod became a chore we had to finish and we just didn't care anymore about making it fun.

Part 2 is about 75% complete, but after going through the reviews of Part 1, we played through it and realized it suffers the same problems as Part 1. The level design, voice acting and overall polish of the mod suffered as a result of the sacrifices we had to make to complete it. Even if we fixed those, we'd have to find a way to make it more fun, and that would be impossible when we're not even enjoying developing the mod. So we took a break, and the team moved on to their own things. I talked to some of them recently, and we again agreed that it wouldn't be worth it forcing out a mod we wouldn't enjoy making and people wouldn't enjoy playing.

So that's what happened, and that's why Triage will not be completed. I will still be working on fixing up Part 1's major bugs (the broke radio, level clipping etc), and I will upload the better parts of Part 2 to those who really want to see it. I will also post another news post showing some reviews and commentaries we found to be interesting, both positive and negative. If you'd like to have yours mentioned, please let me know in the comments below!

On behalf of the team I'm really sorry that we could not finish the mod. I would like to thank my team for working so hard and doing what we could, our loyal fans for supporting us the whole time, and anyone else who played it and gave input, all feedback is helpful.

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Jan 11, 2013 Full Version 22 comments

There's just too much Triage for one mod - so it's coming in two parts! Here's part one to enjoy.

Post comment Comments  (70 - 80 of 245)
Funny_Mitch Feb 16 2013, 7:28am says:

What games are needed for the textures to be viewable? I have games on Steam that fixed that for the same textures but it looks as though I would have to get all the games on Desura now. Anyone have any options for me to get the textures running without using money again?

+1 vote     reply to comment
Funny_Mitch Feb 16 2013, 6:48am says:

Oh nevermind when I go and click download it actually goes straight to Steam and puts Half Life 2 onto Desura! :)

+1 vote     reply to comment
Funny_Mitch Feb 16 2013, 6:44am says:

I'm guessing that you have to have Half Life 2 on Desura then. I have the game on Steam and so I was wondering if this mod could work within another system (Steam in this case). I don't want to have to buy Half Life 2 again just to get this mod. :(

+1 vote     reply to comment
SPY-maps Feb 12 2013, 11:47am says:

let me start saying that i loved to play this first part of Triage!

that said, there are quit some issues that i would like to address to you;

-in at least 2 maps i could get to places were i could see the skybox.
-in map i could see combines spawn right in front of me at least 10 times.
-sometimes crouching and walking was odd and strange, didn't feel right.
-in map2a the shadows were really ugly on some of the npc faces.
-and the streets were really poorly build, very empty and blocky. they
really felt like they were build in a rush, at least they clearly showed that there wasn't spent much time on them. And it did get worse the further i did get in this part 1. in one place i even could see a skybox building model right in front of me, they are very low texture and model quality because they are build to not look up close to. but this one was one meter in front of me.
-In some places models were badly clipped as ramp.
-there as no flashlight, what is ok, but some places were to dark.
-the suit was missing, what is ok, but no HUD is quit odd .

Don't get me wrong, it wasn't all negative for sure. because overall i really did play this with great fun and enthusiasm!! For instance did i love the blood particles, and the puffs of smoke when a bullet hits the walls! And the use of color correction was really well done!

Am looking forward to part2, loved this one!

a fellow mapper,

+3 votes     reply to comment
DavisV Jan 31 2013, 5:45pm says:

when you get to the radio DONT use it until the green light goes on

+5 votes     reply to comment
Predator_828 Jan 31 2013, 12:21pm says:

Whoop tracker no. 700!!!

This mod looks awesome, I am downloading it I am going to give it a go!

+3 votes     reply to comment
MordekaiQuill Jan 31 2013, 12:36am says:

Stuck on the bit where with the radio.
Wtf am I supposed to do?

+4 votes     reply to comment
blackout369 Jan 30 2013, 10:51am says:

the frikin radio doesnt work

+5 votes     reply to comment
ALPHA-1 Jan 27 2013, 5:42pm says:

the voice acting is plain HORRIBLE, cant stand that.

+5 votes     reply to comment
InFerNos1 Jan 25 2013, 9:38am says:

Sweet mod, the only things that I think that need improvement are the weapon spawns, I mean, giving us an AK then putting us against zombies? Also, there was multiple times when I was exploring where I could jump through windows into off-limit areas, and go through specific stuff like rubble and find myself out of the map. Other than that, I could use a bit more light.

+4 votes     reply to comment
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Half-Life 2: Episode Two Icon
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Release Date
Released Jan 8, 2013
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226 votes submitted.

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Ratings closed.

Highest Rated (13 agree) 7/10

This mod didnt get my attention on the moddb page but hey. This mod is "overwhelming" like in the first level you start shooting and blasting everything you see outha nowhere! wich is fun ;P though the first two levels couldf used more Detail like the last 2-3 levels! The city is SO ugly! and flat and empty! the there's almost "nothing" in the skybox on the second level witch makes me sad :( Though after you buckled trough that you get to the 3 level. Witch is lots of fun and stress since you get…

Jan 12 2013, 1:30am by AncientT

Lowest Rated (11 agree) 2/10

Needs a LOT of work.

Jan 12 2013, 6:19pm by StegoSigma

Tactical Shooter
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