Following the destruction of Nova Prospekt, Gordon Freeman has abruptly disappeared and is presumed dead.

The city has no hero and morale is low. The fate of City 17 now rests on the resistance fighters.

You are Matthew, a citizen who lost his family and home during the invasion. After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17.

Triage shows the darker, grittier side of the conflict between the combine and the resistance from the perspective of a common citizen. Witness the horrors of the combine-human war and the devastating toll it takes on both sides.

Triage is an expansion to Half-Life 2's single player experience. New weapons, upgraded AI, large scale firefights and a mature story are only a few things to look forward to in this mod.

The mod takes place after Gordon Freeman's teleporter malfunction in Nova Prospekt, causing him to disappear for a week. Triage tells the story about the turn of events allowing the resistance to regain control of City 17 in his absence.

Features include:

  • A whole new high quality campaign, with new characters, locations and a storyline set within the HL2 universe.
  • Completely rebalanced explosive and tactical combat
  • Tougher, smarter NPCs who take cover and use advanced tactics such as bounding overwatch and suppressive fire.
  • Updated graphics and audio for a more realistic cinematic experience
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Hi everyone, it's WilsonC here, the lead developer of Triage.

It's been a few months since the release of Part 1, and we've left our audience in the dark as to what's happening to the project, and I apologize for that.

I also have to apologize for some bad news: Part 2's development has halted and will not be completed. However, Part 1's major game breaking issues will be fixed in a patched release, and the functioning and presentable portion of Part 2 will be uploaded as a "behind the scenes" release, though we can't promise it will be fun, we hope it will be a slight consolation to aspiring modders and our dedicated fans.

There were many reasons for this, and it wasn't easy. Please let me explain.

Triage was started in 2008 by me, WilsonC and my friend FRABAR while we were in high school. As teenagers we had pretty ambitious goals, and throughout Triage's long development (2008-2013) many team members joined and left (including FRABAR). I don't blame them for leaving, the commitment was pretty demanding and it was purely volunteer work, modding has no guarantees or rewards.

Anyways, after releasing it and reading through the reviews, we realized we'd made a mod that wasn't as fun as we wanted. We were just a small team and making this huge project required many sacrifices, and in the last couple years the mod became a chore we had to finish and we just didn't care anymore about making it fun.

Part 2 is about 75% complete, but after going through the reviews of Part 1, we played through it and realized it suffers the same problems as Part 1. The level design, voice acting and overall polish of the mod suffered as a result of the sacrifices we had to make to complete it. Even if we fixed those, we'd have to find a way to make it more fun, and that would be impossible when we're not even enjoying developing the mod. So we took a break, and the team moved on to their own things. I talked to some of them recently, and we again agreed that it wouldn't be worth it forcing out a mod we wouldn't enjoy making and people wouldn't enjoy playing.

So that's what happened, and that's why Triage will not be completed. I will still be working on fixing up Part 1's major bugs (the broke radio, level clipping etc), and I will upload the better parts of Part 2 to those who really want to see it. I will also post another news post showing some reviews and commentaries we found to be interesting, both positive and negative. If you'd like to have yours mentioned, please let me know in the comments below!

On behalf of the team I'm really sorry that we could not finish the mod. I would like to thank my team for working so hard and doing what we could, our loyal fans for supporting us the whole time, and anyone else who played it and gave input, all feedback is helpful.

Triage Part 1 Official Release!

Triage Part 1 Official Release!

2 years ago News 39 comments

Part 1 of Triage has been released! Thank you for your patience! Please enjoy the adventures of Matthew in City 17 during Freeman's absence.

Menu music and dynamic shadows

Menu music and dynamic shadows

3 years ago News 2 comments

A preview of our menu music, some pretty screenshots, and information on a new shadow fix being implemented.

Still Alive! and recruiting?

Still Alive! and recruiting?

4 years ago News 1 comment

Apologies for the lack of updates in a long time, the mod still in development.

Headcrab Swarm

Headcrab Swarm

6 years ago News 36 comments

New NPC. Headcrab swarming some combine soldiers. Pretty sweet.

Triage Patch - Source SDK 2013

Triage Patch - Source SDK 2013

2 days ago Patch 3 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...



2 years ago Full Version 22 comments

There's just too much Triage for one mod - so it's coming in two parts! Here's part one to enjoy.

Post comment Comments  (60 - 70 of 248)
MisterMan123456789 Apr 2 2013 buried:


you should rename this mod to Call of Duty: Source because this mod is ****** like CoD. & they share the exact same story too, which is "lol go over there and shoot those bad guys!!!11!!!!!1!!1"

-17 votes     reply to comment
SpectreElite Apr 24 2013 replied:

Go suck a ****. I hate dumb *** kids like you misterman.

+7 votes     reply to comment
LordIheanacho Apr 4 2013 replied:

Great, just the last thing this mod needs - another kid accusing this mod of being a COD ripoff just because it has features that the game popularized. First game to introduce Weapon swapping - Halo: Combat Evolved.

+10 votes     reply to comment
RobertGH Mar 25 2013 says:

Great mod! I gave it 8/10. Level design could be a little better, but I like the seek-cover-to-recover style.

0 votes     reply to comment
JustBarney Mar 17 2013 says:

When is part 2 coming?

+4 votes     reply to comment
Manface Apr 27 2013 replied:


0 votes     reply to comment
satch33000 Mar 16 2013 says:

One of the best mode i've ever played!

+3 votes     reply to comment
disturbedtilly Mar 1 2013 says:

Likin' the idea of a Half Life 2 story spin off :) may have to be installed

+2 votes     reply to comment
MCall36 Feb 28 2013 says:

this mod is really bad for me due to me opening it saying i need to repair the cache ive ried everything can someone plz help

-4 votes     reply to comment
-{OFC}-CRATER Apr 3 2013 replied:

...Why do you say it's bad when you haven't even played it yet. :l

+2 votes     reply to comment
MCall36 Feb 23 2013 says:

I need help everytime i open it it instantly crashes saying cache needs repair ive tried everything i even uninstalled and reinstalled desura

-3 votes     reply to comment
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Half-Life 2: Episode Two
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Release date
Released Jan 8, 2013
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229 votes submitted.

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Highest Rated (14 agree) 7/10

This mod didnt get my attention on the moddb page but hey. This mod is "overwhelming" like in the first level you start shooting and blasting everything you see outha nowhere! wich is fun ;P though the first two levels couldf used more Detail like the last 2-3 levels! The city is SO ugly! and flat and empty! the there's almost "nothing" in the skybox on the second level witch makes me sad :( Though after you buckled trough that you get to the 3 level. Witch is lots of fun and stress since you get…

Jan 12 2013 by AncientT

Lowest Rated (11 agree) 2/10

Needs a LOT of work.

Jan 12 2013 by StegoSigma

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