Following the destruction of Nova Prospekt, Gordon Freeman has abruptly disappeared and is presumed dead.

The city has no hero and morale is low. The fate of City 17 now rests on the resistance fighters.

You are Matthew, a citizen who lost his family and home during the invasion. After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17.

Triage shows the darker, grittier side of the conflict between the combine and the resistance from the perspective of a common citizen. Witness the horrors of the combine-human war and the devastating toll it takes on both sides.

Triage is an expansion to Half-Life 2's single player experience. New weapons, upgraded AI, large scale firefights and a mature story are only a few things to look forward to in this mod.

The mod takes place after Gordon Freeman's teleporter malfunction in Nova Prospekt, causing him to disappear for a week. Triage tells the story about the turn of events allowing the resistance to regain control of City 17 in his absence.

Features include:

  • A whole new high quality campaign, with new characters, locations and a storyline set within the HL2 universe.
  • Completely rebalanced explosive and tactical combat
  • Tougher, smarter NPCs who take cover and use advanced tactics such as bounding overwatch and suppressive fire.
  • Updated graphics and audio for a more realistic cinematic experience
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Part 2

News 5 comments

In 2013, the Triage team finally released a buggy, somewhat finished part 1 after 6 years of modding while balancing school/work life and battling Steam issues.

Shortly after the release, the team split up to pursue their individual interests and spend time on their lives outside modding. This, along with the steampipe update and my current full-time job left me with a lot of work to do and very little time or resources. So, unfortunately there hasn't been much progress towards fixing the mod or releasing any other content.

After the steampipe update, the mod stopped working and I didn't have the time or knowledge to get it running again. However, today I was surprised to see Malortie voluntarily released a "patch" ( by rewriting the binaries in source 2013. It's missing some of the features (the movement, AI, weapon handling, gore effects, hud) so it isn't the same, but it does function from beginning to end, which is really cool and I'm very grateful for his efforts.

I have been messaged a few times by fans asking for me to create more Triage content. I can't promise a lot in my current situation, and I am a bit reluctant to make mods with anything Valve related (lately many modders have been moving to the indie scene, and it's also pretty clear mods and the source engine are not a priority to Valve anymore - which is fair, since they don't make much money off those things).

Anyways, let me know what you think. If there's enough interest, I can probably redo binaries in source 2013 and release a very short conclusion to Triage. This wouldn't be a patch but a couple maps to conclude the story. If not, I may move on to doing something indie related (probably UE4) and perhaps give an early demo to the Triage fans.

BTW, if I remember correctly, I accidentally packaged a prototype map in Triage. You can try it by typing map stealthmission in the console. Be warned, it is buggy and laggy, but if you're desperate to see something Triage-related, it's there!

The fate of Triage part 2

The fate of Triage part 2

News 12 comments

We've kept our audience in the dark in the past months about the status of Triage Part 2 and we apologize. In this news post I'll give a quick explanation...

Triage Part 1 Official Release!

Triage Part 1 Official Release!

News 38 comments

Part 1 of Triage has been released! Thank you for your patience! Please enjoy the adventures of Matthew in City 17 during Freeman's absence.

Menu music and dynamic shadows

Menu music and dynamic shadows

News 2 comments

A preview of our menu music, some pretty screenshots, and information on a new shadow fix being implemented.

Still Alive! and recruiting?

Still Alive! and recruiting?

News 1 comment

Apologies for the lack of updates in a long time, the mod still in development.

Triage Patch - Source SDK 2013

Triage Patch - Source SDK 2013

Patch 8 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...



Full Version 22 comments

There's just too much Triage for one mod - so it's coming in two parts! Here's part one to enjoy.

Post comment Comments  (50 - 60 of 250)

Great Mod Overall, Love the shotgun, and i REALLY love the overall game, good job,
Make more soon,

- Hayden

Reply Good karma Bad karma+2 votes

you should continue the mod!
fix it or not - still i had really good time playing it.
hope you will release more mods like this

Reply Good karma Bad karma+3 votes

yhea the mod its great but havee some bad funcions but you culd make an update to make better the game
.sorry for mi inglish im not an inglish person sorry

Reply Good karma Bad karma+1 vote

If you don't like the Call of Duty Gameplaystyle you definitly shouldn't grab for this one. It is very similar to that specific Franchise. Here are some examples:
-Infinite Enemyrespawn controlled by scripts
-Most Rifles are pretty much the same
-Regenerating Health
-Bad Leveldesign in general (Lots of corridorshooting)

Some other points which bothered me:
-Extremly loud guns
-Bad Voiceacting
-Minor Glitches from time to time
-My Saves broke at some point, So I had to restart

Reply Good karma Bad karma-2 votes

Radio button stopping me from progressing.

Reply Good karma Bad karma+1 vote

First kill them, and then click on the radio. If you clicked before nothing will happend after use.

Reply Good karma Bad karma+3 votes

Same Twist, i killed them all and then it was like "Matthew get on the radio and call someone to help us out" and "Get on that radio" ect and i was like WTF DO I NEED TO DO?!?!?!?!
"get on the radio" ******* HOW?!?!!?!!?!!?
and then i loaded my save again

Reply Good karma Bad karma+2 votes


worst mod i have ever played. infinite enemy respawns, weapon sounds that are way too loud, really bad map design and bvad lighting. 1/10

Reply Good karma Bad karma-13 votes

Could you do better?

Reply Good karma Bad karma0 votes

hey man **** you this was one of the most talented mods iv ever played in my life

Reply Good karma Bad karma+6 votes
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Half-Life 2: Episode Two
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230 votes submitted.

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Highest Rated (14 agree) 7/10

This mod didnt get my attention on the moddb page but hey. This mod is "overwhelming" like in the first level you start shooting and blasting everything you see outha nowhere! wich is fun ;P though the first two levels couldf used more Detail like the last 2-3 levels! The city is SO ugly! and flat and empty! the there's almost "nothing" in the skybox on the second level witch makes me sad :( Though after you buckled trough that you get to the 3 level. Witch is lots of fun and stress since you get…

Jan 12 2013 by AncientT

Lowest Rated (11 agree) 2/10

Needs a LOT of work.

Jan 12 2013 by StegoSigma

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