Triage is a Half-Life 2: Episode Two campaign set in the beginning of the City 17 uprising, during Gordon Freeman's disappearance in Nova Prospekt. You are Matthew, a citizen who lost his family and home during the invasion. After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17. Read More...

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Hi everyone, it's WilsonC here, the lead developer of Triage.

It's been a few months since the release of Part 1, and we've left our audience in the dark as to what's happening to the project, and I apologize for that.

I also have to apologize for some bad news: Part 2's development has halted and will not be completed. However, Part 1's major game breaking issues will be fixed in a patched release, and the functioning and presentable portion of Part 2 will be uploaded as a "behind the scenes" release, though we can't promise it will be fun, we hope it will be a slight consolation to aspiring modders and our dedicated fans.

There were many reasons for this, and it wasn't easy. Please let me explain.

Triage was started in 2008 by me, WilsonC and my friend FRABAR while we were in high school. As teenagers we had pretty ambitious goals, and throughout Triage's long development (2008-2013) many team members joined and left (including FRABAR). I don't blame them for leaving, the commitment was pretty demanding and it was purely volunteer work, modding has no guarantees or rewards.

Anyways, after releasing it and reading through the reviews, we realized we'd made a mod that wasn't as fun as we wanted. We were just a small team and making this huge project required many sacrifices, and in the last couple years the mod became a chore we had to finish and we just didn't care anymore about making it fun.

Part 2 is about 75% complete, but after going through the reviews of Part 1, we played through it and realized it suffers the same problems as Part 1. The level design, voice acting and overall polish of the mod suffered as a result of the sacrifices we had to make to complete it. Even if we fixed those, we'd have to find a way to make it more fun, and that would be impossible when we're not even enjoying developing the mod. So we took a break, and the team moved on to their own things. I talked to some of them recently, and we again agreed that it wouldn't be worth it forcing out a mod we wouldn't enjoy making and people wouldn't enjoy playing.

So that's what happened, and that's why Triage will not be completed. I will still be working on fixing up Part 1's major bugs (the broke radio, level clipping etc), and I will upload the better parts of Part 2 to those who really want to see it. I will also post another news post showing some reviews and commentaries we found to be interesting, both positive and negative. If you'd like to have yours mentioned, please let me know in the comments below!

On behalf of the team I'm really sorry that we could not finish the mod. I would like to thank my team for working so hard and doing what we could, our loyal fans for supporting us the whole time, and anyone else who played it and gave input, all feedback is helpful.

Triage Part 1 Official Release!

Triage Part 1 Official Release!

2 years ago News 39 comments

Part 1 of Triage has been released! Thank you for your patience! Please enjoy the adventures of Matthew in City 17 during Freeman's absence.

Menu music and dynamic shadows

Menu music and dynamic shadows

3 years ago News 2 comments

A preview of our menu music, some pretty screenshots, and information on a new shadow fix being implemented.

Still Alive! and recruiting?

Still Alive! and recruiting?

4 years ago News 1 comment

Apologies for the lack of updates in a long time, the mod still in development.

Headcrab Swarm

Headcrab Swarm

6 years ago News 36 comments

New NPC. Headcrab swarming some combine soldiers. Pretty sweet.

Triage Patch - Source SDK 2013

Triage Patch - Source SDK 2013

3 days ago Patch 3 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...



2 years ago Full Version 22 comments

There's just too much Triage for one mod - so it's coming in two parts! Here's part one to enjoy.

Post comment Comments  (50 - 60 of 248)
MastaYoda1 May 1 2013 says:

yhea the mod its great but havee some bad funcions but you culd make an update to make better the game
.sorry for mi inglish im not an inglish person sorry

+1 vote     reply to comment
tripled May 1 2013 says:

If you don't like the Call of Duty Gameplaystyle you definitly shouldn't grab for this one. It is very similar to that specific Franchise. Here are some examples:
-Infinite Enemyrespawn controlled by scripts
-Most Rifles are pretty much the same
-Regenerating Health
-Bad Leveldesign in general (Lots of corridorshooting)

Some other points which bothered me:
-Extremly loud guns
-Bad Voiceacting
-Minor Glitches from time to time
-My Saves broke at some point, So I had to restart

-2 votes     reply to comment
twist76 Apr 29 2013 says:

Radio button stopping me from progressing.

+1 vote     reply to comment
.:YourDoom:. May 17 2013 replied:

First kill them, and then click on the radio. If you clicked before nothing will happend after use.

+3 votes     reply to comment
theuknownxd May 29 2013 replied:

Same Twist, i killed them all and then it was like "Matthew get on the radio and call someone to help us out" and "Get on that radio" ect and i was like WTF DO I NEED TO DO?!?!?!?!
"get on the radio" ******* HOW?!?!!?!!?!!?
and then i loaded my save again

+2 votes     reply to comment
MrLubaz Apr 20 2013 buried:


worst mod i have ever played. infinite enemy respawns, weapon sounds that are way too loud, really bad map design and bvad lighting. 1/10

-13 votes     reply to comment
Шill May 9 2013 replied:

Could you do better?

0 votes     reply to comment
SupaCubis Apr 26 2013 replied:

hey man **** you this was one of the most talented mods iv ever played in my life

+6 votes     reply to comment
SupaCubis Apr 8 2013 says:


+3 votes     reply to comment
MisterMan123456789 Apr 2 2013 buried:


you should rename this mod to Call of Duty: Source because this mod is ****** like CoD. & they share the exact same story too, which is "lol go over there and shoot those bad guys!!!11!!!!!1!!1"

-17 votes     reply to comment
SpectreElite Apr 24 2013 replied:

Go suck a ****. I hate dumb *** kids like you misterman.

+7 votes     reply to comment
LordIheanacho Apr 4 2013 replied:

Great, just the last thing this mod needs - another kid accusing this mod of being a COD ripoff just because it has features that the game popularized. First game to introduce Weapon swapping - Halo: Combat Evolved.

+10 votes     reply to comment
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Half-Life 2: Episode Two
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Release date
Released Jan 8, 2013
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229 votes submitted.

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Ratings closed.

Highest Rated (14 agree) 7/10

This mod didnt get my attention on the moddb page but hey. This mod is "overwhelming" like in the first level you start shooting and blasting everything you see outha nowhere! wich is fun ;P though the first two levels couldf used more Detail like the last 2-3 levels! The city is SO ugly! and flat and empty! the there's almost "nothing" in the skybox on the second level witch makes me sad :( Though after you buckled trough that you get to the 3 level. Witch is lots of fun and stress since you get…

Jan 12 2013 by AncientT

Lowest Rated (11 agree) 2/10

Needs a LOT of work.

Jan 12 2013 by StegoSigma

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