TRIAGE Part 1
Jan 11, 2013 Full Version 19 commentsThere's just too much Triage for one mod - so it's coming in two parts! Here's part one to enjoy.

Following the destruction of Nova Prospekt, Gordon Freeman has abruptly disappeared and is presumed dead.
The city has no hero and morale is low. The fate of City 17 now rests on the resistance fighters.
You are Matthew, a citizen who lost his family and home during the invasion. After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17.
Triage shows the darker, grittier side of the conflict between the combine and the resistance from the perspective of a common citizen. Witness the horrors of the combine-human war and the devastating toll it takes on both sides.

Triage is an expansion to Half-Life 2's single player experience. New weapons, upgraded AI, large scale firefights and a mature story are only a few things to look forward to in this mod.
The mod takes place after Gordon Freeman's teleporter malfunction in Nova Prospekt, causing him to disappear for a week. Triage tells the story about the turn of events allowing the resistance to regain control of City 17 in his absence.
Features include:
10 comments by wilsonC on Apr 25th, 2013
Hi everyone, it's WilsonC here, the lead developer of Triage.
It's been a few months since the release of Part 1, and we've left our audience in the dark as to what's happening to the project, and I apologize for that.
I also have to apologize for some bad news: Part 2's development has halted and will not be completed. However, Part 1's major game breaking issues will be fixed in a patched release, and the functioning and presentable portion of Part 2 will be uploaded as a "behind the scenes" release, though we can't promise it will be fun, we hope it will be a slight consolation to aspiring modders and our dedicated fans.
There were many reasons for this, and it wasn't easy. Please let me explain.
Triage was started in 2008 by me, WilsonC and my friend FRABAR while we were in high school. As teenagers we had pretty ambitious goals, and throughout Triage's long development (2008-2013) many team members joined and left (including FRABAR). I don't blame them for leaving, the commitment was pretty demanding and it was purely volunteer work, modding has no guarantees or rewards.
Anyways, after releasing it and reading through the reviews, we realized we'd made a mod that wasn't as fun as we wanted. We were just a small team and making this huge project required many sacrifices, and in the last couple years the mod became a chore we had to finish and we just didn't care anymore about making it fun.
Part 2 is about 75% complete, but after going through the reviews of Part 1, we played through it and realized it suffers the same problems as Part 1. The level design, voice acting and overall polish of the mod suffered as a result of the sacrifices we had to make to complete it. Even if we fixed those, we'd have to find a way to make it more fun, and that would be impossible when we're not even enjoying developing the mod. So we took a break, and the team moved on to their own things. I talked to some of them recently, and we again agreed that it wouldn't be worth it forcing out a mod we wouldn't enjoy making and people wouldn't enjoy playing.
So that's what happened, and that's why Triage will not be completed. I will still be working on fixing up Part 1's major bugs (the broke radio, level clipping etc), and I will upload the better parts of Part 2 to those who really want to see it. I will also post another news post showing some reviews and commentaries we found to be interesting, both positive and negative. If you'd like to have yours mentioned, please let me know in the comments below!
On behalf of the team I'm really sorry that we could not finish the mod. I would like to thank my team for working so hard and doing what we could, our loyal fans for supporting us the whole time, and anyone else who played it and gave input, all feedback is helpful.
There's just too much Triage for one mod - so it's coming in two parts! Here's part one to enjoy.
Highest Rated (13 agree) 7/10
This mod didnt get my attention on the moddb page but hey. This mod is "overwhelming" like in the first level you start shooting and blasting everything you see outha nowhere! wich is fun ;P though the first two levels couldf used more Detail like the last 2-3 levels! The city is SO ugly! and flat and empty! the there's almost "nothing" in the skybox on the second level witch makes me sad :( Though after you buckled trough that you get to the 3 level. Witch is lots of fun and stress since you get…
Jan 12 2013, 1:30am by AncientT
My god, i feel so disappointed about the mod, there’s a whole bunch of new great stuff (except the health regeneration system, which you should just burn with fire), but you guys wreck it with CoD like gameplay, endless stream of enemies, the voice actings (atleast make subtitles for God’s sake! i can't hear jack-squat!), and not much of a story whatsoever that can actually make me understand what the heck am i doing there, not to mention wierd movements and bobbing, makes me feel like i’m playing CoD in HL2…
You guys could improve the mod by :
Make the flashback into one sequence and make them slightly longer, so that we also got interested, it is the making of first impressions,
Have the story improved, sometimes i have no idea what in the name of GMan was i doing,
Get rid of the thousand enemy respawn,
Get rid of the health regeneration system, if you guys are after realism, it is a very lousy way of saying it, the health system should be like in Medal Of Honor Pacific Assault, you need medics,
Make the game not jump into action just like that, have some time to wait for a while before facing more enemies,
Make the levels larger, even outdoors, i still felt like i was in a cramped corridor or something,
Make the flashlight a separate weapon, like in Night At The Office / Attach the flashlight to a specific weapon, so that players have to choose between a powerful weapon but no flashlight, to a weaker weapon with flashlight,
Fix the movements, make the strafing a bit faster, i don't recall when myself strafing it would be "That" slow,
Give options to disable some settings, like bobbing,
Have it so that players could change to their own HL2 feeling (i mean by that is the weird color scheme, crosshairs and such),
Have subtitles (please...),
Have the levels more details, i once saw what i assume was a single big block with city textures in a map, no other detail what so ever...
That's just my opinion though, you guys can do what ever you want...
am i daydreaming, you just said just what i was thinking, and with on spelling mestakes.
Any idea when part 2 is coming?
Well here's some old yet very high quality weapon replacements I scripted for this mod:
- ak47 with a greande launcher
- colt 45
- m4a1 with laser
- better iron sight alignment for magnum 357 and stock ak47.
Mediafire.com
Ok here's another oldie but goody weapons replacement pack...
- 2 high quality variants for magnum 357
- thommy gun with drum mag...soo perfect but it will replace the ak47.
Mediafire.com
how do i install it?
Just extract the files on an empty folder and simply copy paste which ever weapons content you like on your triage folder.
Use winrar or 7zip to extract the files.
A mod of a mod! Nice work :)
hehe tnx.
The mod is okay. I would say a 7 out of 10... MILLIO-no, just kidding. This mod is really fun. Although it is realistic for a Half-Life 2 mod, it is still just the right ammount to be fun but not real life at the same time.
Pros:
-It is very fun to play.
-You have to take shelter in a fight to win it, instead of standing still and shooting everywhere.
-Realistic enough for my liking.
-If you are low on health and there are no health kits near by, you don't have to quit forever.
-Cool weapons.
-Cool sound effects.
Cons:
-There is not really much of a storyline other than "Go here and kill bad guys".
-No flash light! It took me a while to find my way out of that zombie ditch.
-The Zombies are too fast. They are being controlled by a crab, so they shouldn't be that fast.
-The game crashes for me at one point, and I can't figure out what the next map is.
A couple of problems need to be fixed. The voice acting is very quiet, there needs to be more maps, and I think there should be some new enemies. I always thought that Mortarsynths and Crabsynths would be interesting to battle.