Following the destruction of Nova Prospekt, Gordon Freeman has abruptly disappeared and is presumed dead.

The city has no hero and morale is low. The fate of City 17 now rests on the resistance fighters.

You are Matthew, a citizen who lost his family and home during the invasion. After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17.

Triage shows the darker, grittier side of the conflict between the combine and the resistance from the perspective of a common citizen. Witness the horrors of the combine-human war and the devastating toll it takes on both sides.

Triage is an expansion to Half-Life 2's single player experience. New weapons, upgraded AI, large scale firefights and a mature story are only a few things to look forward to in this mod.

The mod takes place after Gordon Freeman's teleporter malfunction in Nova Prospekt, causing him to disappear for a week. Triage tells the story about the turn of events allowing the resistance to regain control of City 17 in his absence.

Features include:

  • A whole new high quality campaign, with new characters, locations and a storyline set within the HL2 universe.
  • Completely rebalanced explosive and tactical combat
  • Tougher, smarter NPCs who take cover and use advanced tactics such as bounding overwatch and suppressive fire.
  • Updated graphics and audio for a more realistic cinematic experience
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Hi everyone, it's WilsonC here, the lead developer of Triage.

It's been a few months since the release of Part 1, and we've left our audience in the dark as to what's happening to the project, and I apologize for that.

I also have to apologize for some bad news: Part 2's development has halted and will not be completed. However, Part 1's major game breaking issues will be fixed in a patched release, and the functioning and presentable portion of Part 2 will be uploaded as a "behind the scenes" release, though we can't promise it will be fun, we hope it will be a slight consolation to aspiring modders and our dedicated fans.

There were many reasons for this, and it wasn't easy. Please let me explain.

Triage was started in 2008 by me, WilsonC and my friend FRABAR while we were in high school. As teenagers we had pretty ambitious goals, and throughout Triage's long development (2008-2013) many team members joined and left (including FRABAR). I don't blame them for leaving, the commitment was pretty demanding and it was purely volunteer work, modding has no guarantees or rewards.

Anyways, after releasing it and reading through the reviews, we realized we'd made a mod that wasn't as fun as we wanted. We were just a small team and making this huge project required many sacrifices, and in the last couple years the mod became a chore we had to finish and we just didn't care anymore about making it fun.

Part 2 is about 75% complete, but after going through the reviews of Part 1, we played through it and realized it suffers the same problems as Part 1. The level design, voice acting and overall polish of the mod suffered as a result of the sacrifices we had to make to complete it. Even if we fixed those, we'd have to find a way to make it more fun, and that would be impossible when we're not even enjoying developing the mod. So we took a break, and the team moved on to their own things. I talked to some of them recently, and we again agreed that it wouldn't be worth it forcing out a mod we wouldn't enjoy making and people wouldn't enjoy playing.

So that's what happened, and that's why Triage will not be completed. I will still be working on fixing up Part 1's major bugs (the broke radio, level clipping etc), and I will upload the better parts of Part 2 to those who really want to see it. I will also post another news post showing some reviews and commentaries we found to be interesting, both positive and negative. If you'd like to have yours mentioned, please let me know in the comments below!

On behalf of the team I'm really sorry that we could not finish the mod. I would like to thank my team for working so hard and doing what we could, our loyal fans for supporting us the whole time, and anyone else who played it and gave input, all feedback is helpful.

Triage Part 1 Official Release!

Triage Part 1 Official Release!

2 years ago News 39 comments

Part 1 of Triage has been released! Thank you for your patience! Please enjoy the adventures of Matthew in City 17 during Freeman's absence.

Menu music and dynamic shadows

Menu music and dynamic shadows

3 years ago News 2 comments

A preview of our menu music, some pretty screenshots, and information on a new shadow fix being implemented.

Still Alive! and recruiting?

Still Alive! and recruiting?

4 years ago News 1 comment

Apologies for the lack of updates in a long time, the mod still in development.

Headcrab Swarm

Headcrab Swarm

6 years ago News 36 comments

New NPC. Headcrab swarming some combine soldiers. Pretty sweet.

Triage Patch - Source SDK 2013

Triage Patch - Source SDK 2013

14 minutes ago Patch 3 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...



2 years ago Full Version 22 comments

There's just too much Triage for one mod - so it's coming in two parts! Here's part one to enjoy.

Post comment Comments  (40 - 50 of 248)
deltacypher47 Jul 19 2013 says:

Thanks! I love this Mod. Can't wait for part 2!

+1 vote     reply to comment
DBuilder Jul 18 2013 says:

It is a real shame that this mod will no longer be seeing further development as I think it is an excellent mod. There were some flaws such as the super loud guns (though I think that was the intention) and the lack of subtitles. But otherwise I had fun using an AK-47 and iron sighting with the OSIPR. I hope they come out with some new mod someday.

+1 vote     reply to comment
spycose Jun 22 2013 says:

This was an awesome mod , so sad you will never finish part 2 BUT im waiting for the back scenes to see how hard it was to make the mod or what you have felt when you made it.I say thanks you for those moment i have enjoyed on part 1 , there was a good story and good stuffs , the difficulty was literally there ^^.Thanks

+1 vote     reply to comment
Guest Jun 22 2013 says:

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nerd007 Jun 22 2013 says:

When you are in the canals chapter, after the helicopter comes and you kill the remaining combine, what do you do? I am stuck here and would like to complete the game. Please help.

+1 vote     reply to comment
Starvation Jun 25 2013 replied:

Try search for the Half life 2 logo spray paint.

+1 vote     reply to comment
Guest Jun 9 2013 says:

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PatrikW May 29 2013 says:

Awesome mod! 8/10

+ Perfect length
+ Good gameplay
+ New interessting things
+ Good AI

- Bad Voiceacting
- Bad lightning

+4 votes     reply to comment
theuknownxd May 29 2013 says:

Great Mod Overall, Love the shotgun, and i REALLY love the overall game, good job,
Make more soon,

- Hayden

+2 votes     reply to comment
bioscmos May 24 2013 says:

you should continue the mod!
fix it or not - still i had really good time playing it.
hope you will release more mods like this

+3 votes     reply to comment
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Half-Life 2: Episode Two
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Release date
Released Jan 8, 2013
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228 votes submitted.

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Highest Rated (14 agree) 7/10

This mod didnt get my attention on the moddb page but hey. This mod is "overwhelming" like in the first level you start shooting and blasting everything you see outha nowhere! wich is fun ;P though the first two levels couldf used more Detail like the last 2-3 levels! The city is SO ugly! and flat and empty! the there's almost "nothing" in the skybox on the second level witch makes me sad :( Though after you buckled trough that you get to the 3 level. Witch is lots of fun and stress since you get…

Jan 12 2013 by AncientT

Lowest Rated (11 agree) 2/10

Needs a LOT of work.

Jan 12 2013 by StegoSigma

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