Following the destruction of Nova Prospekt, Gordon Freeman has abruptly disappeared and is presumed dead.
The city has no hero and morale is low. The fate of City 17 now rests on the resistance fighters.
You are Matthew, a citizen who lost his family and home during the invasion. After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17.
Triage shows the darker, grittier side of the conflict between the combine and the resistance from the perspective of a common citizen. Witness the horrors of the combine-human war and the devastating toll it takes on both sides.
Triage is an expansion to Half-Life 2's single player experience. New weapons, upgraded AI, large scale firefights and a mature story are only a few things to look forward to in this mod.
The mod takes place after Gordon Freeman's teleporter malfunction in Nova Prospekt, causing him to disappear for a week. Triage tells the story about the turn of events allowing the resistance to regain control of City 17 in his absence.
In 2013, the Triage team finally released a buggy, somewhat finished part 1 after 6 years of modding while balancing school/work life and battling Steam issues.
Shortly after the release, the team split up to pursue their individual interests and spend time on their lives outside modding. This, along with the steampipe update and my current full-time job left me with a lot of work to do and very little time or resources. So, unfortunately there hasn't been much progress towards fixing the mod or releasing any other content.
After the steampipe update, the mod stopped working and I didn't have the time or knowledge to get it running again. However, today I was surprised to see Malortie voluntarily released a "patch" (http://www.moddb.com/mods/triage/downloads/triage-patch-source-sdk-2013) by rewriting the binaries in source 2013. It's missing some of the features (the movement, AI, weapon handling, gore effects, hud) so it isn't the same, but it does function from beginning to end, which is really cool and I'm very grateful for his efforts.
I have been messaged a few times by fans asking for me to create more Triage content. I can't promise a lot in my current situation, and I am a bit reluctant to make mods with anything Valve related (lately many modders have been moving to the indie scene, and it's also pretty clear mods and the source engine are not a priority to Valve anymore - which is fair, since they don't make much money off those things).
Anyways, let me know what you think. If there's enough interest, I can probably redo binaries in source 2013 and release a very short conclusion to Triage. This wouldn't be a patch but a couple maps to conclude the story. If not, I may move on to doing something indie related (probably UE4) and perhaps give an early demo to the Triage fans.
BTW, if I remember correctly, I accidentally packaged a prototype map in Triage. You can try it by typing map stealthmission in the console. Be warned, it is buggy and laggy, but if you're desperate to see something Triage-related, it's there!
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Highest Rated (14 agree) 7/10
This mod didnt get my attention on the moddb page but hey. This mod is "overwhelming" like in the first level you start shooting and blasting everything you see outha nowhere! wich is fun ;P though the first two levels couldf used more Detail like the last 2-3 levels! The city is SO ugly! and flat and empty! the there's almost "nothing" in the skybox on the second level witch makes me sad :( Though after you buckled trough that you get to the 3 level. Witch is lots of fun and stress since you get…
Jan 12 2013 by AncientT
Lowest Rated (11 agree) 2/10
Needs a LOT of work.
Jan 12 2013 by StegoSigma