Triage is a Half-Life 2: Episode Two campaign set in the beginning of the City 17 uprising, during Gordon Freeman's disappearance in Nova Prospekt. You are Matthew, a citizen who lost his family and home during the invasion. After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17. Read More...

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Hi everyone, it's WilsonC here, the lead developer of Triage.

It's been a few months since the release of Part 1, and we've left our audience in the dark as to what's happening to the project, and I apologize for that.

I also have to apologize for some bad news: Part 2's development has halted and will not be completed. However, Part 1's major game breaking issues will be fixed in a patched release, and the functioning and presentable portion of Part 2 will be uploaded as a "behind the scenes" release, though we can't promise it will be fun, we hope it will be a slight consolation to aspiring modders and our dedicated fans.

There were many reasons for this, and it wasn't easy. Please let me explain.

Triage was started in 2008 by me, WilsonC and my friend FRABAR while we were in high school. As teenagers we had pretty ambitious goals, and throughout Triage's long development (2008-2013) many team members joined and left (including FRABAR). I don't blame them for leaving, the commitment was pretty demanding and it was purely volunteer work, modding has no guarantees or rewards.

Anyways, after releasing it and reading through the reviews, we realized we'd made a mod that wasn't as fun as we wanted. We were just a small team and making this huge project required many sacrifices, and in the last couple years the mod became a chore we had to finish and we just didn't care anymore about making it fun.

Part 2 is about 75% complete, but after going through the reviews of Part 1, we played through it and realized it suffers the same problems as Part 1. The level design, voice acting and overall polish of the mod suffered as a result of the sacrifices we had to make to complete it. Even if we fixed those, we'd have to find a way to make it more fun, and that would be impossible when we're not even enjoying developing the mod. So we took a break, and the team moved on to their own things. I talked to some of them recently, and we again agreed that it wouldn't be worth it forcing out a mod we wouldn't enjoy making and people wouldn't enjoy playing.

So that's what happened, and that's why Triage will not be completed. I will still be working on fixing up Part 1's major bugs (the broke radio, level clipping etc), and I will upload the better parts of Part 2 to those who really want to see it. I will also post another news post showing some reviews and commentaries we found to be interesting, both positive and negative. If you'd like to have yours mentioned, please let me know in the comments below!

On behalf of the team I'm really sorry that we could not finish the mod. I would like to thank my team for working so hard and doing what we could, our loyal fans for supporting us the whole time, and anyone else who played it and gave input, all feedback is helpful.

Triage Part 1 Official Release!

Triage Part 1 Official Release!

2 years ago News 39 comments

Part 1 of Triage has been released! Thank you for your patience! Please enjoy the adventures of Matthew in City 17 during Freeman's absence.

Menu music and dynamic shadows

Menu music and dynamic shadows

3 years ago News 2 comments

A preview of our menu music, some pretty screenshots, and information on a new shadow fix being implemented.

Still Alive! and recruiting?

Still Alive! and recruiting?

4 years ago News 1 comment

Apologies for the lack of updates in a long time, the mod still in development.

Headcrab Swarm

Headcrab Swarm

6 years ago News 36 comments

New NPC. Headcrab swarming some combine soldiers. Pretty sweet.

Triage Patch - Source SDK 2013

Triage Patch - Source SDK 2013

2 days ago Patch 3 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...



2 years ago Full Version 22 comments

There's just too much Triage for one mod - so it's coming in two parts! Here's part one to enjoy.

Post comment Comments  (10 - 20 of 248)
Guest Oct 27 2014 says:

Also I can tell you guys you can use GCFScape to move ep1 and ep2 to triage and then again put the triage files into the Triage folder

You know what i mean I just got the mod fixed the mod is working no errors or black and pink textures

Its steam that broke everything so yea

+1 vote     reply to comment
Florisguldenaar Jan 15 2015 replied:

i don't get it i don't know how to do that so can you make a tutorial like a video?

+1 vote     reply to comment
RobosergTV Dec 6 2014 replied:

How exactly did you fix it ?

+1 vote     reply to comment
centreality Oct 27 2014 replied:

ok how do i do that can i have a video or something

+2 votes     reply to comment
Guest Oct 26 2014 says:

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wilsonC Creator
wilsonC May 15 2014 says:

Hi everyone, sorry for the lack of updates, I've been very busy. Updates have broken the mod, the textures and models from episode two are not loading properly anymore (hence the pink checkerboards and error models).

I'm away from my home PC right now so I can't work on it at the moment, and I can't guarantee that I will know the solution to it. However I will investigate and see if I can at least find a temporary fix or at least the cause of the problem soon (hopefully before the end of this month)

+4 votes   reply to comment
RobosergTV Dec 7 2014 replied:

Please do, I really want to play this mod.

+1 vote     reply to comment
Kazemeka Aug 9 2014 replied:

Yo, DONT STOP MAKING PART 2! Even if the mod is ******, it is still a mod.

You could just later, when you have time, release a REDUX version, that fixes ALL the issues.

BTW, mods don't have to be perfect. Look at Lost Alpha. They worked at it for 6 years, and still the mods looks pretty bad, but it's still a mod.

Mods are free. Free = No quality. If you make this buyable (I don't think that Valve will let you do that), you can make a ton of money, but you will have to make it the top-quality product.

Hope that my speech gave you some morale to work on this project.

+3 votes     reply to comment
TheOneMuffin Jan 8 2014 says:

I think maybe they put custom textures in and forgot to place them in the mod folder itself.

+2 votes     reply to comment
Guest May 5 2014 replied:

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FireEagle Dec 12 2013 says:

Just a question? Are you guys alive?

+1 vote     reply to comment
mightlife Dec 1 2013 says:

I like what you have done here, but from the very beginning there are missing textures throughout (pink placeholder and polys showing). Also, I would recommend that you work on the voices for the next project (if there is to be one) - perhaps they could be recorded with a better mike or in a more 'recording friendly' environment and certainly post-processed.

Looking forward to the second part.

+1 vote     reply to comment
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Half-Life 2: Episode Two
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Release date
Released Jan 8, 2013
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229 votes submitted.

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Highest Rated (14 agree) 7/10

This mod didnt get my attention on the moddb page but hey. This mod is "overwhelming" like in the first level you start shooting and blasting everything you see outha nowhere! wich is fun ;P though the first two levels couldf used more Detail like the last 2-3 levels! The city is SO ugly! and flat and empty! the there's almost "nothing" in the skybox on the second level witch makes me sad :( Though after you buckled trough that you get to the 3 level. Witch is lots of fun and stress since you get…

Jan 12 2013 by AncientT

Lowest Rated (11 agree) 2/10

Needs a LOT of work.

Jan 12 2013 by StegoSigma

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