TRIAGE Part 1
Jan 11, 2013 Full Version 18 commentsThere's just too much Triage for one mod - so it's coming in two parts! Here's part one to enjoy.

Following the destruction of Nova Prospekt, Gordon Freeman has abruptly disappeared and is presumed dead.
The city has no hero and morale is low. The fate of City 17 now rests on the resistance fighters.
You are Matthew, a citizen who lost his family and home during the invasion. After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17.
Triage shows the darker, grittier side of the conflict between the combine and the resistance from the perspective of a common citizen. Witness the horrors of the combine-human war and the devastating toll it takes on both sides.

Triage is an expansion to Half-Life 2's single player experience. New weapons, upgraded AI, large scale firefights and a mature story are only a few things to look forward to in this mod.
The mod takes place after Gordon Freeman's teleporter malfunction in Nova Prospekt, causing him to disappear for a week. Triage tells the story about the turn of events allowing the resistance to regain control of City 17 in his absence.
Features include:
10 comments by wilsonC on Apr 25th, 2013
Hi everyone, it's WilsonC here, the lead developer of Triage.
It's been a few months since the release of Part 1, and we've left our audience in the dark as to what's happening to the project, and I apologize for that.
I also have to apologize for some bad news: Part 2's development has halted and will not be completed. However, Part 1's major game breaking issues will be fixed in a patched release, and the functioning and presentable portion of Part 2 will be uploaded as a "behind the scenes" release, though we can't promise it will be fun, we hope it will be a slight consolation to aspiring modders and our dedicated fans.
There were many reasons for this, and it wasn't easy. Please let me explain.
Triage was started in 2008 by me, WilsonC and my friend FRABAR while we were in high school. As teenagers we had pretty ambitious goals, and throughout Triage's long development (2008-2013) many team members joined and left (including FRABAR). I don't blame them for leaving, the commitment was pretty demanding and it was purely volunteer work, modding has no guarantees or rewards.
Anyways, after releasing it and reading through the reviews, we realized we'd made a mod that wasn't as fun as we wanted. We were just a small team and making this huge project required many sacrifices, and in the last couple years the mod became a chore we had to finish and we just didn't care anymore about making it fun.
Part 2 is about 75% complete, but after going through the reviews of Part 1, we played through it and realized it suffers the same problems as Part 1. The level design, voice acting and overall polish of the mod suffered as a result of the sacrifices we had to make to complete it. Even if we fixed those, we'd have to find a way to make it more fun, and that would be impossible when we're not even enjoying developing the mod. So we took a break, and the team moved on to their own things. I talked to some of them recently, and we again agreed that it wouldn't be worth it forcing out a mod we wouldn't enjoy making and people wouldn't enjoy playing.
So that's what happened, and that's why Triage will not be completed. I will still be working on fixing up Part 1's major bugs (the broke radio, level clipping etc), and I will upload the better parts of Part 2 to those who really want to see it. I will also post another news post showing some reviews and commentaries we found to be interesting, both positive and negative. If you'd like to have yours mentioned, please let me know in the comments below!
On behalf of the team I'm really sorry that we could not finish the mod. I would like to thank my team for working so hard and doing what we could, our loyal fans for supporting us the whole time, and anyone else who played it and gave input, all feedback is helpful.
There's just too much Triage for one mod - so it's coming in two parts! Here's part one to enjoy.
Highest Rated (13 agree) 7/10
This mod didnt get my attention on the moddb page but hey. This mod is "overwhelming" like in the first level you start shooting and blasting everything you see outha nowhere! wich is fun ;P though the first two levels couldf used more Detail like the last 2-3 levels! The city is SO ugly! and flat and empty! the there's almost "nothing" in the skybox on the second level witch makes me sad :( Though after you buckled trough that you get to the 3 level. Witch is lots of fun and stress since you get…
Jan 12 2013, 1:30am by AncientT
Guys this mod looks really awesome, I love it already! And btw why do u have different hand skins on the screenshots :D (and i the vid) XDD Also , will you put in outland fights in the mod, or will it take place only inside City 17? The crowds look awesome :D
awesome ...
Hmm, this is interesting.
I have a suggestion to the modding team. What would really fit this mod would be a concentration camp, and you could use your power of so many lagless NPC's and make a mass invasion on the camp to free the captives, yet the rebels and you fail, some killed and some captured. In order to represent the entire time period of the week, you could be imprisoned for a few days, and a mass in-camp uprising could appear. You should also try to make the game twist from nice and tidy City 17 to the horrible wreck it was when Gordon came along, getting worse every day. Another few ideas: Combine artillery fire, MASS Combine armies pouring out of the citadel, Rebel/Combine set explosives that blow up several blocks, making way for the armies to come through. I love the ironsights, and I also love what you did to the AK-47, yet its pretty obvious it came from CSS, you might wanna change a bit of that. Great work! I'm gonna keep a keen eye on this mod!
for your ironsights, do you do the camera trick, or do you do an animation?
It just realigns the viewmodel.
And FOV I Hope.
Looks great, but I don't remember there being an AK47 in Half-Life: 2. Whatever, it still looks good. Citizen hand skins, and an O.K. storyline.
cant wait
Misleading title :I