Triage is a Half-Life 2: Episode Two campaign set in the beginning of the City 17 uprising, during Gordon Freeman's disappearance in Nova Prospekt. You are Matthew, a citizen who lost his family and home during the invasion. After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17.

Post news Report content RSS feed Just a quick little update

Introducing some cool new effects, and our new mapper, AlexCrafter!

Posted by wilsonC on Jul 30th, 2009

First off I`d like to introduce to everyone our new mapper, AlexCrafter. He`s an experienced source mapper, having created maps for Half-Life 2, Team Fortress 2, Left 4 Dead, Prison Island and Zombie Master, and developing the mod Sity . You can take a look at his website if you`re interested.

Now the update... Nothing really mindblowing, just pictures of some new bumpmaps and refraction effects in action. Be patient, the animated gifs may take a while to load.

EDIT July 30, 2009: I'm going to listen to you guys, I realized the bump maps are kind of unnatural looking. I'm going to redo them, I'll show them off in the next update.

They were made using a combination of CrazyBump, Photoshop (and the Nvidia plugin) and the normal map tool in TheBestFlash`s SSBump Generator. Here`s some pictures of the refraction effects: (these pictures were posted about a week ago)

The water ripple effects use the new Orange Box particles, allowing them to refract and fade in and out properly. Well, thanks for reading the update, we`ll have more cool stuff to show off next time!

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Mix@n Jul 30 2009 says:

New effects very good

+2 votes     reply to comment
freredarme Jul 30 2009 says:

Nice effects here ;)

+2 votes     reply to comment
Cirdain Jul 30 2009 says:


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Varsity Jul 30 2009 says:

The character bump maps are way over the top (but the sand one looks great). Subtlety is how you do it:

+2 votes     reply to comment
wilsonC Author
wilsonC Jul 30 2009 replied:

They look a bit too strong because they're in modelviewer. In-game it looks pretty realistic, like in the first picture.

+1 vote   reply to comment
Varsity Jul 30 2009 replied:

I don't like the effect in-context either. /Maybe/ it would work if the bump map texture was dynamic, changing as the character animated, but it isn't. They end up looking instead like someone's poured glue into their washing machine. ;-)

+1 vote     reply to comment
211476 Jul 30 2009 replied:

i agree, the bumpmaps on the player models need work

+1 vote     reply to comment
Hendrix Jul 30 2009 says:

cool effects lads, well done

+1 vote     reply to comment
Tharapita Jul 30 2009 says:

The ground looks good, the citizen's bumpmap doesn't really look that good however. And when you look at the ground texture being concrete, the bumpy look provided by the bumpmap doesn't make sense.

So eh.

+2 votes     reply to comment
emetalce Jul 30 2009 says:

Effects have me watching, also the story as well. Good Luck!

+1 vote     reply to comment
Nebcake Jul 30 2009 says:

Looks great, hope you change some of the bumpmap for the citizen's

+1 vote     reply to comment
SkyJack3R Jul 30 2009 says:

Nice effects ;)

+2 votes     reply to comment
dafatcat Aug 4 2009 says:

I really like that water splash effect :D

+2 votes     reply to comment
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