Part 1 was released in 2013, but was broken by the Steampipe 2016 update. It is officially not working at this point and no longer in development. There's a fix by Malortie, who managed to reverse engineer parts of the mod and get it running under Source SDK 2013. I am extremely grateful for his efforts - and while it is playable from start to finish - it's using binaries meant for HL2 so the AI, animations and weapons may not work as originally intended and I cannot officially support it. If you'd like to follow my latest project, Trepang2 is a spiritual sequel and you can try out the demo.

Post news Report RSS Just a quick little update

Introducing some cool new effects, and our new mapper, AlexCrafter!

Posted by on

First off I`d like to introduce to everyone our new mapper, AlexCrafter. He`s an experienced source mapper, having created maps for Half-Life 2, Team Fortress 2, Left 4 Dead, Prison Island and Zombie Master, and developing the mod Sity . You can take a look at his website if you`re interested.

Now the update... Nothing really mindblowing, just pictures of some new bumpmaps and refraction effects in action. Be patient, the animated gifs may take a while to load.

EDIT July 30, 2009: I'm going to listen to you guys, I realized the bump maps are kind of unnatural looking. I'm going to redo them, I'll show them off in the next update.


They were made using a combination of CrazyBump, Photoshop (and the Nvidia plugin) and the normal map tool in TheBestFlash`s SSBump Generator. Here`s some pictures of the refraction effects: (these pictures were posted about a week ago)


The water ripple effects use the new Orange Box particles, allowing them to refract and fade in and out properly. Well, thanks for reading the update, we`ll have more cool stuff to show off next time!

Comments
Mix@n
Mix@n

New effects very good

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freredarme
freredarme

Nice effects here ;)

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Cirdain
Cirdain

fantastic

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Varsity
Varsity

The character bump maps are way over the top (but the sand one looks great). Subtlety is how you do it: Moddb.com

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wilsonC Author
wilsonC

They look a bit too strong because they're in modelviewer. In-game it looks pretty realistic, like in the first picture.

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Varsity
Varsity

I don't like the effect in-context either. /Maybe/ it would work if the bump map texture was dynamic, changing as the character animated, but it isn't. They end up looking instead like someone's poured glue into their washing machine. ;-)

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211476
211476

i agree, the bumpmaps on the player models need work

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Hendrix
Hendrix

cool effects lads, well done

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Tharapita
Tharapita

The ground looks good, the citizen's bumpmap doesn't really look that good however. And when you look at the ground texture being concrete, the bumpy look provided by the bumpmap doesn't make sense.

So eh.

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emetalce
emetalce

Effects have me watching, also the story as well. Good Luck!

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Nebcake
Nebcake

Looks great, hope you change some of the bumpmap for the citizen's

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SkyJack3R
SkyJack3R

Nice effects ;)

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dafatcat
dafatcat

I really like that water splash effect :D

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