Triage is a single-player campaign for Half-Life 2: Episode Two set in the beginning of the City 17 uprising, a few days after Gordon Freeman's disappearance in Nova Prospekt. You play as a citizen who narrowly escapes execution by the metropolice, and must fight alongside the resistance to survive.

Unlike many Half-Life 2 mods, Triage is not a map pack or an SMOD mashup. The goal of the mod is to create a new campaign from the perspective of an ordinary citizen who becomes caught up in the uprising.

Features include:

- A whole new campaign, featuring new characters, locations and a storyline set within the HL2 universe.
- Semi-tactical gameplay: Ironsights, regenerating health, dynamic accuracy (determined by the player's movement speed and stance)
- New inventory system: you can only carry one melee weapon, one pistol, one primary and 5 grenades. You can swap your pistol and primary with other weapons you come across.
- Tweaked AI: do more interesting things during combat, such as strafing and crouching and are more likely to take cover. Humanoid NPCs will seek cover when they've taken damage or are under heavy fire, for more interesting firefights. Also, if a squad hears something suspicious, they will send one squad member to investigate and report back to the squad.
- New particle effects, increased gore ( explosions can gib NPCs ) for a more cinematic experience.
- New weapons, silenced versions of the SMG and pistol, as well as an AK47 (taken from CounterStrike and heavily modified :P)

More features will be listed when they're completed.

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34 comments by danbot on Nov 20th, 2009 digg this super bookmark


Okay, we need to give out the "Hey I'm not dead" message. As well as answer your question of "Who the hell is this who's posting?" We'll do both of those now.

First of all, hello there! I'm danbot and I'll be the Media and News coordinator for the Triage Mod team. wilsonC, Alex, FRABAR, and the other gentlemen have been mostly cracking away at getting the gameplay down for the mod so I'll be here to post information. I'm also going to be trying to get on wilsonC's so we can have smaller, more streamlined updates.

Anyway, today we're going to post some NPC AI based off some old source tech demo. We made it cool for gameplay purposes, or so at least wilsonC tells me. It involves having a single NPC, and having it control a bunch of headcrabs, almost like limbs. I wanted more information on the topic, but wilsonC is being sly and told me "its cool because it freakin' eats people."

See the video, and tell us what you think.

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Comments  (0 - 10 of 46)
iop280
iop280 Nov 22 2009, 11:24pm says: +2 votes     reply to comment
A.M.M.D.
A.M.M.D. Nov 22 2009, 7:43am says:

your AI is from the hl2 leak

npc_blob

+2 votes     reply to comment
wilsonC
wilsonC Nov 22 2009, 8:34pm replied:

Not the leak, it's from the source sdk 2007 beta. They left in the npc_blob.cpp from the source multicore demo. Danbot mentioned in the update that it's based off something from the multicore techdemo. Anyways it's been heavily modified to work as an NPC and not just a bunch of snarks.

+1 vote     reply to comment
UsedBanana
UsedBanana Nov 21 2009, 3:52pm says:

Are you guys planning on using the guns Half Life 2 comes with, or will you be custom making your own?

+1 vote     reply to comment
wilsonC
wilsonC Nov 22 2009, 2:30am replied:

Mostly HL2 default guns, but gameplay-wise they'll feel totally different. There will also be a couple new pistols, and an AK-47 assault rifle.

+1 vote     reply to comment
Black51
Black51 Nov 21 2009, 3:02pm says:

Epic swarm, they could even split the NPCs into limbs :)

+1 vote     reply to comment
leon.ladisic
leon.ladisic Nov 21 2009, 3:11am says:

this looks epic!

+4 votes     reply to comment
Rukus_
Rukus_ Nov 20 2009, 5:57pm says:

LOL, just like in The Mummy!

+6 votes     reply to comment
wilsonC
wilsonC Nov 21 2009, 1:58am replied:

The swarms were actually inspired by the scarabs from the mummy :)

+5 votes     reply to comment
wilsonC
wilsonC Nov 21 2009, 1:57am replied:

Thanks! We might add leaning if we have time, but it'll be left unbinded (you'll have to choose a key to bind it to yourself), since by default the Q and E keys are already used.

+3 votes     reply to comment
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