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Tremor is a Source Engine modification intending to recreate the classic gameplay style of Half-Life, Doom, and Quake.

It's now returned to active development and has an intended beta release date of Q3, 2011. In the meantime, media releases, community projects and maybe a trailer or two will be released to you all.

The current largest goal is getting the code into a solid, stable iteration so that real content can be built around that gameplay. The secondary goal is brainstorming a new gameplay element to attempt to further distance the mod from it's inspirations - making it a "Quake Clone" is what killed it in the end, last time.

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Blog RSS Feed Report abuse Latest News: A late christmas gift

4 comments by NovaSilisko on Dec 26th, 2010

Merry After-Christmas!

Here are some new screenshots of an unfinished map to prove to you guys that I'm not inactive - still as motivated as ever and actively trying to get things done!

I'm also preparing some new weapon concepts to be voted upon, which will be posted here in an edited post, as well as in the Features section. In addition, I've done a revamp of the main page. I'm still waiting on ModDB staff to get back to me on how to set a page background...

Lastly, Between me and others, I've thought up a general consensus in terms of theme rules:

There are no rules.

As the mod is taking a less serious tone now, themes are much, much more free to be used - rather than confining your selection to a group of themes defined by canon.

That said, there will still be two main categories, based around groups of four:


  • Floating islands
  • Normal islands
  • Underground
  • Vertical


  • Water planet
  • Grass planet
  • Lava planet
  • Ice planet

Other than that though, all of it's completely out there. Gameplay matters more than the looks in the end.

Anyways I'm done rambling for now. Happy Holidays.

Post comment Comments  (20 - 30 of 52)
TrooperHUN Nov 20 2009, 11:55am says:

Is it going to have any twist? Or is it just another DM, what we have played for like a zillion times?

+1 vote     reply to comment
Scriabin Jan 30 2010, 1:26am replied:

As if we need any more gimmicks like tf2.

0 votes     reply to comment
Sn1kerz Nov 16 2009, 4:56pm says:

Looks SEXY! :P
How about cloud beta? :D

+1 vote     reply to comment
FAtalonModdb Nov 11 2009, 11:21pm says:

Looks very promising, definetly tracking.

+1 vote     reply to comment
cW#Ravenblood Nov 2 2009, 1:38pm says:

looks cool

+1 vote     reply to comment
thatmangleybloke Oct 14 2009, 9:28pm says:

This mod looks very promising! I'll track it. I have a few questions..

Will there be reloading? Most Quake style games don't have reloading, but many consider that a bad thing. Reloading is a good way of balancing weapons that deal high damage or a high rate of fire though.

How much of the mod is complete?

Do you have any open team positions?

+2 votes     reply to comment
Nineaxis Oct 15 2009, 11:22pm replied:

We have no reloading as of now and Nova is pretty adamant about Tremor being a clip-less world, so there probably won't be.

We're still in the process of building the basic gameplay features and testing things.

+1 vote     reply to comment
Feared Oct 14 2009, 10:11pm replied:

No reloading, please and thank you. : )

+2 votes     reply to comment
Xenoshock Oct 10 2009, 7:03am says:

Quake 2 multiplayer owns quake 3 D: is quake 2 still alive? it was years since i played :/

0 votes     reply to comment
Feared Oct 10 2009, 6:26pm replied:

No offense but you sound like a fool.
That's like comparing Fruit Stripe gum with Orbit or Stride.

+2 votes     reply to comment
KingJones Oct 9 2009, 12:34am says:

wow i just came across this name and though "ohh cool tremors"
But its not the tremors i was thinking of . . . lol
if you have ever seen the movie tremors youd kno which one i was speaking of.
Nun the less though,this should be nice to although a tremors mod would be pretty diffrent/sweet :D

-1 votes     reply to comment
joure Oct 9 2009, 8:27am replied:

quake causes tremors. So it's kinda fitting.

+5 votes     reply to comment
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