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Tremor is a Source Engine modification intending to recreate the classic gameplay style of Half-Life, Doom, and Quake.
It's now returned to active development and has an intended beta release date of Q3, 2011. In the meantime, media releases, community projects and maybe a trailer or two will be released to you all.
The current largest goal is getting the code into a solid, stable iteration so that real content can be built around that gameplay. The secondary goal is brainstorming a new gameplay element to attempt to further distance the mod from it's inspirations - making it a "Quake Clone" is what killed it in the end, last time.
Here are some new screenshots of an unfinished map to prove to you guys that I'm not inactive - still as motivated as ever and actively trying to get things done!
I'm also preparing some new weapon concepts to be voted upon, which will be posted here in an edited post, as well as in the Features section. In addition, I've done a revamp of the main page. I'm still waiting on ModDB staff to get back to me on how to set a page background...
Lastly, Between me and others, I've thought up a general consensus in terms of theme rules:
As the mod is taking a less serious tone now, themes are much, much more free to be used - rather than confining your selection to a group of themes defined by canon.
That said, there will still be two main categories, based around groups of four:
Other than that though, all of it's completely out there. Gameplay matters more than the looks in the end.
Anyways I'm done rambling for now. Happy Holidays.