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Tremor is a Source Engine modification intending to recreate the classic gameplay style of Half-Life, Doom, and Quake.

It's now returned to active development and has an intended beta release date of Q3, 2011. In the meantime, media releases, community projects and maybe a trailer or two will be released to you all.

The current largest goal is getting the code into a solid, stable iteration so that real content can be built around that gameplay. The secondary goal is brainstorming a new gameplay element to attempt to further distance the mod from it's inspirations - making it a "Quake Clone" is what killed it in the end, last time.

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Blog RSS Feed Report abuse Latest News: A late christmas gift

4 comments by NovaSilisko on Dec 26th, 2010

Merry After-Christmas!

Here are some new screenshots of an unfinished map to prove to you guys that I'm not inactive - still as motivated as ever and actively trying to get things done!

I'm also preparing some new weapon concepts to be voted upon, which will be posted here in an edited post, as well as in the Features section. In addition, I've done a revamp of the main page. I'm still waiting on ModDB staff to get back to me on how to set a page background...

Lastly, Between me and others, I've thought up a general consensus in terms of theme rules:

There are no rules.

As the mod is taking a less serious tone now, themes are much, much more free to be used - rather than confining your selection to a group of themes defined by canon.

That said, there will still be two main categories, based around groups of four:


  • Floating islands
  • Normal islands
  • Underground
  • Vertical


  • Water planet
  • Grass planet
  • Lava planet
  • Ice planet

Other than that though, all of it's completely out there. Gameplay matters more than the looks in the end.

Anyways I'm done rambling for now. Happy Holidays.

Post comment Comments  (10 - 20 of 52)
Cremat0r Jun 19 2010, 8:41am says:

Wow, that's one nice looking mod to see here, good!

+1 vote     reply to comment
Scriabin Jun 5 2010, 6:20am says:

Media update anytime soon?

+1 vote     reply to comment
StoneFrog Jun 5 2010, 5:47pm replied:

Give it a couple of years. In the meantime, you're more than welcome to play a Quakey game that didn't fail miserably, like Quake. Come on, I'm lonely. :P

+1 vote     reply to comment
Xylemon Jun 19 2010, 4:03pm replied:

id has a strange problem with Quake, every other game is Great or ****. I mean Quake: Great , Quake 2: **** , Quake 3: Great , Quake 4: ****. I hope this means Quake 5 will kick some ***!

+1 vote     reply to comment
Scriabin Jun 5 2010, 9:00pm replied:

Ha, in a couple of years I'll be an old man :P
I can always get my fill of Quakeyness from QL and Warsow. It's just that, sometimes I wonder if the entire team died in a freak bus accident and the profile page here is but a lifeless void--or haunted, possibly.

+1 vote     reply to comment
Ichiman94 Jan 24 2010, 3:56pm says:


+1 vote     reply to comment
Scriabin Jan 15 2010, 4:13pm says:

"Tremor aims to recreate the classic run-and-gun gameplay style of the Quake and Doom series, while running with a modern engine and graphics."

I came.

If this mod is not released, I will personally castrate every member of the dev team.

+1 vote     reply to comment
StoneFrog Jan 18 2010, 2:52pm replied:

Well, I'm technically an *artist*, I don't do any actual developing of the game. Right? RIGHT?

+2 votes     reply to comment
freredarme Dec 22 2009, 1:49am says:

Nice project, good luck at all members of the team ;)

+1 vote     reply to comment
TrooperHUN Nov 20 2009, 11:55am says:

Is it going to have any twist? Or is it just another DM, what we have played for like a zillion times?

+1 vote     reply to comment
Scriabin Jan 30 2010, 1:26am replied:

As if we need any more gimmicks like tf2.

0 votes     reply to comment
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